Bug Reports
Moderator: Panzer Corps 2 Moderators
Re: Bug Reports
Green Army and Overstrength:
Overstrength does count as an elite replacement which is intentional but this causes some problems with the Green Army trait
- OS +3 units during the deployment phase will not allow any further elite replacements during the scenario since each OS counts as one elite replacement
- You can elite replace all your units during the deployment phase by overstrengthing them and then reduce the slot costs afterwards which is a bit lame
Overstrength does count as an elite replacement which is intentional but this causes some problems with the Green Army trait
- OS +3 units during the deployment phase will not allow any further elite replacements during the scenario since each OS counts as one elite replacement
- You can elite replace all your units during the deployment phase by overstrengthing them and then reduce the slot costs afterwards which is a bit lame
Re: Bug Reports
In MP High Ground Message is shown even when an opponent unit does vanish into fog of war.
Re: Bug Reports
I've got the same issue. Was it intented? I really like this new autosave thing. I saw some comments about making too many files but for me this new system is excellent. You may always return to any place in current scenario.egrofik wrote: ↑Fri Apr 10, 2020 10:53 am hello, since last update to version 1.0.9 my autosave function works only partly.
Autosave last round works fine, but autosave for beginning a turn isn't working anymore.
I tried to enable and disable the new functions in the option menu, but this had no effect.
work araund is to save manually, but I like the new autosave function.
So, please, bring it back. Or maybe someone has found the way to fix it manually?
P.S. Thanks for the greatest game ever!
Re: Bug Reports
Hi. It's a multiplayer game on the Tobruk map. Sometimes it crashes after one action, sometimes after a couple. It always crashes before the end of the turn though.
Re: Bug Reports
Sometimes the game doesnt play the beginning of the briefing.
Re: Bug Reports
This is known and fixed in the next patch.egrofik wrote: ↑Fri Apr 10, 2020 10:53 am hello, since last update to version 1.0.9 my autosave function works only partly.
Autosave last round works fine, but autosave for beginning a turn isn't working anymore.
I tried to enable and disable the new functions in the option menu, but this had no effect.
work araund is to save manually, but I like the new autosave function.
Re: Bug Reports
I've just tested Tobruk map with tester and everything went smooth. Can you tell me please your multiplayer name?
Re: Bug Reports
The low attitude ability is not work properly. When attacking tactical bomber that has low attitude ability, ground defense value is used instead of close defense. Log message says Close Defense rating has been used, but its not.
Most of light anti-air units are crapped. please check that.
Most of light anti-air units are crapped. please check that.
Last edited by xote on Thu May 07, 2020 3:44 am, edited 3 times in total.
Re: Bug Reports
Re: Bug Reports
The CD is only used when your AA fires in support. When you attack the aircraft on your turn they use their normal GD.xote wrote: ↑Mon Apr 13, 2020 7:53 am The low attitude ability is not work properly. When attacking tactical bomber that has low attitude ability, ground defense value is used instead of close defense. Log message says Close Defense rating has been used, but its not.
Most of light anti-air unit is crapped. please check that.
Re: Bug Reports
I mean both situations. Support fire also use GD. It's definitely a bugHorseman wrote: ↑Mon Apr 13, 2020 8:58 amThe CD is only used when your AA fires in support. When you attack the aircraft on your turn they use their normal GD.xote wrote: ↑Mon Apr 13, 2020 7:53 am The low attitude ability is not work properly. When attacking tactical bomber that has low attitude ability, ground defense value is used instead of close defense. Log message says Close Defense rating has been used, but its not.
Most of light anti-air unit is crapped. please check that.
Re: Bug Reports
Hmmm I'm sure when I've looked it was working fine. I'll definately have a look again!xote wrote: ↑Mon Apr 13, 2020 9:06 amI mean both situations. Support fire also use GD. It's definitely a bugHorseman wrote: ↑Mon Apr 13, 2020 8:58 amThe CD is only used when your AA fires in support. When you attack the aircraft on your turn they use their normal GD.xote wrote: ↑Mon Apr 13, 2020 7:53 am The low attitude ability is not work properly. When attacking tactical bomber that has low attitude ability, ground defense value is used instead of close defense. Log message says Close Defense rating has been used, but its not.
Most of light anti-air unit is crapped. please check that.
But if so - you deffo a bug!
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Re: Bug Reports
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Bug Reports
Reloaded the end of turn save to test it and I get the same results, so there definitely appears to be something wrong with these AA guns. They're targeting the ground defence rather than the close defence.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Re: Bug Reports
Thanks for picture. If the AA is targeting the close defense as intended, there should be no deflects.
Last edited by xote on Thu May 07, 2020 3:40 am, edited 2 times in total.
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Bug Reports
I'm not sure if this ever got reported, but as it came up again on Steam I figured I might as well post a reminder.
There is an issue with the Persia scenario where the entire Soviet air force will crash after the player takes the southern air field, despite the SU controlling two more airfields in the north. Evidently those airfields are actually set to be controlled by player 3 (Britain), which causes the planes to crash as they have nowhere to go.
There is an issue with the Persia scenario where the entire Soviet air force will crash after the player takes the southern air field, despite the SU controlling two more airfields in the north. Evidently those airfields are actually set to be controlled by player 3 (Britain), which causes the planes to crash as they have nowhere to go.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Re: Bug Reports
Here is a Combat result with 50% RNG.
For the prediction the value for suppressions is not correct.
We have an accuracy of 50%, so we expect 50% as a Miss. Prediction should be 5 misses.
The remaining 50% as divided into 10% deflects, 20% suppressions and 70% kills.
For the kills we do have 50% * 70% * 10 shots = 3.5 kills
with the calculation we should get 50% * 20% * 10 shots = 1 suppression
and 50% * 10% * 10 shots = 0.5 deflects
So there should be 1 suppression instead of 0.856813.
Best regards
Gwaylare
For the prediction the value for suppressions is not correct.
We have an accuracy of 50%, so we expect 50% as a Miss. Prediction should be 5 misses.
The remaining 50% as divided into 10% deflects, 20% suppressions and 70% kills.
For the kills we do have 50% * 70% * 10 shots = 3.5 kills
with the calculation we should get 50% * 20% * 10 shots = 1 suppression
and 50% * 10% * 10 shots = 0.5 deflects
So there should be 1 suppression instead of 0.856813.
Best regards
Gwaylare
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- CombatResultRNG50.jpg (86.17 KiB) Viewed 3017 times
Re: Bug Reports
Suppression works differently to deflects and kills, which are applied unconditionally. If you suppress an already suppressed point, it is not applied. And a kill has a certain chance to reduce suppression if a previously suppressed point is killed. Suppression slightly below 1 in your example reflects these possibilities.
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Re: Bug Reports
Rudankort wrote: ↑Tue Apr 14, 2020 6:04 pm Suppression works differently to deflects and kills, which are applied unconditionally. If you suppress an already suppressed point, it is not applied. And a kill has a certain chance to reduce suppression if a previously suppressed point is killed. Suppression slightly below 1 in your example reflects these possibilities.
That killing more enemies can actually result in taking more damage because supression decreases is a questionable mechanic TBH. If this is working as intended then I can understand some of the frustration with supression, because improving the accuracy of my Pioniere should not lead to their taking more damage.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Re: Bug Reports
Don´t know if it is was already reported, there´s some missing german translation in the Gazala Scenario