New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

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lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by lennis29 »

@Phcas
as you have the 1.32 exe, because in steam I have it in the 1.30????
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by McGuba »

Wurschtmaxe wrote: Thu Oct 10, 2019 7:55 pm And now: the Blohm & Voß Bv 222 Wiking
Nice job with some of those new air units! :) Are you planning to make the French Curtiss H75 (Curtiss P-36 Hawk) fighter as well? I think the French Armée de l'Air really needs this model in good quality.
ImageImage
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by terminator »

Should we install the updates one after the other or only the last one is enough ?

Is the number of the version in the main screen updated ?
After installing v0.030, I always have 0.027 :

Capture d’écran (344).jpg
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by phcas »

terminator wrote: Fri Oct 11, 2019 8:04 pm Should we install the updates one after the other or only the last one is enough ?

Is the number of the version in the main screen updated ?
After installing v0.030, I always have 0.027 :


Capture d’écran (344).jpg
The updates have to be installed one after the other for the moment.

We look after the version number, thanks
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.029

Post by phcas »

lennis29 wrote: Wed Oct 09, 2019 12:26 pm Question, the Wehrmacht came to use the SDKFZ 7 as transport of troops, tell Move regiments such as SDKFZ 250/1?
I don not understand this question to well. But in the mod the SdKfz-250/1 is in use with German "Recon infanrtry" units.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by Anduril »

terminator wrote: Fri Oct 11, 2019 8:04 pm Should we install the updates one after the other or only the last one is enough ?

Is the number of the version in the main screen updated ?
After installing v0.030, I always have 0.027 :


Capture d’écran (344).jpg
It works for me.
PAK030.jpg
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Sorry for my bad scoolenglish
https://www.designmodproject.de/
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by nono hard et heavy »

terminator wrote: Fri Oct 11, 2019 8:04 pm Should we install the updates one after the other or only the last one is enough ?

Is the number of the version in the main screen updated ?
After installing v0.030, I always have 0.027 :


Capture d’écran (344).jpg
Hello Terminator.
I installed the mod without JSGME (I backed up the original folders and then copied the mod folders to the existing files). So, first, Panzer Corps Pak-Mod v0.027.
With each update, I copy the update folders to the existing files (do you want to replace...). This gives the result on the image.
Greetings.
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AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by AKRebel »

terminator wrote: Fri Oct 11, 2019 8:04 pm Should we install the updates one after the other or only the last one is enough ?

Is the number of the version in the main screen updated ?
After installing v0.030, I always have 0.027 :


Capture d’écran (344).jpg

It basically has to be unpacked bit by bit into the mod folder, then it works too.

first the BAsis version 0.027 and then all updates.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by Skylar27 »

Will work continue on the smaller scenarios :?:

The larger scenarios give me a headache ... :wink:
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by phcas »

53rdVaInf wrote: Sat Oct 12, 2019 11:17 am Will work continue on the smaller scenarios :?:

The larger scenarios give me a headache ... :wink:
Work on the smaller scenarios will continue in time. But for the moment we still have to do much work on the database and new units. We first want to finish more Big scenarios to still keep some progress in the scenarios beside all the database work. I already started development of the Big Low Countries scenario (Alpha version)..............sorry :)

All Fallschirmjäger paradrops and airlanding in The Netherlands will be included.
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lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.029

Post by lennis29 »

phcas wrote: Sat Oct 12, 2019 5:14 am
lennis29 wrote: Wed Oct 09, 2019 12:26 pm Question, the Wehrmacht came to use the SDKFZ 7 as transport of troops, tell Move regiments such as SDKFZ 250/1?
I don not understand this question to well. But in the mod the SdKfz-250/1 is in use with German "Recon infanrtry" units.
The Germans came to use the Sdkfz 7 vehicle to transport troops as they used the opel blitz truck?
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by terminator »

Finally no problem with the version number for 0.030, error with different updates :?

Capture d’écran (345).jpg
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by terminator »

The Wurfrahmen 40 does not have the good animation :(
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.029

Post by phcas »

lennis29 wrote: Sat Oct 12, 2019 12:35 pm
phcas wrote: Sat Oct 12, 2019 5:14 am
lennis29 wrote: Wed Oct 09, 2019 12:26 pm Question, the Wehrmacht came to use the SDKFZ 7 as transport of troops, tell Move regiments such as SDKFZ 250/1?
I don not understand this question to well. But in the mod the SdKfz-250/1 is in use with German "Recon infanrtry" units.
The Germans came to use the Sdkfz 7 vehicle to transport troops as they used the opel blitz truck?
Hi Lennis,

As far as I know the SdKfz-7 was a prime mover, famous about towing the 88mm FlaK gun. The gun crews were transported on the SdKfz-7.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by phcas »

terminator wrote: Sat Oct 12, 2019 5:02 pm The Wurfrahmen 40 does not have the good animation :(
Will be OK in the next update, thanks
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.029

Post by lennis29 »

phcas wrote: Sat Oct 12, 2019 5:07 pm
lennis29 wrote: Sat Oct 12, 2019 12:35 pm
phcas wrote: Sat Oct 12, 2019 5:14 am

I don not understand this question to well. But in the mod the SdKfz-250/1 is in use with German "Recon infanrtry" units.
The Germans came to use the Sdkfz 7 vehicle to transport troops as they used the opel blitz truck?
Hi Lennis,

As far as I know the SdKfz-7 was a prime mover, famous about towing the 88mm FlaK gun. The gun crews were transported on the SdKfz-7.
aaa ok, Thanks
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by terminator »

I do not know if it is a bug or not but I found that strange playing one of my favorite scenario (Lake Balaton). The movement points change if you switch the AA mobile units. Is this due to the changing range ?

Capture d’écran (348).jpg
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by phcas »

terminator wrote: Sun Oct 13, 2019 2:44 pm I do not know if it is a bug or not but I found that strange playing one of my favorite scenario (Lake Balaton). The movement points change if you switch the AA mobile units. Is this due to the changing range ?


Capture d’écran (348).jpg
No it's an error, will be fixed in the next update. Thanks
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by Wurschtmaxe »

Next one: the British Short Sunderland flying boat 8)
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by terminator »

The Offsets for the Ground attack animations could be better adjusted for these units:

Capture d’écran (353).jpg
Capture d’écran (353).jpg (24.65 KiB) Viewed 3452 times

PS: Is it normal that when you switch the Wirbelwind and the Gepard, they became Artillery and not Anti-Tank :?:
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