MVP7 wrote: Fri Oct 18, 2019 1:48 am
In my experience, the odds of an unit rallying, regrouping and still having the numbers to do anything is very low and hardly offsets the concrete benefit one could gain by anchoring their army to the map corner.
Getting chased of the map edge isn't that bad either. The units return most of the time, and even if they don't, they don't count for loss percentage. Considering it takes couple turns to turn the unit around and move it back, it hardly costs any time either. It also effectively hides the unit in safe place and forces the opponent to consider the possibility that it will return and move their units accordingly or risk getting flanked. Personally I think that units literally chased off the field should not return and they should directly count towards the loss percentage.
Depends on how the unit routed. If they got autodropped, failed a fallback cohesion test, etc etc......they could have routed without taking many casualties, in which case, throw a general on them, rally them back to full and they can be plenty useful. Just ask Dzonvejn about our match last season where 3 elephants, 4 massed archers, and a fricking partridge in a pear tree all rallied from routing and then chased my pursuers back the way they came.
But more importantly, while a routed unit is on the field, it can potentially rally. A routed unit that goes off the edge of the map, however, is NEVER coming back. So. Fighting in the middle, taking your lumps and getting some units routed........you still have a chance for those units to rally and bring your percentage back, potentially giving you the win. Happened at least twice for me last season in Classical. But again, if you're up against the map edge........that won't happen, and those points are lost for good.
Oh, and yes, non routed units that go off the edge of the map do count for lost percentage if they're chased off. Sometimes they come back quick, sometimes they don't. But if you get a bunch off the map at the same time, then you can win the game before they come back. And that's easier the closer your enemy is to the map edge.