Horse Transport

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: Order of Battle Moderators, The Artistocrats

Post Reply
Pwnerade
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 51
Joined: Wed May 23, 2018 7:36 pm
Location: Carson City, NV

Horse Transport

Post by Pwnerade »

Horse transport shouldn't cost CP. Trucks require fuel, rubber spare parts, etc, but horses just need food. Germany made extensive use of horses because they simply couldn't afford and fuel a fully motorized army. In the game, they cost only slightly less than trucks, so I never buy them. If they cost only RP and not CP, players would be more likely to use them. Having all my artillery towed by vehicles on the Eastern Front is very historically inaccurate!
"The object of war is not to die for your country, but to make the other bastard die for his." -General George S. Patton
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Horse Transport

Post by terminator »

For this kind of small units, I simply do not use any transport :idea:

SmallAT.JPG
SmallAT.JPG (75.71 KiB) Viewed 4054 times

SmallAA.JPG
SmallAA.JPG (71.09 KiB) Viewed 4054 times
kondi754
General - Elite King Tiger
General - Elite King Tiger
Posts: 4202
Joined: Thu Jun 25, 2015 8:52 am

Re: Horse Transport

Post by kondi754 »

Pwnerade wrote: Sun Apr 05, 2020 1:43 pm Horse transport shouldn't cost CP. Trucks require fuel, rubber spare parts, etc, but horses just need food. Germany made extensive use of horses because they simply couldn't afford and fuel a fully motorized army. In the game, they cost only slightly less than trucks, so I never buy them. If they cost only RP and not CP, players would be more likely to use them. Having all my artillery towed by vehicles on the Eastern Front is very historically inaccurate!
I also thought about it, but... horses need a huge amount of forage, but also straw and stables
In the German infantry division there were several thousand horses, only the feeding for them required another several thousand carts pulled by horses or several hundred trucks
In the summer they could nibble on the meadow :wink: , but in the fall and winter they needed much more attention
timberwolf15
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 453
Joined: Wed Nov 25, 2009 9:17 pm

Re: Horse Transport

Post by timberwolf15 »

But then the units could eat the horses as needed and make glues and play polo so there should be a balance ???
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9633
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Horse Transport

Post by Erik2 »

gunny wrote: Mon Apr 06, 2020 11:57 pm But then the units could eat the horses as needed and make glues and play polo so there should be a balance ???
I think you need to play polo before you eat the horse :wink:
kondi754
General - Elite King Tiger
General - Elite King Tiger
Posts: 4202
Joined: Thu Jun 25, 2015 8:52 am

Re: Horse Transport

Post by kondi754 »

gunny wrote: Mon Apr 06, 2020 11:57 pm But then the units could eat the horses as needed and make glues and play polo so there should be a balance ???
Ok, they ate horses and what next? This helped them survive a few weeks in the encirclement but they had to abandon artillery during the retreat on the other hand
This must be clear - horses were used because many factions didn't have enough trucks, because horses were a lot more trouble, so using horses was a compulsion not a choice


Polo was probably only in the British army in India :)
prestidigitation
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 381
Joined: Sat May 27, 2017 1:24 am

Re: Horse Transport

Post by prestidigitation »

Horses living a normal lifestyle of mostly pasture existence with some light labor or riding can afford to spend 8-12 hours a day feeding, self grooming and taking care of themselves. They also need regular play and love spending time with people.

Horses in an army doing heavy labor must be fed oats or other high energy grains or they will rapidly die of starvation and exhaustion as many did in Nazi service (and also, as David Stahel writes, because the Nazis were utterly atrocious in their treatment of horses, routinely abusing them or killing them for entertainment).

Horses are also not cars that run on oats.

They need proper shoes for their conditions. If running on hard roads for long periods while pulling heavy loads their hooves will shatter. On ice or snow they need sharpened shoes to allow them to cut through and get sure footing or they will quickly become exhausted or break a leg. On mud for long periods and the hooves will rot. Proper care is required _every day_. Veterinary care is also essential, as just like humans horses get sick and need a doctor. Horses used to the temperate weather of Central Europe and not given proper equipment or care when exposed to the extreme heats and chills of Russia will die, especially when left exposed without a stable. Meanwhile, as Armand de Caulaincourt amply demonstrated during the 1812 French campaign in Russia, a well treated horse even from Central Europe can easily survive a campaign in Russia no matter how brutal even as countless other horses die of malnutrition, neglect and exposure around it.

At the end of a day of work their gear needs removing and coat needs grooming or they will develop sores and quickly become unfit for work.

Anyone who has ever worked with horses will view the suggestion of eating them with disgust. These are extremely bright creatures, easily as smart as a bright dog or a toddler. They are also deeply affectionate to those who treat them well, and eager to work hard. It would be akin to eating a child.

