AA - German 8.8 strength

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Blade0
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Re: AA - German 8.8 strength

Post by Blade0 »

8.8 is good to cover a larger area, but harder to move with your armored groups. I like to use it when I need to defend a larger area, like a city.
However, I prefer the double-attack 8 air attack mobile versions (available pretty early) for attacking, or with the "Anti-aircraft veteran" trait. They either suppress almost all strength from a dive bomber or fighter, so they defend well, and in your turn, you can attack the enemy fighters before engaging and killing them off with your fighters, so you suffer no losses.
With the "Anti-aircraft veteran" they typically kill a 10-strength enemy fighter or light bomber outright if they have stars and on overstrength. :twisted:
8.8 is not so good with the "Anti-aircraft veteran" trait. It still kills a lot, but not as much as the double-fire AAs, so I don't use it with the trait.
Catacol
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Re: AA - German 8.8 strength

Post by Catacol »

Dorky8 wrote: Thu Mar 26, 2020 12:15 pm In PC1 the 8.8 had very strong AA and very strong (probably to strong early) AT attributes. Here I'm seeing it as a marginal deterrent against air. In general I'm not finding AA to be useful and under strengthed in air centric MP scenarios like France.
I agree - too weak. Air is quite cheap, AAA does very little damage and yet tac bombers chip away at high value targets. Makes the game air heavy in multiplayer.

I've changed the Air Attack values of all AAA in the units file - added 12 as a modifier to all. Much better. 3 concentrated 2x rapid fire AAA units can now fully suppress incoming tac and in general AAA scores more casualties. Game plays better, though I'm going to experiment a bit more with that +12 modifier and see whether it could go up or down a bit for better overall results.
adiekmann
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Re: AA - German 8.8 strength

Post by adiekmann »

The other day I was playing the Kiev scenario in campaign. I had on the opening turns an 88 FlaK gun with two stars of experience, lethal attack hero, camouflage hero, AA Veteran, and OS to 12. The AI made five attacks in a row on the same tank which my 88 completely destroyed each 10-strength fighter and tac bomber completely until it ran out of ammo after the fourth one.

If done right, I find the 8.8 gun along with the quad 20 mm flak half-track to be exceptional. I usually only have two fighters for all or most of the campaign. Now, if you don't have AA Verteran, or no good heroes on it, then yes, they will mostly do just suppression compared to PC1, especially when low in experience. In short, you need to uber your AA one way or another if you want them to prevent doing any damage to your ground forces. Otherwise, they're only good for minimizing it.
Retributarr
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Re: AA - German 8.8 strength

Post by Retributarr »

"Uberization" of Units should not be required to make them function as they were meant too!L

posted by: "Catacol"
" "Dorky8" wrote: ↑
"In general I'm not finding AA to be useful and under strengthened"

"Catacol" reply:
"I agree - too weak. Air is quite cheap, AAA does very little damage" {Ret: they should normally do 'very-little-damage', but!... they should do 'some-damage' and infrequently... occasionally... 'devastating-lethal-damage'!}

"Catacol" reply:
I've changed the Air Attack values of all AAA in the units file - added 12 as a modifier to all. Much better. 3 concentrated 2x rapid fire AAA units can now fully suppress incoming tac and in general AAA scores more casualties. Game plays better, though I'm going to experiment a bit more with that +12 modifier and see whether it could go up or down a bit for better overall results.

