devoncop wrote: ↑Tue Oct 15, 2019 11:03 am
I don't always agree with Pete, (as he will no doubt attest!) but on this one he has nailed it.
Cannot disagree with a word of the above contribution.
When the Tyrant of Syracuse holed up in his fortress for years frustrating efforts by superior forces to get him out and refusing a "fair fight" on an open battlefield (where he would have been slaughtered) it was sensible and entirely justified.
I have been using a Moorish light army this season which is possibly one of the most irritating armies to face ......albeit about as powerful as a bowl of cotton wool

). Not one of my opponents has complained about my attempts to evade a head on fight and almost all have been successful in a variety of terrain.
The battles are not traditional but have been enjoyable and a battle of wits nonetheless.
So players whom hide in a corner are abstractly pretending they are inside a fortress?

NO, there is no real life example in a field battle where an army decides last minute to run at a right angle of their original battle line and hide in the woods. Such action have one sole purpose by the player, to NOT LOSE the battle, which is very different than making the best of a situation and trying to win..
This is no slight vs the league being that it needs rules, and it would be impossible to have rules re situations like this.. However , and Stockwell might disagree with me, I believe that although rules cannot prevent this, the attitude of players with the weight of discouragement of such "non-games" by the admin., would go a long way. A "These tactics are not in the spirit of the game" so to speak.
Could we have in game mechanics to prevent such things? maybe...
possibly a combo of these:
*Wider yet less deep maps ( relative not absolute...)
*Not allowing deployment near the rear edge
*some rule that units cannot voluntarily go with in 4-6 tile of any map edge unless they are under the auspices of a leader, and or if they do they contribute to ones break point until they get back inside.
* this is probably the best option though: The first 2 turns only units under a leader can move, and they can ONLY move straight forward ( which means that at deployment you can only face forward)
deployment zones would need to be a little wider to make this work methinks...
this would also slow down the silly "race to outflank" gambit that happens at the start of every battle. We have all seen and done it, your flank cavalry never moves straight ahead, it always move obliquely forward haha....