An event that would add (or subtract) x number of turns.
Would be handy when new objectives were enabled usually requiring additional turns to fulfill.
Scenario Editor wishes
Moderators: Order of Battle Moderators, The Artistocrats
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Admiral_Horthy
- Sergeant First Class - Panzer IIIL

- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: Scenario Editor wishes
+1 good idea. In some cases we can gain more time, or the enemy can gain more - depend on time is on whose side.
May I collect here the other wishes?
-Change alliance trigger
-Map resizing cropping buttons (more user friendly version of the console command)
-Change nation of the unit (re-nationalization) OR easier import unit from another faction. (can be done but not so convenient and obvious)
add more here.
May I collect here the other wishes?
-Change alliance trigger
-Map resizing cropping buttons (more user friendly version of the console command)
-Change nation of the unit (re-nationalization) OR easier import unit from another faction. (can be done but not so convenient and obvious)
add more here.
Re: Scenario Editor wishes
A simple way to add a random chance in % wether a trigger will fire or not.
A simple way to add random deployment locations for spawning or at units.
For instance, add severel hex locations and let the game simply select one of them at random.
So instead of fixed at-start deployments, the designer could add turn-1 spawns with some randomness.
A simple way to add random deployment locations for spawning or at units.
For instance, add severel hex locations and let the game simply select one of them at random.
So instead of fixed at-start deployments, the designer could add turn-1 spawns with some randomness.
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bru888
- Order of Battle Moderator

- Posts: 6214
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Scenario Editor wishes
Conditions and effects sorted in alphabetical order for easy reference.
- Bru
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Scenario Editor wishes
Agree to that.
It could be also useful as sec. obj. rewards or something. Similar to the last scen of the WinterWar DLC.
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bru888
- Order of Battle Moderator

- Posts: 6214
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Scenario Editor wishes
More specificity for Unit Definitions in Check Last Kill, Kills & Casualties, Unit Damage Done, and Unit/Killed Removed. A glance at all of these conditions will reveal what options are missing for both Killer and Target Definitions.
and . . .
On the Remove Unit effect, either define what Remove does or remove it altogether. Too easy to use and forget that it does nothing. I asked about it here and received no definite response: Remove how . . . Remove?
and . . .
On the Remove Unit effect, either define what Remove does or remove it altogether. Too easy to use and forget that it does nothing. I asked about it here and received no definite response: Remove how . . . Remove?
- Bru
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terminator
- Field Marshal - Gustav

- Posts: 6115
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Scenario Editor wishes
Why have you we only a kind of City ?
For the Towns (and Villages), we have : Desert Town, Asian Town and (European)Town :
We should have Desert City (with minarets), Asian City
For the Towns (and Villages), we have : Desert Town, Asian Town and (European)Town :
We should have Desert City (with minarets), Asian City