Where do you want to stand in the enemy line?
Moderator: Pocus
Where do you want to stand in the enemy line?
At the flanks? at the back? no in the middle and you will never get hit (unless your alone)
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- NotAimingAtTahtGuy
- WeDidNotAim.JPG (315.23 KiB) Viewed 2034 times
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Where do you want to stand in the enemy line?
Not sure I would not prefer to die rapidly from a rain of arrows instead of being trampled by a gazillion of horses ...
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Where do you want to stand in the enemy line?
The idea is that the middle unit (shown only with yellow on the ground) never(?) gets hit (unless alone) in the shown case the unit left of the gets hit by 6-7 missiles. The units shown orange are targets.
Ps. I guess there is a problem with the first unit placed on the battlefield, unit zero, and it therefore does not get hit by missiles.
To reproduce, take any battle with multiple missile units and at least 3 units on each side.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Where do you want to stand in the enemy line?
Well observed!
I'm going to be watching out for this now.
I'm going to be watching out for this now.
Re: Where do you want to stand in the enemy line?
That's the same line of code determining who to hit if alone and who to hit if more than one ... So that would be surprising!
Skirmishers are more often hits than others, so perhaps the central square having the less chance of receiving a skirmisher, it might explains the skewed stats.
Skirmishers are more often hits than others, so perhaps the central square having the less chance of receiving a skirmisher, it might explains the skewed stats.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Where do you want to stand in the enemy line?
We all hit the same guy
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Where do you want to stand in the enemy line?
double post, where is the delete bottom?
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- What are the odds.JPG (76.24 KiB) Viewed 1938 times
Last edited by Surt on Thu May 28, 2020 8:09 am, edited 1 time in total.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Where do you want to stand in the enemy line?
The commander should stand where he can see the whole battle. Then move to the point of decision when the hammer falls. Join the fight as needed. Lead by example.
Hoka hey! (Hurry, hurry!)
Today is a good day to die!

Hoka hey! (Hurry, hurry!)
Today is a good day to die!
For new players: Grand Strategy AAR and Steam Guide: Tips for new players
Samstra's Trade guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1805684085
Samstra's Trade guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1805684085
Re: Where do you want to stand in the enemy line?
I'll check if there is nothing wrong here ... just in case
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Where do you want to stand in the enemy line?
I've tested it all weekend not once in 100s combat was the middle one hit.
The odds are (2/3)^17 for this one.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Where do you want to stand in the enemy line?
Fixed!


AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Where do you want to stand in the enemy line?
Nice!
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
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primevalangel
- Corporal - Strongpoint

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Re: Where do you want to stand in the enemy line?
Finally! I can confirm it was a general issue, present in all my battles, and thought it was another stupid balance "feature". Glad it was actually a (not-intended) bug, and it is now gone/fixed, and the game is even more realistic now. Thanks to Surt and Pocus.
Maker of "Realistic Stone Age" DoM mod and "History of Empires" YouTube channel
Re: Where do you want to stand in the enemy line?
Of pure professional interest what was the error? from my last picture I would get something like this
hit = rng(units)-1; // for 3 units 0,1,2
hit = clamp(hits, 1, units); // 1,1,2
as the right units got hit with what looks like all the middles hits.
hit = rng(units)-1; // for 3 units 0,1,2
hit = clamp(hits, 1, units); // 1,1,2
as the right units got hit with what looks like all the middles hits.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Where do you want to stand in the enemy line?
It was Dice(Count-1) and not Dice(Count)-1
So index 0 would never be targeted
So index 0 would never be targeted
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.


