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Rudankort
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Re: Bug Reports

Post by Rudankort »

RandomAttack wrote: Wed Apr 08, 2020 3:25 pm I keep getting the "some units still need replacements" (or something like that) dialog when I start a game-- even though all reinforceable units are full-strength. The rail gun is at 9 and the Big Karl is at 8, but they can't get replacements-- I assume this is why I get the dialog? If WAD, could this be changed? Because constantly getting this notification is driving me a bit nuts and making me triple-check all my OTHER units every time just to make sure I didn't actually miss one. :shock: :D
Could you please post your save, I'll see if that's the reason. In any case, this is not WAD and will be fixed.
Rudankort
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Re: Bug Reports

Post by Rudankort »

comradep wrote: Wed Apr 08, 2020 7:06 am This might be intentional: When voice volume is "off" after moving the slider to the left, briefings run in fast forward mode.
Not really intentional, but a consequence of how Unreal handles zero-volume audio files by default. I'll see what can be done about it.
SAS
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Re: Bug Reports

Post by SAS »

Game after latest patch:

I am playing Germany in the encirclement of Korsun battle with the turn limits turned off. The mission does not end ever. I have destroyed all SOV forces, captured all areas, and have more that required units saved? do i need to start a new campaign? I really like the turn limit off rule but if the error will remain I am locked out of the rest of the campaign.

I tried to add my save but the forum says it is to large.
dalfrede
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Re: Bug Reports

Post by dalfrede »

SAS wrote: Wed Apr 08, 2020 5:06 pm ... do i need to start a new campaign? I really like the turn limit off rule but if the error will remain I am locked out of the rest of the campaign.

I tried to add my save but the forum says it is to large.
'runany Victory 0' in Chat Box.
It's still a bug but this will allow you to continue.

Zip [or rar] file before posting
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
SAS
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Re: Bug Reports

Post by SAS »

dalfrede wrote: Wed Apr 08, 2020 5:18 pm
SAS wrote: Wed Apr 08, 2020 5:06 pm ... do i need to start a new campaign? I really like the turn limit off rule but if the error will remain I am locked out of the rest of the campaign.

I tried to add my save but the forum says it is to large.
'runany Victory 0' in Chat Box.
It's still a bug but this will allow you to continue.

Zip [or rar] file before posting
THANK YOU!
RandomAttack
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Re: Bug Reports

Post by RandomAttack »

Rudankort wrote: Wed Apr 08, 2020 3:47 pm
RandomAttack wrote: Wed Apr 08, 2020 3:25 pm I keep getting the "some units still need replacements" (or something like that) dialog when I start a game-- even though all reinforceable units are full-strength. The rail gun is at 9 and the Big Karl is at 8, but they can't get replacements-- I assume this is why I get the dialog? If WAD, could this be changed? Because constantly getting this notification is driving me a bit nuts and making me triple-check all my OTHER units every time just to make sure I didn't actually miss one. :shock: :D
Could you please post your save, I'll see if that's the reason. In any case, this is not WAD and will be fixed.
Ok-- first time doing this but I believe it is attached.
Attachments
Kharkov '43 (Turn 0.6).sav.zip
(338.09 KiB) Downloaded 89 times
charonjr
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Re: Bug Reports

Post by charonjr »

And another one with split units (patch 2), this time the first unit split off will stay in transport mode, while the second one reverts to transport mode as well (despite the distance being short enough to revert back). But at least the second unit - when switched back to "normal" mode before moving - reverts to "normal" after having moved.
comradep
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Re: Bug Reports

Post by comradep »

charonjr wrote: Thu Apr 09, 2020 5:25 am And another one with split units (patch 2), this time the first unit split off will stay in transport mode, while the second one reverts to transport mode as well (despite the distance being short enough to revert back). But at least the second unit - when switched back to "normal" mode before moving - reverts to "normal" after having moved.
I don't think there's supposed to be a fix for the split unit issues in patch 2. It's not in the changes/fixes list anyway.
charonjr
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Re: Bug Reports

Post by charonjr »

Hmm, you are right. I thought I saw it was fixed somewhere, maybe in the comments around here, but am sure sure as I have to admit ;)
SSLConf_pewp3w
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Re: Bug Reports

Post by SSLConf_pewp3w »

comradep wrote: Wed Apr 08, 2020 7:06 am This might be intentional: When voice volume is "off" after moving the slider to the left, briefings run in fast forward mode.

However, the briefings also contains text and often highlight certain areas of the map.

You can still open the various messages of the briefing manually, with the camera moving to the appropriate area, but I think I'd still prefer the briefing to run normally at all times.

Maybe add an on/off toggle for briefings either somewhere in the regular options menu, or in the advanced options during campaign selection, for those that want to skip them.
Ah, that is the reason :O
Magic1111
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Re: Bug Reports

Post by Magic1111 »

@ Rudankort

First of all thank you for responding so quickly to the bug reports with patches!

And secondly ... I'm not sure if it's a bug, but still write it in this thread.

I have observed that we can undo actions of our own units, although we uncover enemy units from the fog of war.

I think that was not the case with Panzer Corps 1 by default. We could only undo actions if no enemy units were revealed.

However, if this is wanted and not a bug, it would be nice if there was an option to choose that we cannot undo our own turn once we have uncovered enemy units through it.

What do you mean?