As for the price, it is very reasonable and if anything too cheap. I would personally include a global fuel stockpile in every campaign that was carried over from mission to mission and consumed by vehicles moving and exempt horses from it with different replenishment based on the scenario designer's decisions and maybe difficulty and the like. This would encourage players to primarily run an infantry force and avoid motorization. I would also remove the command point cost from motorized vehicles.
timberwolf15
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 453
Joined: Wed Nov 25, 2009 9:17 pm

Re: Horse Transport

Post by timberwolf15 »

Seems like horses require a lot of maintenance but in the wild they require none or in other words they get none no shoes or hoof maintenance etc. or special food the big difference only being the lack of strenuous work ???
bebro
Slitherine
Slitherine
Posts: 4576
Joined: Sun Nov 19, 2006 12:50 pm

Re: Horse Transport

Post by bebro »

FWIW one of the reasons to have modern public transport (bus, subway, etc) was that the huge number of horses needed in cities like New York, London etc in the late 19th/early 20th century posed huge logistical probs in terms of food, space, waste etc.

However, my kingdom for a horse! ;)
kondi754
General - Elite King Tiger
General - Elite King Tiger
Posts: 4202
Joined: Thu Jun 25, 2015 8:52 am

Re: Horse Transport

Post by kondi754 »

bebro wrote: Fri Apr 10, 2020 10:30 am FWIW one of the reasons to have modern public transport (bus, subway, etc) was that the huge number of horses needed in cities like New York, London etc in the late 19th/early 20th century posed huge logistical probs in terms of food, space, waste etc.

However, my kingdom for a horse! ;)
Richard III, William Shakespeare :) :wink:

So, maybe there sould be 1 CP, 20 RPs for horses but 0 CP, 60 RPs for trucks and 0 CP, 90 RPs for halftracks :?:
Vehicles were more expensive in "production" than horses (so more RPs for them), BUT :!: animals were much more demanding to use than trucks ( so this 1 CP for them)
timberwolf15
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 453
Joined: Wed Nov 25, 2009 9:17 pm

Re: Horse Transport

Post by timberwolf15 »

According to my impeccable knowledge of WWII my perhaps flawed understanding of many of the units in the war is that they readily had transport. Point is it peeves me how much it cost to have a truck or half-track associated with a unit - specifically if you are the German player and you assign 3 trucks to 3 different infantry units it costs you 3 CP which means you now have 1 less Infantry unit. Problem is I am not sure what the solution should be ... I think I an in favor of kondi above it should cost ZERO CP points but should cost something so have it cost resources. Of course to code all this in would probably be tedious and a nightmare --- overall OOB is still fantastic if for no other reason than all of these issues cause one to weigh the pros and cons of doing something or not ... wooo hoo

https://www.youtube.com/watch?v=5nrOihuYBXE
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: Horse Transport

Post by GabeKnight »

Yeah, but it's not like cars/trucks don't require "attention", too. Mechanics, garage and tools, spare parts, fuel, lubricants, paint, etc. ...or... some chewing gum and duct tape, if you're MacGyver... :wink:

Adjusting CP and cost of transports is super easily done in the units file, BTW.

As for Kondi's idea, I think that transports should definitely cost CP (except for special, rare cases). Only if their cost would be included in the unit's repair costs, then maybe I would go with your idea. A one-time payment of 60RP/unit is nothing, and then all your units will have free transport? :?

But you can try it in your mod and report, if you really like it that way.
kondi754
General - Elite King Tiger
General - Elite King Tiger
Posts: 4202
Joined: Thu Jun 25, 2015 8:52 am

Re: Horse Transport

Post by kondi754 »

GabeKnight wrote: Sat Apr 11, 2020 2:34 am Yeah, but it's not like cars/trucks don't require "attention", too. Mechanics, garage and tools, spare parts, fuel, lubricants, paint, etc. ...or... some chewing gum and duct tape, if you're MacGyver... :wink:

Adjusting CP and cost of transports is super easily done in the units file, BTW.

As for Kondi's idea, I think that transports should definitely cost CP (except for special, rare cases). Only if their cost would be included in the unit's repair costs, then maybe I would go with your idea. A one-time payment of 60RP/unit is nothing, and then all your units will have free transport? :?

But you can try it in your mod and report, if you really like it that way.
So maybe trucks should be for purchase before every scenario ? They would be "erased" from unit after battle...
Horse too
Of course, they should cost less in such terms ( 30 RPs for truck / 60 RPs for halftrack / 15 RPs for horses )
conboy
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1169
Joined: Sun Apr 09, 2017 4:18 pm
Location: Lower Alabama

Re: Horse Transport

Post by conboy »

Motor Pool Idea
Along these lines,
1) The US Infantry Divisions in WWII had limited trucks for the infantry - so the the Motor Pool would be assigned to whatever units needed them for a movement, then return to the Division awaiting next orders. So in OoB, the units would have trucks assigned and then removed after the movement. Not very easy!

