Hi All!
Is there any possibility to make MP battles longer? Me and my opponent almost always dissapionting by unexpected ending of the battle ("Your army is lost heart"). The last turn are always more exiting but it often end before the decisive situation
Unexpected battle ending
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rbodleyscott
- Field of Glory 2

- Posts: 28394
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Unexpected battle ending
Armies very rarely (i.e. never) fought to the bitter end. When one side's morale collapsed, the battle was usually over very suddenly. This is what the standard victory conditions model.
Having said that, it would be relatively simple to mod the victory conditions, but both players in an MP game would have to be using exactly the same mod.
Having said that, it would be relatively simple to mod the victory conditions, but both players in an MP game would have to be using exactly the same mod.
Richard Bodley Scott


Re: Unexpected battle ending
I mostly have one opponent so modding victory condotions is not a problem! How it can be done?
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rbodleyscott
- Field of Glory 2

- Posts: 28394
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Unexpected battle ending
Can it be 100% routong troops? 
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rbodleyscott
- Field of Glory 2

- Posts: 28394
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Unexpected battle ending
It could be, but then if any enemy evaded off the map (which only gives half the unit's normal rout %) you could not finish the battle till they came back and routed. I suggest 85%, although that could still be very frustrating if the enemy has a few skirmishers left and retreats them round the map.
Here it is for you. It isn't fully tested, but hopefully it will work.
You both need to unzip it and put the folder in
/Documents/My Games/FieldOfGlory2/MULTIPLAYER
Then, whoever sets up the challenge go into Create Skirmish and click on the "Select another module" button, select "Total Defeat" and click on Launch.
If you want to tweak the 85% threshold you can alter line 764 of /Data/Battle/Scripts/SlithRandomMap2.BSF. The numbers are the percent NOT routed for the thresholds - hence 15 = 85% routed.
You then need to change line 3 of Text1.txt to show the correct %.
Richard Bodley Scott


Re: Unexpected battle ending
Thank you very much! I`ll try end feedback)
