Kondi, what is PTO?Because OoB is designed for battles on an operational scale (army group, army, corps) but not tactical (regiment, brigade, division)
Scenarios which have places on the islands, eg Someri or Tarawa atoll is tactical scale game or we can even say that it's battlefield tactical game (platoon, company, battalion)
The "unit.csv" file suggests that all unit rates (e.g. artillery) are adapted to corps or army level operations.
The best example is the range of artillery fire - average 3-4 hexes, and the average range of field artillery fire was about 10-13 km during the Second World War
I really like Unity of Command because it is absolutely countable and logical, all maps and units are on the appropriate scale.
That's why there will never be PTO in UoC.
All,
I am working on a division-level campaign in which the OoB tokens represent battalions. I noticed that when the hexes represent about 0.5 miles, the march speeds of infantry cannot match the actual pace of the battle. At first I overlooked it and then ran across Kondi's post, which got me to thinking (so watch out!)
I can make some adjustments by changing turns from 1 per day to 2 per day, but that makes for some long scenarios if one tries to hold to actual calendar dates for sequential events.
On a 1/2 mile hex, OoB march speeds are still slow at 2 turns per day and tactical artillery range is much reduced. For example, the German rail guns at Anzio could bombard the port from the hills north of Campoleone but the max range is 8 hexes, or 4 miles on that scale -- not enough to reach the port from the hills on a half-mile scale. Also, smaller guns only reach 2 miles as opposed to 6. Infantry road marches are about 3 miles per turn at that scale and only 12 miles per day with setting at 2 turns per day. No wonder I'm having trouble meeting operational timelines in such scenarios as Operation Dragoon, in which VI Corps units moved administratively 75 miles in a day, or 90 miles in 36 hours.
Anyway, I'm more concerned with infantry tactical speeds of 6 hexes detrucked and only 8 trucked (relying on memory...)
Trucks should at least double infantry march speeds and more appropriately treble them.
An intermediate step (e.g., 1.5 turns per day) would help with speed but not artillery range.
Then Kondi is basically correct in his assessment about this being a Corps-level game, but who ever heard of an anti-tank or anti-air Division? A recon Division? Maybe the Soviets had artillery Divisions supporting Armies but certainly none of the allies.
I suppose I could make a mod for Division-level (battalion tokens) play but ... but ... but ...
The game is still fun, no matter what the scale limitations. So are these discussions.
conboy



