transport for captured equipment

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arrowz
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Mon Aug 06, 2012 9:55 am

transport for captured equipment

Post by arrowz »

Captured equipment such as artillery that I have captured then used points to add to my core force, have transport added or in the case of it already having existing horse transport be updated to a truck or other motorized vehicles for towing
Possible to add Axis transport if no chance of the units native transport being available, not much incentive to keep some very useful opposition towed artillery / towed AA or towed anti tank gun units, if I cannot move them around efficiently when obtained and deployed to battle
Is there a way to add or upgrade for the above Please?
Kerensky
Content Designer
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Re: transport for captured equipment

Post by Kerensky »

Hmm...

This was reported a while ago.

Is this still an outstanding issue? :?
SineMora
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
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Location: Sweden

Re: transport for captured equipment

Post by SineMora »

Sounds like something that shouldn't be too hard to fix. There's no reason you couldn't use German transports for them after all.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
arrowz
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Mon Aug 06, 2012 9:55 am

Re: transport for captured equipment

Post by arrowz »

Kerensky wrote: Sun Apr 19, 2020 5:12 am Hmm...

This was reported a while ago.

Is this still an outstanding issue? :?
Thanks Kerensky did not know & cannot find any earlier ref to this issue, are there plans to change availability of organic transports now planned as a result and if so assume it will that be in a patch/update form?
Again Thanks for reply
arrowz
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Mon Aug 06, 2012 9:55 am

Re: transport for captured equipment

Post by arrowz »

SineMora wrote: Sun Apr 19, 2020 6:22 am Sounds like something that shouldn't be too hard to fix. There's no reason you couldn't use German transports for them after all.
Absolutely agree hopefully not too difficult for the Dev's to program :lol: e
lets hope the developers also think so
nexusno2000
Sr. Colonel - Battleship
Sr. Colonel - Battleship
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Re: transport for captured equipment

Post by nexusno2000 »

Kerensky wrote: Sun Apr 19, 2020 5:12 am Hmm...

This was reported a while ago.

Is this still an outstanding issue? :?
Yes.
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Kerensky
Content Designer
Content Designer
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Joined: Wed Jan 12, 2011 2:12 am

Re: transport for captured equipment

Post by Kerensky »

nexusno2000 wrote: Sun Apr 19, 2020 9:30 am Yes.
Captured light AT has wagon available.

Is it a problem for larger towed units?
SineMora
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 641
Joined: Thu Apr 02, 2020 4:20 pm
Location: Sweden

Re: transport for captured equipment

Post by SineMora »

So I just tested this (I have a lot of captured units on my current save, heh), and as far as I can tell lighter artillery can always have a horse-drawn wagon, but have no motorised options. The larger pieces have no option at all (the ones that cannot be towed by horses), e.g., a 155mm C mle 1917.

As we have access to as many transports as we are willing to pay for (how realistic that is, well...), there doesn't seem to be a reason to deny motorised options to captured pieces. The heavier ones have no options at all w/o them because they can't be towed by horses.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
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