Ret: Suggestion: after you have completed your investigations and analysis of this "AAA" situation... pass/forward this information to the 'Developers/Rudankort' for a final verdict on the matter!.
Blade0
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Re: AA - German 8.8 strength

Post by Blade0 »

Catacol wrote: Fri May 22, 2020 9:56 pm I've changed the Air Attack values of all AAA in the units file - added 12 as a modifier to all. Much better. 3 concentrated 2x rapid fire AAA units can now fully suppress incoming tac and in general AAA scores more casualties. Game plays better, though I'm going to experiment a bit more with that +12 modifier and see whether it could go up or down a bit for better overall results.
In reality, WW2 showed that AA guns, especially ship-mounted AA is too weak to stop bombers.
Ship-based AA was usually relying on the frightening effect of tracer rounds and shrapnel explosions rather than the actual stopping power - they weren't accurate enough to score direct hits, and the ammunition wasn't lethal enough even when they did. The Kriegsmarine has learned the hard way when outdated wooden swordfish planes shot up the Bismark with apparent ease... and countless similar experiences followed from both sides.
The end of the era of battleships were signaled by airplanes bombing them to oblivion at open sea. I guess it was the same on land - AA is good to have if you don't have air superiority, but won't stop the enemy from hurting you, and mostly just drive them away from their intended targets (by suppressing them). The real solution is to have air superiority by having enough fighters, and that is the line doctrines continued after WW2 by developing hundreds if not thousands of new and newer jet airplanes. (While AD development has continued, but still not considered adequate on its own, whether to consider US aegis systems or Russian S- series long range missile systems.)

So, you can do that ofc., but you're ruining the historical dependability of the simulation.
Retributarr
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Re: AA - German 8.8 strength

Post by Retributarr »

Comment by "Blade0": "In reality, WW2 showed that AA guns, especially ship-mounted AA is too weak to stop bombers".

Japanese Battleship Yamato in World War II
https://en.wikipedia.org/wiki/Japanese_ ... hip_Yamato
Yamato (大和), "Great Harmony" was the lead ship of her class of battleships built for the Imperial Japanese Navy (IJN) shortly before World War II. She and her sister ship, Musashi, were the heaviest and most powerfully armed battleships ever constructed, displacing 72,800 tonnes at full load and armed with nine 46 cm (18.1 in) Type 94 main guns, which were the largest guns ever mounted on a warship.
The ships hull was a minimum of 12 inches or 300 mm thick.

YAMATO_"AAA Guns": Image
Yamato carried twenty-four 25-millimetre (1 in) anti-aircraft guns,
Yamato carried twenty-four 25-millimetre (1 in) anti-aircraft guns, primarily mounted amidships.[15] When refitted in 1944 and 1945 for naval engagements in the South Pacific,[17] the secondary battery configuration was changed to six 155 mm guns and twenty-four 127 mm guns, and the number of 25 mm anti-aircraft guns was increased to 162.[18]

BattleShip Yamato:
Japanese Battleship Yamato running sea trials on October 30, 1941.
Image
Attacking in three waves, SB2C Helldiver dive bombers pummeled the battleship with bombs and rockets.
Image
Japanese Battleship Yamato blows up, following massive attacks by U.S. Navy carrier planes north of Okinawa, 7 April 1945.

Overwhelmed by the number of targets [American Carrier Bombers], the battleship's anti-aircraft guns were ineffective, and the Japanese tried desperate measures to break up the attack. Yamato ' s main guns were loaded with Beehive shells fused to explode one second after firing—a mere 1,000 m (3,300 ft) from the ship—but these had little effect.

The Japanese Anti-Aircraft-Guns were "not adequate"_ "up to the task"... of fielding effective Anti-Air protection for the Yamato Battleship!... so this gave the Americans an opportunity to then easily swarm the ship with great numbers of bombers to easily sink it.
Last edited by Retributarr on Tue May 26, 2020 11:16 pm, edited 2 times in total.
Blade0
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Re: AA - German 8.8 strength

Post by Blade0 »

Retributarr wrote: Mon May 25, 2020 6:33 am The Japanese Anti-Aircraft-Guns were "not adequate"_ "up to the task"... of fielding effective Anti-Air protection for the Yamato Battleship!... so this gave the Americans an opportunity to then easily swarm the ship with great numbers of bombers to easily sink it.
Exactly... and nothing of the time could have been enough. Battleships were no longer the "floating fortresses" they were meant to be any more - more like a huge floating duck mounting 9-12 16'' guns. The Iowa-class, considered the last of the Battleships were used as carrier support, or mobile artillery support in Korea, Vietnam, and Iraq, but they haven't played a major part of these wars any more. With the sinking of the mighty Yamato, the age of the Battleship has ended, and the age of jet planes have begun. Also, the domination of the British Empire has ended (they had the strongest navy for over a hundred years), and the cold war-era has begun.

