You get to use the commander for a double move for the whole battleline.
You get to fight in overlap.
Disadvantages
You are usually within 3MU's when someone breaks
What other advantages/disadvantages are there ? What am I missing ?
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design


You missed the point, BattleWagons and Light Artillery need to pass a CMT to move at all (and a second one for anything fancy), so gozerius is correct. If you include say light artillery in your BL and it fails the CMT to move then the BL can't move, at least not as a BL.philqw78 wrote:Yes you can. Troops that fail a CMT can make a normal move.if you try to move a BL that includes BW and/or LArt and fail, you cannot move anyone declaed as part of the BL for that move.

The battle line can move without the BWg or Arty.You missed the point, BattleWagons and Light Artillery need to pass a CMT to move at all (and a second one for anything fancy), so gozerius is correct. If you include say light artillery in your BL and it fails the CMT to move then the BL can't move, at least not as a BL.

That assumes the BWg or Ari are just tacked on to the BL, if they form an integral part of it, leaving them behind is not an option.philqw78 wrote: The battle line can move without the BWg or Arty.
Yes, correct my bad. I meant to write a second CMT for a second move, but got distracted and then... oh wellphilqw78 wrote: Also if BWg pass a CMT they can do a complex move as they have passed a CMT, even if expanding contracting, wheeling close to enemy, turning etc. They don't need to pass again.

Yes you can.. You cannot roll a CMT for a BL and then when you fail it, choose to move the parts independantly

As a BL must contain a commander it isn't a difficult move.gozerius wrote:If you choose to attempt to move a BL with anything that needs a CMT to move (BW, ART, undrilled other who must make a difficult move)
I don't think you are right.philqw78 wrote:Yes you can.. You cannot roll a CMT for a BL and then when you fail it, choose to move the parts independantly
If you fail a CMT you can make a normal move. It might not be a BL but it will look like one. Just losing the bits that failed, the BWg and Arty. IIRC The only other undrilled that could take effect for a BL is a wheel, you have a general so it won't anyway, and BL's can't turn contract or expand as that is by BG.
You declare what is in the Battle Line and roll your dice. If you fail then parts of the battle line would be able to make a single move, but then they wouldn't be moving as a battle line, so only one BG would be able to make a second move, or wheel or whatever other advantages you're trying to get from being a battle line.philqw78 wrote:Why not?This says that if the BL fails its CMT then the BL can make a simple move - it doesn't allow parts of the BL to make moves.

The commander must stay with the BL for the CMT and phase of CMT. If BG make separate moves no BG may make a double move as there is no commander is with what moves as an individual BG, he is still with the original BL.If you fail then parts of the battle line would be able to make a single move, but then they wouldn't be moving as a battle line, so only one BG would be able to make a second move
In the second part here I read "battle group" to mean "battle group or battle line" as it seems odd to have him remain with a BG but not a BL. I also infer that BGs aren't able to leave a battle line that has failed its CMT because that would prevent the commander meeting this requirement.Page 43 CMT Notes, bullet point 5 :
If a commander is with a battle group or battle line when it takes a CMT, he must remain with the same battle group for the rest of the phase.