Unexpected battle ending

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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ich800
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Thu Mar 09, 2017 9:23 pm

Unexpected battle ending

Post by ich800 »

Hi All!
Is there any possibility to make MP battles longer? Me and my opponent almost always dissapionting by unexpected ending of the battle ("Your army is lost heart"). The last turn are always more exiting but it often end before the decisive situation
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28394
Joined: Sun Dec 04, 2005 6:25 pm

Re: Unexpected battle ending

Post by rbodleyscott »

Armies very rarely (i.e. never) fought to the bitter end. When one side's morale collapsed, the battle was usually over very suddenly. This is what the standard victory conditions model.

Having said that, it would be relatively simple to mod the victory conditions, but both players in an MP game would have to be using exactly the same mod.
Richard Bodley Scott

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ich800
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Unexpected battle ending

Post by ich800 »

I mostly have one opponent so modding victory condotions is not a problem! How it can be done?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28394
Joined: Sun Dec 04, 2005 6:25 pm

Re: Unexpected battle ending

Post by rbodleyscott »

ich800 wrote: Tue Aug 07, 2018 2:28 pm I mostly have one opponent so modding victory condotions is not a problem! How it can be done?
What do you want the new breakpoints to be?
Richard Bodley Scott

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ich800
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Unexpected battle ending

Post by ich800 »

Can it be 100% routong troops? :)
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28394
Joined: Sun Dec 04, 2005 6:25 pm

Re: Unexpected battle ending

Post by rbodleyscott »

ich800 wrote: Wed Aug 08, 2018 5:58 am Can it be 100% routong troops? :)
It could be, but then if any enemy evaded off the map (which only gives half the unit's normal rout %) you could not finish the battle till they came back and routed. I suggest 85%, although that could still be very frustrating if the enemy has a few skirmishers left and retreats them round the map.

Here it is for you. It isn't fully tested, but hopefully it will work.

TOTALDEFEAT.zip
(19.55 KiB) Downloaded 86 times

You both need to unzip it and put the folder in

/Documents/My Games/FieldOfGlory2/MULTIPLAYER

Then, whoever sets up the challenge go into Create Skirmish and click on the "Select another module" button, select "Total Defeat" and click on Launch.

If you want to tweak the 85% threshold you can alter line 764 of /Data/Battle/Scripts/SlithRandomMap2.BSF. The numbers are the percent NOT routed for the thresholds - hence 15 = 85% routed.

You then need to change line 3 of Text1.txt to show the correct %.
Richard Bodley Scott

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ich800
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
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Re: Unexpected battle ending

Post by ich800 »

Thank you very much! I`ll try end feedback)
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