Fun fact: at the end of the war, the US industry have completed a new carrier every month. The Yamato never had a chance, even if it could sight and train its mighty guns on the attacking 9(!) US carriers. As Admiral Yamamoto predicted in 1941: "I shall run wild considerably for the first six months or a year, but I have utterly no confidence for the second and third years."
Unzen
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Re: AA - German 8.8 strength

Post by Unzen »

I think the notion that the battleship was no longer the powerhouse that it once was - is clearly seen with the turnaround of the third Yamato class ship to be retro-engineered to the aircraft carrier, Shinano.

The realisation of their own success at Pearl Harbour, created a major issue for the Japanese. They knew the Americans would out-produce them in any conflict and had therefore relied on a doctrine of quality rather than quantity. The several Yamato-class ships should have laid waste to any surface fleet - yet their own carrier fleet proved just how potent air power was against even the largest surface vessels.

Without the key targets of the American carriers being sent to the bottom at Pearl Harbour - and the follow up in 1942 where Japan had a significant amount of its carrier fleet destroyed at Midway; the war was only ever going to go one way. What is the point in the most heavily armed warship, when it's floating nemesis is way beyond the surface horizon and completely out of reach? The aircraft swarm in, overwhelm the defences in shear numbers and continually attack the ship from one side, rending 50% of its defences immediately redundant.

A technical marvel and a brilliant answer to a problem that unfortunately for the Japanese, no longer existed. Capital ships slugging it out in the midst of the high seas was no longer viable option and it was a sad waste of both ships and crewmen that both the Yamato on its way to Okinawa and its sister sibling of the Musashi at Leyte Gulf were destroyed - arguably for very little gain.

Stationed at Truk and other naval bases for the majority of the war, these leviathans were simply too valuable to be put into harm's way. Which is even more tragic when they were sent forth on their final voyages with virtually nothing in the form of air cover to protect them.
FunPolice749
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Re: AA - German 8.8 strength

Post by FunPolice749 »

Imo AA falls into two categories

1. Heavy AA - This is the 8.8 and eventually the 12.8 and are meant to provide vast air coverage and do well against strategic bombers. They lack the traits (rapid fire and close defense) to adequately stop tactical bombers/fighters. So imo these are best suited to be assisting AA that covers a wide area to protect the slightly less vulnerable units. If you really need them to protect something you probably need 2-3 of them to truly suppress any air unit or to combine with the second category. They also can be used quite nicely as AT when needed which does have benefits especially in the early years where proper AT don’t really exist.

2. Rapid Fire AA - These are essentially the true AA guns that will be suppressing most enemy air units heavily. Rapid fire and access to close defense means these units are gonna apply more suppression against Tac Bomber and Fighters making them essential at protecting things like your tanks and artillery pieces. However with only 2 range these units suffer in that can only cover so much unless employed en masse. I use these to guard extremely valuable units while an 8.8 can provide additional assistance and cover more units.
nexusno2000
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Re: AA - German 8.8 strength

Post by nexusno2000 »

Dorky8 wrote: Thu Mar 26, 2020 11:31 am I'm finding the 8.8 to be very weak against air units. Not sure its worth purchasing, certainly in the early MP scenarios (France etc) fighters are a far better option. What am I missing?
:shock: :shock: :shock: :shock: :shock:
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George_Parr
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Re: AA - German 8.8 strength

Post by George_Parr »

