New Projekt: Phcas & AKRebels "PAK"-Mod - ToDos / Wishlist
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Artillery 355mm
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
355mm m1
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
This is a famous fake, it was a April Fools Day hoax by one particular modeling magazine.terminator wrote: ↑Sat Apr 18, 2020 9:24 am KV-VI Behemoth, the "KV-VI Stalin's orchestra prototype" (???)
KV-VI.png
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- Major-General - Jagdtiger
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Completely against the introduction of fake (and phisically impossible to build vehicles)... If you want "magic" units (like flying dragons, sorcerers, etc), you shouls play Fantasy General instead... 

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Remember this?
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Thank you very much for this fake tankAKRebel wrote: ↑Sat Apr 18, 2020 4:14 pmHello terminator,terminator wrote: ↑Sat Apr 18, 2020 9:24 am KV-VI Behemoth, the "KV-VI Stalin's orchestra prototype" (???)
KV-VI.png
I tried to create this unit. Here is the result ...
Unfortunately, it cannot be integrated because it is too large for PC 1.
To use it, I tried to compress the graphics as much as possible, here the revised version.
![]()

YouTube War Thunder | KV6: https://www.youtube.com/watch?v=C9WgOlHVQDc
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Hello everybody,
In principle, all ideas, suggestions etc. are always welcome.
It is another matter whether the implementation always makes sense for the mod from the aspect of historical correctness.
Nevertheless, I would like to use this path to exchange information about further integrations and suggestions.
Thank you for the feedback so far
In principle, all ideas, suggestions etc. are always welcome.
It is another matter whether the implementation always makes sense for the mod from the aspect of historical correctness.
Nevertheless, I would like to use this path to exchange information about further integrations and suggestions.
Thank you for the feedback so far
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
7620 Pz-38(t) Flamm
00025_Flammpanzer_38.png
Looking for this unit to add it to my MOD, I couldn't find it in its efx file.
00025_Flammpanzer_38.png
Looking for this unit to add it to my MOD, I couldn't find it in its efx file.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
- There are 2 different scenarios with the same title "Battle of Britain" - terminator - viewtopic.php?p=845885#p845885 - Done
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Barbarossa v0.41
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Please do not use special characters in the file names, this causes problems with some programs (JSGME it seems to me for example) depending on the language.
I wanted to compress the latest version 0.41 of the mod into a zip file and here is the result:
I wanted to compress the latest version 0.41 of the mod into a zip file and here is the result:
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
The l from Orzel has a little stripe in it, this caracter may be a problem. The graphic can be removed anyway because the Orzel with a l without a little stripe was added later and is used by the game.terminator wrote: ↑Fri Apr 24, 2020 9:31 am Please do not use special characters in the file names, this causes problems with some programs (JSGME it seems to me for example) depending on the language.
I wanted to compress the latest version 0.41 of the mod into a zip file and here is the result:
PAK-mod(0.41)(2).JPG
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Does that fix the problem, phcas?phcas wrote: ↑Fri Apr 24, 2020 2:54 pmThe l from Orzel has a little stripe in it, this caracter may be a problem. The graphic can be removed anyway because the Orzel with a l without a little stripe was added later and is used by the game.terminator wrote: ↑Fri Apr 24, 2020 9:31 am Please do not use special characters in the file names, this causes problems with some programs (JSGME it seems to me for example) depending on the language.
I wanted to compress the latest version 0.41 of the mod into a zip file and here is the result:
PAK-mod(0.41)(2).JPG
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Well I had problems with that and I found out a kind of Polish writing was used. I made a new name with a normal "l", also in the equipment file to make the graphic visible in the game. But the old graphic is still in the mod.AKRebel wrote: ↑Fri Apr 24, 2020 3:55 pmDoes that fix the problem, phcas?phcas wrote: ↑Fri Apr 24, 2020 2:54 pmThe l from Orzel has a little stripe in it, this caracter may be a problem. The graphic can be removed anyway because the Orzel with a l without a little stripe was added later and is used by the game.terminator wrote: ↑Fri Apr 24, 2020 9:31 am Please do not use special characters in the file names, this causes problems with some programs (JSGME it seems to me for example) depending on the language.
I wanted to compress the latest version 0.41 of the mod into a zip file and here is the result:
PAK-mod(0.41)(2).JPG
I do not speak French but if a look at the message it's a error about a unknown character. I think it maybe that strange Polish l letter. But that unit can be deleted anyway, it's not in use.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
The prototype aircraft for this mission arrived from the Wurschtmaxe aircraft factory. I am going to see how to make this mission now. Thanks for the idea!guille1434 wrote: ↑Sun Apr 19, 2020 1:55 am Hello Phcas and Pak mod team:
What I write down here should not be taken as a "To Do" or "Wish List" item, but just a suggestion relative to an idea...
As any of you can see, I just uploaded a pack of several Polish aircraft icons, including some which were just prototypes or just projects. Bearing this in mind, may be if and when you revise the Poland scenario of your mod you can add a new (and important!) mission.
The idea would be somethink like this: You place a factory on one map hex (the PZL company had factories in Warsaw and in Mielec by 1939) and you script a message saying the player that he must destroy or take the factory hex before turn number "X". If this is not achieved, the Polish AI player will receive in the map some prototype aircraft to help defend Poland against the invaders, meaning that they could find time and materials to finish those new aircraft prototypes to rush tham to the battle.
May be you like the idea, and also take the chance to use that newly available icons...
Greetings!
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- Major-General - Jagdtiger
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Hehe... The P.38 Wilk (or P.48 Lampart) was to be one of my next icon making projects... I think I just saved a lot of work time! 
Thanks for sharing!!

Thanks for sharing!!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
will or are they ready to eat? ) Weapons of the Second World War. Torpedo boats
https://topwar.ru/162602-oruzhie-vtoroj ... atera.html
https://warspot.ru/13745-britanskie-mos ... avyy-aprel
https://wwii.space/%D0%BC%D0%B0%D0%BB%D ... %BE%D0%B1/
https://filibuster60.livejournal.com/1891210.html
https://topwar.ru/162602-oruzhie-vtoroj ... atera.html
https://warspot.ru/13745-britanskie-mos ... avyy-aprel
https://wwii.space/%D0%BC%D0%B0%D0%BB%D ... %BE%D0%B1/
https://filibuster60.livejournal.com/1891210.html
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
guille1434 wrote: ↑Sun Apr 19, 2020 1:55 am Hello Phcas and Pak mod team:
What I write down here should not be taken as a "To Do" or "Wish List" item, but just a suggestion relative to an idea...
As any of you can see, I just uploaded a pack of several Polish aircraft icons, including some which were just prototypes or just projects. Bearing this in mind, may be if and when you revise the Poland scenario of your mod you can add a new (and important!) mission.
The idea would be somethink like this: You place a factory on one map hex (the PZL company had factories in Warsaw and in Mielec by 1939) and you script a message saying the player that he must destroy or take the factory hex before turn number "X". If this is not achieved, the Polish AI player will receive in the map some prototype aircraft to help defend Poland against the invaders, meaning that they could find time and materials to finish those new aircraft prototypes to rush tham to the battle.
May be you like the idea, and also take the chance to use that newly available icons...
Greetings!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
OK Guille here is your mission. Thanks for the idea
The aircraft only appear if the factory is not destroyed in turn X
The aircraft only appear if the factory is not destroyed in turn X