And third ... will it be possible in the future to change the advanced options between the scenarios, and not just at the beginning of a new game?
comradep
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Re: Bug Reports

Post by comradep »

Edit: Nevermind, was still using an older version due to GOG's installer not being updated yet.
Last edited by comradep on Sat Apr 11, 2020 8:09 am, edited 1 time in total.
mkrmy86
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Re: Bug Reports

Post by mkrmy86 »

Hi, unit awards are not showing in combat log. My unit's total hard attack should be 35 but it is showing the base hard attack. Is it a display bug or is it really affecting the combat predictions?
Combat log.
Combat log.
2020-04-10.jpg (602.3 KiB) Viewed 2964 times
Edit, the problem was resolved after i upgraded the unit. After that it displayed the correct values. Maybe there's a bug with awards not being updated in unit stats until you upgrade them.
Last edited by mkrmy86 on Fri Apr 10, 2020 11:36 am, edited 1 time in total.
RandomAttack
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Re: Bug Reports

Post by RandomAttack »

Re: Above
I'm having same issue. Seems to work somewhat for armor for me-- the awards seem to reflect in an improved "base" attack rating. But it doesn't seem to work at all for arty & infantry, although bonuses for heroes (ex: Butcher +5) seem to show up. Obviously most important it all show up in the log, but would be nice if it was updated in the stats panel as well.
ForestRed
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Re: Bug Reports

Post by ForestRed »

Hi Support. Since the .09 patch I've been getting the error below. I updated my graphics driver to the latest version but it didn't help. Any suggestions?


Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018

PanzerCorps2_Win64_Shipping!LuaCondition::Check() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\Conditions.cpp:46]
PanzerCorps2_Win64_Shipping!GameWorld::CheckTriggers() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameWorld.cpp:5487]
PanzerCorps2_Win64_Shipping!GameEngine::Execute() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:298]
PanzerCorps2_Win64_Shipping!MultiplayerEngine::Execute() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Multiplayer.cpp:324]
PanzerCorps2_Win64_Shipping!Controller::SendCommand() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Controller.cpp:20]
PanzerCorps2_Win64_Shipping!PlayUnit::UnitPicked() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\UnitControl.cpp:397]
PanzerCorps2_Win64_Shipping!LocalPlayer::PlayGame::UnitPicked() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\LocalPlayerController.cpp:541]
PanzerCorps2_Win64_Shipping!LocalPlayer::Mouse::Hover::LeftReleased() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\LocalPlayerController.cpp:329]
PanzerCorps2_Win64_Shipping!FInputActionUnifiedDelegate::Execute()
PanzerCorps2_Win64_Shipping!UPlayerInput::ProcessInputStack()
PanzerCorps2_Win64_Shipping!APlayerController::ProcessPlayerInput()
PanzerCorps2_Win64_Shipping!APlayerController::TickPlayerInput()
PanzerCorps2_Win64_Shipping!APlayerController::PlayerTick()
PanzerCorps2_Win64_Shipping!APlayerController::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
egrofik
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Re: Bug Reports

Post by egrofik »

hello, since last update to version 1.0.9 my autosave function works only partly.
Autosave last round works fine, but autosave for beginning a turn isn't working anymore.
I tried to enable and disable the new functions in the option menu, but this had no effect.
work araund is to save manually, but I like the new autosave function.
Magic1111
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Re: Bug Reports

Post by Magic1111 »

If we want to end the round in a scenario, but units still have actions left, there is no pop-up message.

In Panzer Corps 1 there was a corresponding warning before the end of the round.
RandomAttack
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Re: Bug Reports

Post by RandomAttack »

mkrmy86 wrote: Thu Apr 09, 2020 9:33 pm Hi, unit awards are not showing in combat log. My unit's total hard attack should be 35 but it is showing the base hard attack. Is it a display bug or is it really affecting the combat predictions?2020-04-10.jpg
Edit, the problem was resolved after i upgraded the unit. After that it displayed the correct values. Maybe there's a bug with awards not being updated in unit stats until you upgrade them.
Maybe, but what if they are already upgraded to the max? Or maybe you can downgrade them then re-upgrade them? One of the major things I was looking forward to with this game was that stats would be updated to reflect all bonuses so you could compare at a glance without having to do the math. That doesn't seem to be working consistently.

EDIT: Yep, you can "downgrade" the unit, then upgrade it back and the awards are then reflected in the stats-- woo hoo! However, Hero bonuses still are not reflected. I had a unit with awards and "Butcher"-- the +5 from Butcher didn't reflect in the stats. That may be WAD, who knows? But at least that one shows as being applied in the log...
EDIT2: Investigating a late game scenario, I found less than half of my units reflected award stats. The ones that did hadn't earned any awards since last upgraded I presume. Guess that also means Big Karl and the Rail Gun will never reflect any awards since you can't upgrade/downgrade them to get them to take effect. Not that they really NEED any bonus... :D
SineMora
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Re: Bug Reports

Post by SineMora »

Image

Image

Surely these are meant to be the same unit? Right now they have two separate entries, with separate prestige costs, so the captured strength isn't combined either.
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Rudankort
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Re: Bug Reports

Post by Rudankort »

ForestRed wrote: Fri Apr 10, 2020 10:02 am Hi Support. Since the .09 patch I've been getting the error below. I updated my graphics driver to the latest version but it didn't help. Any suggestions?
At what point exactly do you get this problem? Is it a Multiplayer game? Which one exactly (map, opponent name)?
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