Editor issues

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Erik2
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Editor issues

Post by Erik2 »

The Free French campaign flag is blank in the campaign editor.
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FF.jpg
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Erik2
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Event graphics in editor preview

Post by Erik2 »

Event graphics still do not display when the game is run from the editor.
This is an old one, guys.
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sand.jpg
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Shards
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Re: Editor issues

Post by Shards »

You know why this last one is though? Adherbal has explained before? The game creates a temporary scenario folder for you to playtest the game in. If it had to copy all your images across, it would be a much slower cycle.
Erik2
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Re: Editor issues

Post by Erik2 »

Aha, I see.
Too bad you don't get to test the event graphics though.
I would have preferred waiting the seconds it takes to copy the graphics over.
GabeKnight
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Re: Editor issues

Post by GabeKnight »

Erik2 wrote:Aha, I see.
Too bad you don't get to test the event graphics though.
I would have preferred waiting the seconds it takes to copy the graphics over.
I guess it's the "_temp" folder, right? So if you don't mind manually copying the pic files there (with the Explorer while you're in the OoB editor), Erik, it should work then (?)
Erik2
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Re: Editor issues

Post by Erik2 »

Yep, I ‘m planning to do that.
Erik2
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Damage counter

Post by Erik2 »

It looks like the unit damage counter doesn't count correctly.
The Swordfishes have surely inflicted 5 damage to the battleship, but the counter displays 4 hits.
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damage.jpg
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Erik2
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Damage counter

Post by Erik2 »

And stranger still.
After the AI turn the counter displays 12 :roll:

And it increases by 2 for each AI turn.

I wonder if I've set up the trigger/event correctly...
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damage2.jpg
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Erik2
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Re: Editor issues

Post by Erik2 »

So here's the trigger I've set up.
I find this a bit confusing.
There are both Unit definitions fields and a Target definition field.
When I tried the latter the counter didn't work at all.
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trigger-1.jpg
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trigger-2.jpg
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Re: Editor issues

Post by Shards »

No idea what you've got going on there erik! Do you mind uploading the scenario as an attachment so I can log it for someone to look at?
terminator
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Re: Editor issues

Post by terminator »

Unit Damage Done works for me :
damage.jpg
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bru888
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Re: Editor issues

Post by bru888 »

Erik, I think it's because you have the Killer being defined when you should have that information under Target. The Killer should be GB/Swordfish and the Target should be Italy/battleship.
- Bru
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Re: Editor issues

Post by terminator »

Correct Trigger :
trigger-2.jpg
trigger-2.jpg (201.39 KiB) Viewed 3471 times
:arrow: Confusion between Killer and Target :?:
bebro
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Re: Damage counter

Post by bebro »

edit NM, misunderstood you
GabeKnight
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Re: Editor issues

Post by GabeKnight »

bru888 wrote:Erik, I think it's because you have the Killer being defined when you should have that information under Target. The Killer should be GB/Swordfish and the Target should be Italy/battleship.
Yep, I think the same. Wrong trigger setup. No unit under "killer" (e.g. just the player's nation/team) and the target definition should be BB
Erik2
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Re: Editor issues

Post by Erik2 »

Thanks.
So Unit Definitions should be relabeled Killer Definitions.

Edit: But this also means you cannot leave the Killer blank, you must put something there.
At least the trigger didn't work when I had the target entered correctly, but no killer.
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Re: Editor issues

Post by Shards »

It does say Killer definition at the top?

But yeah, I can see how this could be clearer as a trigger, I don't know the underworkings, but it might be better if Killer and Target were mirrored and had all the same options (nation/type/etc)?
Erik2
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Editor issues

Post by Erik2 »

Cropping the rigfht side of some (large) maps does not work. Tried smaller crops (10 hexes) without luck.
Cropping bottom (20 hexes) or left side (10 hexes) works OK.
bebro
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Re: Editor issues

Post by bebro »

Erik2 wrote:Cropping the rigfht side of some (large) maps does not work. Tried smaller crops (10 hexes) without luck.
Cropping bottom (20 hexes) or left side (10 hexes) works OK.
I do sometimes have similar probs, but sooner or later get it to work usually. Can you attach the map here?

(or do you prefer to mail it)
bebro
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Re: Editor issues

Post by bebro »

Erik2 wrote:Aha, I see.
Too bad you don't get to test the event graphics though.
You could launch in cam mode, and trigger the events manually that are supposed to display those pics. The happy nuking to the next scn...;)
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