Okinawa feedback
Moderators: Order of Battle Moderators, The Artistocrats
Okinawa feedback
Testing 1v1 Okinawa 9.2
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Edgewalker
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Okinawa feedback
It's 9.3 now but all is good so far. I've noticed that Japanese air deployment zones changed and you don't have the bottom edge entrances anymore. Also some additional appeared on the left edge. I assume these are the same airfields, just shifted a bit?
Re: Okinawa feedback
The Japanese now may deploy air units on the various airstrips, but there's an air command point limit so not all air units may be deployed.Edgewalker wrote: ↑Fri Sep 14, 2018 11:39 am It's 9.3 now but all is good so far. I've noticed that Japanese air deployment zones changed and you don't have the bottom edge entrances anymore. Also some additional appeared on the left edge. I assume these are the same airfields, just shifted a bit?
In addition there are exit/reentry locations along the edges.
BTW, I forgot to change Japanese commander factions in the last update. I'll continue play without them.
Fixed in 9.4
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Edgewalker
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Okinawa feedback
Well, in this scenario deployment takes me about an hour 
Edited. Nah, scratch that, thinking how to deploy takes me about 45 minutes and then it's a 15 minutes deployment. I say let's restart for 9.4 so my autism is satisfied.
Edited. Nah, scratch that, thinking how to deploy takes me about 45 minutes and then it's a 15 minutes deployment. I say let's restart for 9.4 so my autism is satisfied.
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Edgewalker
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Okinawa feedback
Smooth sailing so far.
We can only talk balance, but it's best to wait with that after scenario is over.
One thing I can say for sure (now) is that Yamato needs way bigger escort with this amount of US battleships present.
We can only talk balance, but it's best to wait with that after scenario is over.
One thing I can say for sure (now) is that Yamato needs way bigger escort with this amount of US battleships present.
Re: Okinawa feedback
One thing that would balance our game is me getting all the Japanese air and kamikaze reinforcements
The US fighters would have to support the bombers and also fly CAP over the carriers.
Yep, the Yamato expedition was doomed. Historically the force never made it to Okinawa, so it is a bit of what-if to give the Japanese player half a chance to sink a carrier (in combination with my missing air units).
The US fighters would have to support the bombers and also fly CAP over the carriers.
Yep, the Yamato expedition was doomed. Historically the force never made it to Okinawa, so it is a bit of what-if to give the Japanese player half a chance to sink a carrier (in combination with my missing air units).
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Edgewalker
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Okinawa feedback
How much missing units are we talking here?
Re: Okinawa feedback
Almost 60 Japanese air units; fighters, bombers and kamikaze units.
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Edgewalker
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Okinawa feedback
That's up to you. No problem if you want me to resign.
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Edgewalker
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Okinawa feedback
Yeah, let's try it again on a next build some other time. Only thing I like more than competition is fair competition. And cupcakes.
I'll think about some other scenario we can do in future
I'll think about some other scenario we can do in future
Re: Okinawa feedback
Good.
As you know, I prefer to play one of my own creations as this gives me an opportunity to fix/improve stuff.
See you on the battlefield.
As you know, I prefer to play one of my own creations as this gives me an opportunity to fix/improve stuff.
See you on the battlefield.
