In that case the Allied player in multiplayer would get super frustrated by 1942-43, the first time he has some chance to stop the Wehrmacht. Even with the current mid-1941 starting time there were some unhappy voices that the Allied side can do nothing meaningful for a while just watch how his units are destroyed by the dozen in each turn.
Thanks, I take it as a compliment!
I feel the same. I got to the point when I enjoy playing any side equally as both have lots of interesting units and strategic options. There are many ways to win and to lose for both the Axis and Allies, which is fun. And hopefully the possibilities and the balance with improve with the next coming release.
It is because your success also depends on the strategy that your opponent follows. Perhaps in this particular case he did not allocate too many units for the defense of Moscow. And in the end, as they say, no plan can survive first contact with the enemy. Or something like that.
PeteMitchell wrote: ↑Tue May 12, 2020 4:24 pm @McGuba: unfortunately, the Black Sea hexes off the coast of Constanța/Danube Delta don't seem to count to your "3 hex away from border post" rule?
Hm... the message says it clearly... or doesn't it?
But anyway, even without the exact wording of the message one should assume that the Soviet High Command expects you to attack the waves of the invaders and not the waves of the Black Sea.
One should not expect to cheat Uncle Joe so easily and get away with it.