Blade0 wrote: Mon May 25, 2020 5:16 am
Catacol wrote: Fri May 22, 2020 9:56 pm I've changed the Air Attack values of all AAA in the units file - added 12 as a modifier to all. Much better. 3 concentrated 2x rapid fire AAA units can now fully suppress incoming tac and in general AAA scores more casualties. Game plays better, though I'm going to experiment a bit more with that +12 modifier and see whether it could go up or down a bit for better overall results.
In reality, WW2 showed that AA guns, especially ship-mounted AA is too weak to stop bombers.
Ship-based AA was usually relying on the frightening effect of tracer rounds and shrapnel explosions rather than the actual stopping power - they weren't accurate enough to score direct hits, and the ammunition wasn't lethal enough even when they did. The Kriegsmarine has learned the hard way when outdated wooden swordfish planes shot up the Bismark with apparent ease... and countless similar experiences followed from both sides.
The end of the era of battleships were signaled by airplanes bombing them to oblivion at open sea. I guess it was the same on land - AA is good to have if you don't have air superiority, but won't stop the enemy from hurting you, and mostly just drive them away from their intended targets (by suppressing them). The real solution is to have air superiority by having enough fighters, and that is the line doctrines continued after WW2 by developing hundreds if not thousands of new and newer jet airplanes. (While AD development has continued, but still not considered adequate on its own, whether to consider US aegis systems or Russian S- series long range missile systems.)

So, you can do that ofc., but you're ruining the historical dependability of the simulation.
I wouldn't say that the AA-guns were too weak. There were just a whole bunch of issues at play. A ship moves in multiple ways on the sea, especially when the sea is rough, that has a heavy impact on the accuracy. Add bad sighting due to bad weather and less light due to it being evening and you are left with even less to work with.

The swordfish also aren't particularly good examples, because their supposed weaknesses were actually a strength. Their low speed was a benefit, because the targeting-systems were set for faster planes and couldn't handle such a slow moving object. They were also flying low, which was an issue for Bismarck's heavy AA, as it had trouble firing at low targets. Being covered in fabric also helped, as often hits from flak would go straight through, causing no real damage, making the planes appear very sturdy. So the issue wasn't really the flak being too weak, but it being "too strong" for the target it was aiming at. For the same reason the Americans often used smaller caliber guns against the Japanese tanks, because their bigger guns would in many cases go through the tank without going off. Which meant that unless they actually hit someone inside the effect would be weaker than when compared to something like a 3.7cm gun. In general, the Bismarck would have benefitted a lot from being attacked by more modern airplanes. Same with the British attack on Taranto. Having used faster planes wouldn't have worked there.

Especially the 2cm guns did turn out to be a bit too weak against late war planes, but they weren't really too weak early on.

Air superiority being the decisive issue is clear, but that doesn't work only for battleships though. Anything is a lame duck when targetted by a superior enemy airfleet. Or better, anything is a lame duck if you manage to find one short moment in which you rule the sky. It's not like you could just attack with planes and it would automatically succeed. Look at the Battle of Midway. The Japanese air cover absolutely shredded one american attack after another, It was only when Japanese pilots lost focus and all went after the torpedo bombers and their escorts that the carriers were suddenly unprotected, and it ruined them quickly (thanks to Japanese bombers that were armed and fueled below the deck). This, alongside the sinking of the Glorious, also shows the weakness of carriers. At Midway, the Japanese were hoping to launch their planes, but constant american attacks kept them from doing so. A carrier that was under air attack couldn't launch its own strike force. At best it could deal with the starting and landing of its own air cover. If the Japanese had managed to launch their bombers before that decisive american attack, the hits would have caused far less damage, as there wouldn't have been this explosive mix of fuel and bombs right below the deck. While with the Glorious, the carrier couldn't do anything, as it had no guns to face the enemy battleships that had closed in, and couldn't start any planes without turning towards the German ships. Proper air recon could have prevented that, but only during the day. At night the ship would have been screwed as well.

