Scenario Editor wishes

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Erik2
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Scenario Editor wishes

Post by Erik2 »

An event that would add (or subtract) x number of turns.
Would be handy when new objectives were enabled usually requiring additional turns to fulfill.
Admiral_Horthy
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Re: Scenario Editor wishes

Post by Admiral_Horthy »

+1 good idea. In some cases we can gain more time, or the enemy can gain more - depend on time is on whose side.

May I collect here the other wishes?

-Change alliance trigger
-Map resizing cropping buttons (more user friendly version of the console command)
-Change nation of the unit (re-nationalization) OR easier import unit from another faction. (can be done but not so convenient and obvious)

add more here.
Erik2
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Re: Scenario Editor wishes

Post by Erik2 »

A simple way to add a random chance in % wether a trigger will fire or not.

A simple way to add random deployment locations for spawning or at units.
For instance, add severel hex locations and let the game simply select one of them at random.
So instead of fixed at-start deployments, the designer could add turn-1 spawns with some randomness.
bru888
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Re: Scenario Editor wishes

Post by bru888 »

Conditions and effects sorted in alphabetical order for easy reference.
- Bru
GabeKnight
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Re: Scenario Editor wishes

Post by GabeKnight »

Erik2 wrote: Mon Jul 23, 2018 9:42 am An event that would add (or subtract) x number of turns.
Would be handy when new objectives were enabled usually requiring additional turns to fulfill.
Agree to that.
It could be also useful as sec. obj. rewards or something. Similar to the last scen of the WinterWar DLC.
bru888
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Re: Scenario Editor wishes

Post by bru888 »

More specificity for Unit Definitions in Check Last Kill, Kills & Casualties, Unit Damage Done, and Unit/Killed Removed. A glance at all of these conditions will reveal what options are missing for both Killer and Target Definitions.

and . . .

On the Remove Unit effect, either define what Remove does or remove it altogether. Too easy to use and forget that it does nothing. I asked about it here and received no definite response: Remove how . . . Remove?
- Bru
terminator
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Re: Scenario Editor wishes

Post by terminator »

Why have you we only a kind of City ?

For the Towns (and Villages), we have : Desert Town, Asian Town and (European)Town :

City.png
City.png (142.56 KiB) Viewed 1508 times

We should have Desert City (with minarets), Asian City :idea:
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