Good morning, everyone.
I want to modify a scenario via the scenario editor: I would like to delete 2 unit exit hexes.
So I delete these two hexes, save the scenario and place it in Documents/My Game/Panzer Corps/Scenario. I launch it in the Scenario / Custom game menu. But these 2 hexagons still appear. However, when I move the cursor over it, it is clearly indicated.
Thank you for your help.
Exit hexagons
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nono hard et heavy
- Master Sergeant - Bf 109E

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terminator
- Field Marshal - Gustav

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Re: Exit hexagons
Just delete the "Tile-Marker" :nono hard et heavy wrote: ↑Mon Apr 08, 2019 12:14 pm Good morning, everyone.
I want to modify a scenario via the scenario editor: I would like to delete 2 unit exit hexes.
So I delete these two hexes, save the scenario and place it in Documents/My Game/Panzer Corps/Scenario. I launch it in the Scenario / Custom game menu. But these 2 hexagons still appear. However, when I move the cursor over it, it is clearly indicated.
Thank you for your help.
Sans titre.png
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 488
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: Exit hexagons
Many Thanks, my french friend. It's work. Bruno.terminator wrote: ↑Mon Apr 08, 2019 1:35 pmJust delete the "Tile-Marker" :nono hard et heavy wrote: ↑Mon Apr 08, 2019 12:14 pm Good morning, everyone.
I want to modify a scenario via the scenario editor: I would like to delete 2 unit exit hexes.
So I delete these two hexes, save the scenario and place it in Documents/My Game/Panzer Corps/Scenario. I launch it in the Scenario / Custom game menu. But these 2 hexagons still appear. However, when I move the cursor over it, it is clearly indicated.
Thank you for your help.
Sans titre.png
Capture d’écran (166).jpg
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terminator
- Field Marshal - Gustav

- Posts: 6105
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Exit hexagons
I hope you deleted the "Special Hexe" :
"Exit Hexe" has nothing to do directly with Terrain "Clear" as you showed in your example. You can place an "Exit Hexe" on a "Forest" or "Countryside"... It is to see the exact location of the "Exit Hexe" that the "Tile-Marker" serves otherwise it would not be possible to find the "Exit Hexe".
"Exit Hexe" has nothing to do directly with Terrain "Clear" as you showed in your example. You can place an "Exit Hexe" on a "Forest" or "Countryside"... It is to see the exact location of the "Exit Hexe" that the "Tile-Marker" serves otherwise it would not be possible to find the "Exit Hexe".
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 488
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Re: Exit hexagons
Yes. First, I deleted Special Hexe and then Tile - Marker. Just remember the number of the hexagon (for example 1/25). Thanks.terminator wrote: ↑Mon Apr 08, 2019 4:52 pm I hope you deleted the "Special Hexe" :
Exit.JPG
"Exit Hexe" has nothing to do directly with Terrain "Clear" as you showed in your example. You can place an "Exit Hexe" on a "Forest" or "Countryside"... It is to see the exact location of the "Exit Hexe" that the "Tile-Marker" serves otherwise it would not be possible to find the "Exit Hexe".
En français mon ami. Oui, en premier je note les chiffres de l'hexagone à modifier (dans mon exemple 1/25). En 2e, je fais la supression avec Special Hexe et en 3e, je fais aussi la supression avec Tile - Marker. Là, j'ai un hexagone vide, c'est pourquoi il est très important de noter les chiffres de l'hexagone cible. Merci pour ta solution.
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terminator
- Field Marshal - Gustav

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Re: Exit hexagons
Maybe the best would be to delete both (Special Hexes & Tiles-Markers) at the same time :