There is a reason why the Americans generally paired their carriers with heavy escorts like battleships. You need something to protect the carriers when they are vulnerable (at night, during bad weather, when the enemy surprisingly came into close contact, etc.).

AA-guns also took down plenty of bombers, though at the expense of firing a lot of shells. The game might have it a bit too on the weak side when it comes to causing actual damage. Though having mainly supression as effect seems like the right choice. At the same time, the Allies lost more ground attack planes during the Normandy campaign than the Germans lost AFVs, and that certainly didn't happen due to the Luftwaffe.
adiekmann
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Re: AA - German 8.8 strength

Post by adiekmann »

George_Parr wrote: Thu May 28, 2020 8:48 pm
Blade0 wrote: Mon May 25, 2020 5:16 am
Catacol wrote: Fri May 22, 2020 9:56 pm I've changed the Air Attack values of all AAA in the units file - added 12 as a modifier to all. Much better. 3 concentrated 2x rapid fire AAA units can now fully suppress incoming tac and in general AAA scores more casualties. Game plays better, though I'm going to experiment a bit more with that +12 modifier and see whether it could go up or down a bit for better overall results.
In reality, WW2 showed that AA guns, especially ship-mounted AA is too weak to stop bombers.
Ship-based AA was usually relying on the frightening effect of tracer rounds and shrapnel explosions rather than the actual stopping power - they weren't accurate enough to score direct hits, and the ammunition wasn't lethal enough even when they did. The Kriegsmarine has learned the hard way when outdated wooden swordfish planes shot up the Bismark with apparent ease... and countless similar experiences followed from both sides.
The end of the era of battleships were signaled by airplanes bombing them to oblivion at open sea. I guess it was the same on land - AA is good to have if you don't have air superiority, but won't stop the enemy from hurting you, and mostly just drive them away from their intended targets (by suppressing them). The real solution is to have air superiority by having enough fighters, and that is the line doctrines continued after WW2 by developing hundreds if not thousands of new and newer jet airplanes. (While AD development has continued, but still not considered adequate on its own, whether to consider US aegis systems or Russian S- series long range missile systems.)

So, you can do that ofc., but you're ruining the historical dependability of the simulation.
Especially the 2cm guns did turn out to be a bit too weak against late war planes, but they weren't really too weak early on.

Air superiority being the decisive issue is clear, but that doesn't work only for battleships though. Anything is a lame duck when targetted by a superior enemy airfleet. Or better, anything is a lame duck if you manage to find one short moment in which you rule the sky. It's not like you could just attack with planes and it would automatically succeed. Look at the Battle of Midway. The Japanese air cover absolutely shredded one american attack after another, It was only when Japanese pilots lost focus and all went after the torpedo bombers and their escorts that the carriers were suddenly unprotected, and it ruined them quickly (thanks to Japanese bombers that were armed and fueled below the deck). This, alongside the sinking of the Glorious, also shows the weakness of carriers. At Midway, the Japanese were hoping to launch their planes, but constant american attacks kept them from doing so. A carrier that was under air attack couldn't launch its own strike force. At best it could deal with the starting and landing of its own air cover. If the Japanese had managed to launch their bombers before that decisive american attack, the hits would have caused far less damage, as there wouldn't have been this explosive mix of fuel and bombs right below the deck. While with the Glorious, the carrier couldn't do anything, as it had no guns to face the enemy battleships that had closed in, and couldn't start any planes without turning towards the German ships. Proper air recon could have prevented that, but only during the day. At night the ship would have been screwed as well.

AA-guns also took down plenty of bombers, though at the expense of firing a lot of shells. The game might have it a bit too on the weak side when it comes to causing actual damage. Though having mainly supression as effect seems like the right choice. At the same time, the Allies lost more ground attack planes during the Normandy campaign than the Germans lost AFVs, and that certainly didn't happen due to the Luftwaffe.
Agree!

