Massed archers' attack sound doesn't works?

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Dux Limitis
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Massed archers' attack sound doesn't works?

Post by Dux Limitis »

Today I'm checking the main game's data,then I found the folder called "sounds",I found the" ATTACK_MASSED_ARCHER" and "ATTACK_SKIRMISH_ARCHER"files in it,I tried in game then because I've never heard that massed archer's attack sound,then I found the massed archer units'(including the roman auxiliary archers) attack sounds are same as the skirmish archers in game.Is this a bug like the fromer bug of the ambient battle sounds?
Last edited by Dux Limitis on Mon Jan 07, 2019 3:08 am, edited 1 time in total.
rbodleyscott
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Re: Massed archers' attack sound doesn't works?

Post by rbodleyscott »

Dux Limitis wrote: Sun Jan 06, 2019 1:01 pm Today I'm checking the main game's data,then I found the folder called "sounds",I found the" ATTACK_MASSED_ARCHER" and "ATTACK_SKIRMISH_ARCHER"files,I tried in game then because I've never heard that massed archer's attack sound,then I found the massed archer units'(including the roman auxiliary archers) attack sounds are same as the skirmish archers in game.Is this a bug like the fromer bug of the ambient battle sounds?
No it is not a bug. The studio that made the sound effects did not realise that the sound effects are played for each model in the unit, rather than for the unit as a whole. Therefore massed bowmen play 8 copies of the sound effect, whereas light infantry play 4 and light horse only 2. Hence we decided only to use the one sound. Playing 8 copies of the Massed Archer sounds was too loud.
Richard Bodley Scott

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Dux Limitis
Sergeant Major - SdKfz 234/2 8Rad
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Re: Massed archers' attack sound doesn't works?

Post by Dux Limitis »

rbodleyscott wrote: Sun Jan 06, 2019 2:57 pm
Dux Limitis wrote: Sun Jan 06, 2019 1:01 pm Today I'm checking the main game's data,then I found the folder called "sounds",I found the" ATTACK_MASSED_ARCHER" and "ATTACK_SKIRMISH_ARCHER"files,I tried in game then because I've never heard that massed archer's attack sound,then I found the massed archer units'(including the roman auxiliary archers) attack sounds are same as the skirmish archers in game.Is this a bug like the fromer bug of the ambient battle sounds?
Playing 8 copies of the Massed Archer sounds was too loud.
Maybe too many bowmen(means massed archer units) shooting at the same time will made that loud,I think.....
rbodleyscott
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Re: Massed archers' attack sound doesn't works?

Post by rbodleyscott »

Dux Limitis wrote: Sun Jan 06, 2019 4:16 pmMaybe too many bowmen(means massed archer units) shooting at the same time will made that loud,I think.....
Because the sound is played for each model that shoots, 480 bowmen (8 models) are twice as loud in the game as 240 bowmen (4 models). This is working as designed.

If the larger unit used the Massed Bowmen sound effect, they would be 4 times as loud.
Richard Bodley Scott

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Dux Limitis
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Re: Massed archers' attack sound doesn't works?

Post by Dux Limitis »

rbodleyscott wrote: Sun Jan 06, 2019 6:03 pm
Dux Limitis wrote: Sun Jan 06, 2019 4:16 pmMaybe too many bowmen(means massed archer units) shooting at the same time will made that loud,I think.....
Because the sound is played for each model that shoots, 480 bowmen (8 models) are twice as loud in the game as 240 bowmen (4 models). This is working as designed.

If the larger unit used the Massed Bowmen sound effect, they would be 4 times as loud.
Oh,I know it now,thanks.
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