New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Tell me how to install your mod ? (Preferably the exact instructions ) I Try through GME but the game does not see this mod !
P.s.
http://union.4bb.ru/viewtopic.php?id=971&p=22#p110672
P.s.
http://union.4bb.ru/viewtopic.php?id=971&p=22#p110672
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
An update in the near future ?
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- Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
When you unzip the update file, you must change the name of the destination directory.uzbek2012 wrote: ↑Sun Oct 27, 2019 6:11 pm Tell me how to install your mod ? (Preferably the exact instructions ) I Try through GME but the game does not see this mod !
P.s.
http://union.4bb.ru/viewtopic.php?id=971&p=22#p110672
Instead of Panzer Corps, you have to specify PAK_Mod update xxx (for example) and this is the directory you have to transfer to the Mods directory. GME will install it properly.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Wow, Great mod! Congratulations!
Amazing number of units.

Amazing number of units.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
And already busy with the next update v0.032
Special thanks to Wurschtmaxe who is making so many new aircraft for us!
Special thanks to Wurschtmaxe who is making so many new aircraft for us!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
The "AKRebel" fleet will bring us 8 new German mini-submarines in the next update
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Will a Warsawa class river monitor be added?
At first he was part of the Polish fleet, although he did not fight, then in the USSR fleet.
https://en.wikipedia.org/wiki/ORP_Warszawa_(1920)
I will also wait for the expansion of the Kriegsmarine units. KFK, Raumboats, shore batteries ...
PS. I found that installing the cumulative full version will take less time than installing add-ons.
At first he was part of the Polish fleet, although he did not fight, then in the USSR fleet.
https://en.wikipedia.org/wiki/ORP_Warszawa_(1920)
I will also wait for the expansion of the Kriegsmarine units. KFK, Raumboats, shore batteries ...
PS. I found that installing the cumulative full version will take less time than installing add-ons.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Also a brilliant idea with a field airfield! I really like her.
And the expansion of the number of nations to 15 in the unit purchase window. Very well.
And the expansion of the number of nations to 15 in the unit purchase window. Very well.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Hello Intenso, we are very happy for your feedback. We will try to consider your wishes. Thank you very muchIntenso82 wrote: ↑Tue Oct 29, 2019 10:47 am Will a Warsawa class river monitor be added?
At first he was part of the Polish fleet, although he did not fight, then in the USSR fleet.
https://en.wikipedia.org/wiki/ORP_Warszawa_(1920)
warszawa.jpg
I will also wait for the expansion of the Kriegsmarine units. KFK, Raumboats, shore batteries ...
PS. I found that installing the cumulative full version will take less time than installing add-ons.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Warszawa added in Big Poland scenario. M 1935 Minensuchboot added in Big Poland and Big Norway scenario in next update v0.032
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
In the next update a upgrade of the Big Low Countries scenario with the "Dunkirk evacuation Story"
From turn 17 on (25 may 1940) Operation Dynamo will start. English ships start arriving for the coast of Dunkirk and the RAF starts fighter patrols over the beaches of Dunkirk. The Germans have to stand back because they are orderd so from high command. Only the Luftwaffe can attack the ships and fighters. With 3 turns left the German ground forces finaly may attack Dunkirk. The defense will be heavy and it will not be easy. But if the Germans can take Dunkirk before the last turn ends there will be a great award waiting for them......1000 prestige points
From turn 17 on (25 may 1940) Operation Dynamo will start. English ships start arriving for the coast of Dunkirk and the RAF starts fighter patrols over the beaches of Dunkirk. The Germans have to stand back because they are orderd so from high command. Only the Luftwaffe can attack the ships and fighters. With 3 turns left the German ground forces finaly may attack Dunkirk. The defense will be heavy and it will not be easy. But if the Germans can take Dunkirk before the last turn ends there will be a great award waiting for them......1000 prestige points
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
I have these images in "duplicate".
In reality, there is a character that differs in the name, it is the "l" (special character for the second).
The problem with GME(Generic Mod Enabler) is when you disable the mod, it leaves each time one of the two files (the file with the special character) in the original PanzerCorps folder while GME removes the other files without the special character without problem.
It seems that special characters in file names are a problem for GME ?
GME seems to transfer files with special characters into names without problem but not delete them (this looks like a "bug" in GME). I think it would be better not to use special characters in file names
In reality, there is a character that differs in the name, it is the "l" (special character for the second).
The problem with GME(Generic Mod Enabler) is when you disable the mod, it leaves each time one of the two files (the file with the special character) in the original PanzerCorps folder while GME removes the other files without the special character without problem.
It seems that special characters in file names are a problem for GME ?
GME seems to transfer files with special characters into names without problem but not delete them (this looks like a "bug" in GME). I think it would be better not to use special characters in file names

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- Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Hello PHCAS.
I play the Allied Corps campaign: the Big Units images for Bedford O, Bedford OWB and Bedford QLD are missing.
Greetings.
I play the Allied Corps campaign: the Big Units images for Bedford O, Bedford OWB and Bedford QLD are missing.
Greetings.
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
terminator wrote: ↑Mon Oct 14, 2019 4:13 am The Offsets for the Ground attack animations could be better adjusted for these units:
Last edited by terminator on Sun Nov 03, 2019 5:16 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Hello, i m beginning the first poland mission ( i m on turn 5) and there is no bug , no problem for playing ( i don't use GME) it is an awsome mod! Thanks for this mod !
I have just some questions :
- could you confirm that the "black" units are CORE units?
- is it normal that at the end of the AI turn, it takes 2 or 3 minutes to give me back the turn? it is like the computer is working hard , i have laptop with 16 giga ram and 1060 gtx.
And it is strange to get some recon air with the same skin than 109 fighters : once time , i take a "recon air 109" for a fighter and i had to reroll the turn because the recon Bf 109G-8 did'nt protect the bomber next to him. No way to make them more different ? like another color skin ? (not just grey like fighters)
I have just some questions :
- could you confirm that the "black" units are CORE units?
- is it normal that at the end of the AI turn, it takes 2 or 3 minutes to give me back the turn? it is like the computer is working hard , i have laptop with 16 giga ram and 1060 gtx.
And it is strange to get some recon air with the same skin than 109 fighters : once time , i take a "recon air 109" for a fighter and i had to reroll the turn because the recon Bf 109G-8 did'nt protect the bomber next to him. No way to make them more different ? like another color skin ? (not just grey like fighters)
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
I think there is a Bug with a Flag (Luxemburg) :
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Thanks, I have a look at thatnono hard et heavy wrote: ↑Sat Nov 02, 2019 11:37 am Hello PHCAS.
I play the Allied Corps campaign: the Big Units images for Bedford O, Bedford OWB and Bedford QLD are missing.
Greetings.