I do feel people are holding historically unrealistic expectations from AA units. From above it appears that they are expecting to completely shield their ground units from air attack and that just isn't realistic. When the Germans lost air control mid-late war, they fielded and produced greater numbers of FlaK guns of all caliber, yet it had little effect on the effectiveness of the Allied aircraft on their ground forces. Why? Because as also mentioned above, it cannot STOP air attacks. It can only inflict some losses and perhaps reduce the damage they inflict to some degree, but whether you're a ship or in a tank, you are likely a dead duck unless you're very lucky or have air cover.

People are complaining that early in the game their 1 star or less AA gun is only inflicting a few suppression and their ground units are still taking damage. Well...yes, of course! Now image how much worse it would be if you had no AA whatsoever. Those suppressed attacking planes would have inflicted even more damage on your ground units.

On my first play through, I thought the same. But even without AA Veteran, once my AA guns got 3-4 stars experience, they did start putting some real hurt on Allied aircraft. They usually didn't stop them from inflicting at least one or two "kills" on my ground unit, but that's the best you can hope for if you want it anything like real life.

Image

Look at the photo of the German 3.7 cm FlaK gun from late war Italy. Notice the number of "kills" marked on it? Yes, they did have some effect, but never where they able to prevent losses from air attack just like ships loaded with AA guns. The Yamato had most of its secondary armament replaced mid-war with AA guns and it still could not stop its destruction from air attack. And yes, I'm sure some American aircraft was lost.

In short, I think the AA does model the reality of air protection quite well. Without heroes or AA Veteran, it is realistic and many are harboring unrealistic, or unhistorical, expectations from them. You need fighters if you want to bomber-proof your army, and even they need some experience if they are going to do it effectively.
adiekmann
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Re: AA - German 8.8 strength

Post by adiekmann »

Sorry! FIrst time I'm trying to embed a photo here. Newbie at that! :oops:

Here's the URL: https://www.ww2online.org/image/german- ... 1945-italy
Retributarr
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Re: AA - German 8.8 strength

Post by Retributarr »

adiekmann wrote: Sun May 31, 2020 5:38 pm Sorry! FIrst time I'm trying to embed a photo here. Newbie at that! :oops:

Here's the URL: https://www.ww2online.org/image/german- ... 1945-italy
A German 3.7 cm FlaK 43 antiaircraft cannon in 1944 or 1945 in Italy
I have posted a hundred or so 'Pictures'... and have rarely been thwarted like I have with this one!... it's un-copy-able...and un-post-table!.

I didn't count the number of'Kills' registered on the 'Flak-Gun'... but from a very-quick-glance... it almost looks like 50-Kills!.
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Re: AA - German 8.8 strength

Post by Schwarzvogel »

Retributarr wrote: Sun May 31, 2020 6:07 pm
adiekmann wrote: Sun May 31, 2020 5:38 pm Sorry! FIrst time I'm trying to embed a photo here. Newbie at that! :oops:

Here's the URL: https://www.ww2online.org/image/german- ... 1945-italy
A German 3.7 cm FlaK 43 antiaircraft cannon in 1944 or 1945 in Italy
I have posted a hundred or so 'Pictures'... and have rarely been thwarted like I have with this one!... it's un-copy-able...and un-post-table!.

I didn't count the number of'Kills' registered on the 'Flak-Gun'... but from a very-quick-glance... it almost looks like 50-Kills!.
I counted 26 markings on there, which is still bloody impressive considering the following:
- That gun was aimed purely by eye (no radar tracking like in most modern AAA systems)
- Its shells did not have proximity fuzes, so the crew needed to score direct hits to actually down enemy aircraft
- Five confirmed aircraft kills is the baseline for a pilot to be considered an "ace," and a pilot has quite a bit more options in how and when he wishes to engage an enemy aircraft than the crew manning an AA gun

It's also possible that those symbols could each correspond to more than one kill, which would make it an even greater feat. Still, even if one marking = one kill, that's quite a few for such a small-calibre gun.
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