2) At other times, for a major movement, especially administrative (unopposed through friendly territory), the motor pool would shuttle the units to the destination -- load up as many footsoldier units as possible, drive to the destination, then go back and bring more until the division was moved.

3) Finally, unrelated to motor pool, but very relevant, is that it became apparent after a while that an entire infantry squad could mount up on a tank destroyer or a tank and transport that way. So a tank battalion or a tank destroyer battalion could transport a sizeable number of infantry quite rapidly (I haven't done the math... ((vehicles per armor battalion X number of infantry per squad)/Infantry battalion size)
berchtesgaden road.png
berchtesgaden road.png (216.03 KiB) Viewed 3689 times
I poked around for a while to see if any of these modes could be implemented without a Mod, but gave up, and ended up assigning every Infantry Battalion its own truck.

interesting discussion!

conboy
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: Horse Transport

Post by GabeKnight »

Sorry, guys, I rather shouldn't have barged in this thread here. :oops: Yes, there are some nice ideas about a motor pool and asigning transports at will at scen start, but actually I'm quite happy with the current implementation. Transports add to the unit's mobility and offer additional offensive capabilities, for example arty in halftracks. I'm okay with that having one more land CP cost.
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Horse Transport

Post by terminator »

When will we finally have a German cavalry?

German-Cavalry-in-village-burning-village-near-Mohylev-16th-July-1941.warhistoryonline.jpg
German-Cavalry-in-village-burning-village-near-Mohylev-16th-July-1941.warhistoryonline.jpg (49.19 KiB) Viewed 3660 times

Edit: When will we finally have an Official German Cavalry ?
Last edited by terminator on Sun Apr 12, 2020 9:58 am, edited 4 times in total.
kondi754
General - Elite King Tiger
General - Elite King Tiger
Posts: 4202
Joined: Thu Jun 25, 2015 8:52 am

Re: Horse Transport

Post by kondi754 »

GabeKnight wrote: Sat Apr 11, 2020 5:48 pm Sorry, guys, I rather shouldn't have barged in this thread here. :oops: Yes, there are some nice ideas about a motor pool and asigning transports at will at scen start, but actually I'm quite happy with the current implementation. Transports add to the unit's mobility and offer additional offensive capabilities, for example arty in halftracks. I'm okay with that having one more land CP cost.
Ok, Gabe

From my POV these are only considerations
I think about my Mod, I've made many tests with different equipment during work on Sandstorm historical version (devs and modders equipment if you remember from our private correspondence :wink:), but also I've modified game rules and other things
OoB's devs version is proper but I feel that there is alternative system to made, which will be optimal 8) :)
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Horse Transport

Post by terminator »

The Death March of Hitler’s Seventh Infantry Division

On June 22, 1941, an order was issued to attack the Soviet Union. The 7th Infantry Division was also on its way to Moscow - to extinction.


bs-16-34-DW-Kultur-Charkiw-jpg.jpg
bs-16-34-DW-Kultur-Charkiw-jpg.jpg (231.25 KiB) Viewed 3600 times
The daily demand for 170 tons of food, ammunition and fuel has been met with trucks ...


bs-16-32-DW-Kultur-Unbekannt-jpg.jpg
bs-16-32-DW-Kultur-Unbekannt-jpg.jpg (186.71 KiB) Viewed 3600 times
...and carried around 5,000 horses.


bs-16-33-DW-Kultur-Charkiw-jpg.jpg
bs-16-33-DW-Kultur-Charkiw-jpg.jpg (202.82 KiB) Viewed 3600 times
The 178 cars, 155 lorries and 242 Kräder, which were assigned to the combat units, were also soon replaced by horses during the fighting.
kondi754
General - Elite King Tiger
General - Elite King Tiger
Posts: 4202
Joined: Thu Jun 25, 2015 8:52 am

Re: Horse Transport

Post by kondi754 »

The first photo is from rasputica period (October-November and March-May)
Moreover, there were useless both trucks and horse carts during rasputica - the only useful transport were Maultier half-track trucks during this period
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: Horse Transport

Post by GabeKnight »

kondi754 wrote: Sat Apr 11, 2020 10:47 pm I think about my Mod, I've made many tests with different equipment during work on Sandstorm historical version (devs and modders equipment if you remember from our private correspondence :wink:), but also I've modified game rules and other things
OoB's devs version is proper but I feel that there is alternative system to made, which will be optimal 8) :)
You should definitely test your ideas, Kondi. It may suit you more and maybe it would balance out some of the (historical) limitations you've used in your mod.

The whole "transports are free"-idea is just not for me personally, and my own mod.
But I've played with a mod that considerably changed many unit stats and behaviours, and it was fun. Different, but fun.
Post Reply

Return to “Order of Battle Series”