In that case the Allied player in multiplayer would get super frustrated by 1942-43, the first time he has some chance to stop the Wehrmacht. Even with the current mid-1941 starting time there were some unhappy voices that the Allied side can do nothing meaningful for a while just watch how his units are destroyed by the dozen in each turn.alexfilip wrote: Tue May 12, 2020 10:30 am It's a pity the mod can't start in something like 39 or 40 and give the player more freedom in what to do strategically.
Thanks, I take it as a compliment!alexfilip wrote: Tue May 12, 2020 10:30 am I dusted off my old copy of CEAW today to have a go at WW2 grand strategy again. Unfortunately it feels shallow compared to BE.
I feel the same. I got to the point when I enjoy playing any side equally as both have lots of interesting units and strategic options. There are many ways to win and to lose for both the Axis and Allies, which is fun. And hopefully the possibilities and the balance with improve with the next coming release.Uhu wrote: Tue May 12, 2020 10:37 am But since I tried first the Allied side while playing myself (for multi training) and later playing with Alex and McGuba I have now the motivation also strong with the Allied.
It is because your success also depends on the strategy that your opponent follows. Perhaps in this particular case he did not allocate too many units for the defense of Moscow. And in the end, as they say, no plan can survive first contact with the enemy. Or something like that.alexfilip wrote: Tue May 12, 2020 5:03 pm one time i managed to take moscow (out of my 3 MP matches), it was not even one of my main objectives, and I moved towards it in a more cautious way
PeteMitchell wrote: Tue May 12, 2020 4:24 pm @McGuba: unfortunately, the Black Sea hexes off the coast of Constanța/Danube Delta don't seem to count to your "3 hex away from border post" rule?
Hm... the message says it clearly... or doesn't it?
But anyway, even without the exact wording of the message one should assume that the Soviet High Command expects you to attack the waves of the invaders and not the waves of the Black Sea.
One should not expect to cheat Uncle Joe so easily and get away with it.









