Antigonid War Bonus Exploit

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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kvnrthr
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Antigonid War Bonus Exploit

Post by kvnrthr »

Not sure if this is an "exploit" but it felt pretty gamey. The Antigonids get bonuses for being at war, but the simplest way to get this is to declare war on very distant landlocked nations in the middle of Europe that cannot possibly fight you.

So you can decrease your status age easily without the exertion of actually fighting a war. And these phony wars tend to end very easily since there are no conflicts with objectives.
Southern Hunter
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Re: Antigonid War Bonus Exploit

Post by Southern Hunter »

I did wonder about this when I read the Antigone country factors. If it is as easy to exploit as you say, that probably makes that nation a bit easy to play
devoncop
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Re: Antigonid War Bonus Exploit

Post by devoncop »

Agree with this. The exploit about faraway countries could be solved by a war only counting towards the total once at least one participant has lost units in that war.
zakblood
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Re: Antigonid War Bonus Exploit

Post by zakblood »

the negative of being at war is also you can't trade with them
Southern Hunter
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Re: Antigonid War Bonus Exploit

Post by Southern Hunter »

Sure but if they are far distant, you weren’t going to anyway
Geffalrus
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Re: Antigonid War Bonus Exploit

Post by Geffalrus »

Personally I try not to use this exploit. A lot of times, it's moot because all my AI neighbors DOW me anyway.

But even then, this isn't massively helpful early in the game because you already get a lot of decadence from the size of your faction. I don't think Government Age actually factors in that much. Especially because you're usually so embroiled in war that culture generation takes a back seat.
We should all Stand With Ukraine. 🇺🇦 ✊
devoncop
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Re: Antigonid War Bonus Exploit

Post by devoncop »

Geffalrus wrote: Thu Jul 25, 2019 12:42 pm Personally I try not to use this exploit. A lot of times, it's moot because all my AI neighbors DOW me anyway.

But even then, this isn't massively helpful early in the game because you already get a lot of decadence from the size of your faction. I don't think Government Age actually factors in that much. Especially because you're usually so embroiled in war that culture generation takes a back seat.
Early game you are quite right.

By mid and late game it becomes very important though.

It is simple to fix to be fair.
Geffalrus
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Re: Antigonid War Bonus Exploit

Post by Geffalrus »

Yeah, I'd agree that the fix needs to be done. At the very least, there needs to be a proximity element. Enemy within X number of regions of an Antigonid region.
We should all Stand With Ukraine. 🇺🇦 ✊
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