New Projekt: Phcas & AKRebels "PAK"-Mod - ToDos / Wishlist

A forum to discuss custom scenarios, campaigns and modding in general.

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lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by lennis29 »

Artillery 355mm
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artillerytrain.png
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lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by lennis29 »

355mm m1
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Radoye
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by Radoye »

terminator wrote: Sat Apr 18, 2020 9:24 am KV-VI Behemoth, the "KV-VI Stalin's orchestra prototype" (???)


KV-VI.png
This is a famous fake, it was a April Fools Day hoax by one particular modeling magazine.
guille1434
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by guille1434 »

Completely against the introduction of fake (and phisically impossible to build vehicles)... If you want "magic" units (like flying dragons, sorcerers, etc), you shouls play Fantasy General instead... :-)
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by lennis29 »

Remember this?
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72297549_470045446915339_8732599365325029376_n.png
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by terminator »

AKRebel wrote: Sat Apr 18, 2020 4:14 pm
terminator wrote: Sat Apr 18, 2020 9:24 am KV-VI Behemoth, the "KV-VI Stalin's orchestra prototype" (???)


KV-VI.png
Hello terminator,

I tried to create this unit. Here is the result ...
Image

Unfortunately, it cannot be integrated because it is too large for PC 1.
To use it, I tried to compress the graphics as much as possible, here the revised version.
Image
Thank you very much for this fake tank :)

itdoesnitineed-toturn-it-will-drive.jpg
itdoesnitineed-toturn-it-will-drive.jpg (42.76 KiB) Viewed 3384 times
YouTube War Thunder | KV6: https://www.youtube.com/watch?v=C9WgOlHVQDc
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by AKRebel »

Hello everybody,

In principle, all ideas, suggestions etc. are always welcome.
It is another matter whether the implementation always makes sense for the mod from the aspect of historical correctness.
Nevertheless, I would like to use this path to exchange information about further integrations and suggestions.

Thank you for the feedback so far
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by lennis29 »

7620 Pz-38(t) Flamm
00025_Flammpanzer_38.png
Looking for this unit to add it to my MOD, I couldn't find it in its efx file.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by AKRebel »

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by AKRebel »

lennis29 wrote: Tue Apr 21, 2020 9:16 pm 7620 Pz-38(t) Flamm
00025_Flammpanzer_38.png
Looking for this unit to add it to my MOD, I couldn't find it in its efx file.
Hello lennis

phcas will look at this and fix it.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by terminator »

Barbarossa v0.41

PAK-mod(0.41).JPG
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by terminator »

Please do not use special characters in the file names, this causes problems with some programs (JSGME it seems to me for example) depending on the language.

I wanted to compress the latest version 0.41 of the mod into a zip file and here is the result:

PAK-mod(0.41)(2).JPG
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by phcas »

terminator wrote: Fri Apr 24, 2020 9:31 am Please do not use special characters in the file names, this causes problems with some programs (JSGME it seems to me for example) depending on the language.

I wanted to compress the latest version 0.41 of the mod into a zip file and here is the result:


PAK-mod(0.41)(2).JPG
The l from Orzel has a little stripe in it, this caracter may be a problem. The graphic can be removed anyway because the Orzel with a l without a little stripe was added later and is used by the game.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by AKRebel »

phcas wrote: Fri Apr 24, 2020 2:54 pm
terminator wrote: Fri Apr 24, 2020 9:31 am Please do not use special characters in the file names, this causes problems with some programs (JSGME it seems to me for example) depending on the language.

I wanted to compress the latest version 0.41 of the mod into a zip file and here is the result:


PAK-mod(0.41)(2).JPG
The l from Orzel has a little stripe in it, this caracter may be a problem. The graphic can be removed anyway because the Orzel with a l without a little stripe was added later and is used by the game.
Does that fix the problem, phcas?
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by phcas »

AKRebel wrote: Fri Apr 24, 2020 3:55 pm
phcas wrote: Fri Apr 24, 2020 2:54 pm
terminator wrote: Fri Apr 24, 2020 9:31 am Please do not use special characters in the file names, this causes problems with some programs (JSGME it seems to me for example) depending on the language.

I wanted to compress the latest version 0.41 of the mod into a zip file and here is the result:


PAK-mod(0.41)(2).JPG
The l from Orzel has a little stripe in it, this caracter may be a problem. The graphic can be removed anyway because the Orzel with a l without a little stripe was added later and is used by the game.
Does that fix the problem, phcas?
Well I had problems with that and I found out a kind of Polish writing was used. I made a new name with a normal "l", also in the equipment file to make the graphic visible in the game. But the old graphic is still in the mod.

I do not speak French but if a look at the message it's a error about a unknown character. I think it maybe that strange Polish l letter. But that unit can be deleted anyway, it's not in use.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by phcas »

guille1434 wrote: Sun Apr 19, 2020 1:55 am Hello Phcas and Pak mod team:

What I write down here should not be taken as a "To Do" or "Wish List" item, but just a suggestion relative to an idea...

As any of you can see, I just uploaded a pack of several Polish aircraft icons, including some which were just prototypes or just projects. Bearing this in mind, may be if and when you revise the Poland scenario of your mod you can add a new (and important!) mission.

The idea would be somethink like this: You place a factory on one map hex (the PZL company had factories in Warsaw and in Mielec by 1939) and you script a message saying the player that he must destroy or take the factory hex before turn number "X". If this is not achieved, the Polish AI player will receive in the map some prototype aircraft to help defend Poland against the invaders, meaning that they could find time and materials to finish those new aircraft prototypes to rush tham to the battle.

May be you like the idea, and also take the chance to use that newly available icons...

Greetings!
The prototype aircraft for this mission arrived from the Wurschtmaxe aircraft factory. I am going to see how to make this mission now. Thanks for the idea!
PZL P-50_Jastrzab.png
PZL P-50_Jastrzab.png (36.1 KiB) Viewed 3158 times
PZL P-38_Wilk.png
PZL P-38_Wilk.png (41.69 KiB) Viewed 3158 times
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by guille1434 »

Hehe... The P.38 Wilk (or P.48 Lampart) was to be one of my next icon making projects... I think I just saved a lot of work time! :-)
Thanks for sharing!!
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by phcas »

guille1434 wrote: Sun Apr 19, 2020 1:55 am Hello Phcas and Pak mod team:

What I write down here should not be taken as a "To Do" or "Wish List" item, but just a suggestion relative to an idea...

As any of you can see, I just uploaded a pack of several Polish aircraft icons, including some which were just prototypes or just projects. Bearing this in mind, may be if and when you revise the Poland scenario of your mod you can add a new (and important!) mission.

The idea would be somethink like this: You place a factory on one map hex (the PZL company had factories in Warsaw and in Mielec by 1939) and you script a message saying the player that he must destroy or take the factory hex before turn number "X". If this is not achieved, the Polish AI player will receive in the map some prototype aircraft to help defend Poland against the invaders, meaning that they could find time and materials to finish those new aircraft prototypes to rush tham to the battle.

May be you like the idea, and also take the chance to use that newly available icons...

Greetings!
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Post by phcas »

OK Guille here is your mission. Thanks for the idea
Poland2.jpg
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Poland.jpg
Poland.jpg (758.16 KiB) Viewed 3064 times
The aircraft only appear if the factory is not destroyed in turn X
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