Sorry, a bit late to the party, but better late than never, right?
First of all I'd like to mention that I've read all the feedback from Erik and the Colonel on the scens, and that they've basically said it all.
Only some minor annotations and suggestions "left-over" for me...
I've noticed since the foundation of the Bruce-Erik cooperative, that I don't have to check any triggers and such anymore, as everything's working alright from the start. Thanks! and Kudos! for that.
Also I've had no RP problems in this one, no unfair battles or such, and difficulty-wise very close to vanilla TBH. And I won't comment on turn limits unless they're too far off.
04Hotinen
nothing to report
05SummaSisu
ditto
(Although I feel a bit sorry for the scen designer here, since he implemented some intricate trigger "bomber" mechanics and supply planes and whatnot. My solution was more crude and "direct"...

)

- Screenshot 115.jpg (997.18 KiB) Viewed 3076 times
06Terenttila
- how about changing the reward tank from the previous scen to one from the Finnish unit roster? But it's probably too early for the T-34 model, right?
- good thing you didn't include any Japanese snipers in this one. I think they could've used the tunnel entrances the "proper way" then...
- some enemy reinforcements on turn 8-10 would be nice. Tabula Rasa around turn 18.
Crossroads / Mannerheim-Line-Trilogy (MLT)
All:
- The popups/events are great and add much flavour to the scens. Personally I'm very happy for all the maps showing me where I'm actually fighting. Thanks!
- The maps are too big and the airfields too far away for any meaningful air combat (or achieving the sec. obj. for that matter!). The only time(s) I've achieved them was to a) sacrifice my dogfighters in pursuit of enemy bombers or b) send some of my skitroops to capture the enemy airfield...
There's also another downside as the enemy AI planes won't operate too far from their only home base. A dogfighter with 7-turn fuel won't go further than two-times their speed from the airfield. If you want this to work properly with OoB you have to use more airfields/airstrips, historical or not. Otherwise I'd suggest to scrap the air objective and use enemy bombers only.
- add (some) supply to towns/VP or the enemy might not hold them!
- less mines
07Lahde
- the easiest of the three. Everything was over around turn 10. It was here where I took the enemy airfield with my ski troops. Enough turns for that...
- the only scen where enemy arty actually managed to get into operational range and land a few shots. In none of the other scens did the arty arrive/move to even be able to fire.

- Screenshot 124.jpg (873.09 KiB) Viewed 3076 times
08Muolaa
[-]
09SummaHardestDay
- descr. text: "the temperature is -20 Celcius" there's the "degree" or "°" missing
- you could move the campaign pin for the para objective somewhere closer to where it was achieved. At least out of the water.
Bruce, I've written this before I read your revisions

(<- this one's on me

), so some of this may be obsolete by now. Just discard it in that case.