Submarine Warfare

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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PoorOldSpike
Sr. Colonel - Battleship
Sr. Colonel - Battleship
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Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Submarine Warfare

Post by PoorOldSpike »

You guys might want to glance at my 24 June 13:36 post which contains test screenshots entitled-
THE BOMBARD ORDER HAS NO EFFECT ON SURFACED SUBS

and-
BOMBARDING DOESN'T SCRATCH SHIPS EITHER
PoorOldSpike
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1660
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Submarine Warfare

Post by PoorOldSpike »

(redundant post deleted to reduce clutter)
Last edited by PoorOldSpike on Fri Jun 28, 2019 10:20 am, edited 1 time in total.
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
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Re: Submarine Warfare

Post by GabeKnight »

PoorOldSpike wrote: Thu Jun 27, 2019 10:58 pm
GabeKnight wrote: Thu Jun 27, 2019 3:18 pm..There's no (or negligible) damage difference whether you bombard an enemy land unit or fire on it with LOS.
If that's a question mate, the answer is that arty firing direct against spotted units inflicts more damage than arty firing blind bombardments against invisible enemies. I just ran this 7.1.8 vanilla test to confirm it-
Well, check again.

BTW, there's still the old graphical bug left, that does not update the strength plates correctly. You have to select the enemy unit and check the unit stats in the UI. But it should be updated on every turn start.

Screenshot 1.jpg
Screenshot 1.jpg (925.88 KiB) Viewed 833 times
PoorOldSpike
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1660
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Submarine Warfare

Post by PoorOldSpike »

GabeKnight wrote: Thu Jun 27, 2019 11:36 pmBTW, there's still the old graphical bug left, that does not update the strength plates correctly. You have to select the enemy unit and check the unit stats in the UI. But it should be updated on every turn start
Thanks mate that's good news so I've just started a new thread entitled "Blind bombardments DO hurt ground units" to illustrate it..:)
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Returning to this "Submarine Warfare" thread, I've just run some blind bombardment tests against subs (below), but they have no effect against subs whether they're surfaced or submerged; their strength and efficiency stay at maximum even after waiting a turn to see if they update-
Image


Below: Surfaced and submerged stats stay the same after being bombarded-
Image
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Below: And for good measure I also plastered this jap destroyer with blind bombardments but when I sent this C-47 to peek, it saw that the bombardments had no effect, confirmed by the fact that the ships stats never updated on subsequent turns
Image
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