Editor issues
Moderators: Order of Battle Moderators, The Artistocrats
Editor issues
The Free French campaign flag is blank in the campaign editor.
- Attachments
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- FF.jpg (238.51 KiB) Viewed 3546 times
Event graphics in editor preview
Event graphics still do not display when the game is run from the editor.
This is an old one, guys.
This is an old one, guys.
- Attachments
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- sand.jpg (149.61 KiB) Viewed 3536 times
Re: Editor issues
You know why this last one is though? Adherbal has explained before? The game creates a temporary scenario folder for you to playtest the game in. If it had to copy all your images across, it would be a much slower cycle.
Re: Editor issues
Aha, I see.
Too bad you don't get to test the event graphics though.
I would have preferred waiting the seconds it takes to copy the graphics over.
Too bad you don't get to test the event graphics though.
I would have preferred waiting the seconds it takes to copy the graphics over.
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Editor issues
I guess it's the "_temp" folder, right? So if you don't mind manually copying the pic files there (with the Explorer while you're in the OoB editor), Erik, it should work then (?)Erik2 wrote:Aha, I see.
Too bad you don't get to test the event graphics though.
I would have preferred waiting the seconds it takes to copy the graphics over.
Re: Editor issues
Yep, I ‘m planning to do that.
Damage counter
It looks like the unit damage counter doesn't count correctly.
The Swordfishes have surely inflicted 5 damage to the battleship, but the counter displays 4 hits.
The Swordfishes have surely inflicted 5 damage to the battleship, but the counter displays 4 hits.
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- damage.jpg (149.4 KiB) Viewed 3485 times
Damage counter
And stranger still.
After the AI turn the counter displays 12
And it increases by 2 for each AI turn.
I wonder if I've set up the trigger/event correctly...
After the AI turn the counter displays 12
And it increases by 2 for each AI turn.
I wonder if I've set up the trigger/event correctly...
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- damage2.jpg (63.9 KiB) Viewed 3484 times
Re: Editor issues
So here's the trigger I've set up.
I find this a bit confusing.
There are both Unit definitions fields and a Target definition field.
When I tried the latter the counter didn't work at all.
I find this a bit confusing.
There are both Unit definitions fields and a Target definition field.
When I tried the latter the counter didn't work at all.
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- trigger-1.jpg (121.78 KiB) Viewed 3482 times
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- trigger-2.jpg (120.9 KiB) Viewed 3482 times
Re: Editor issues
No idea what you've got going on there erik! Do you mind uploading the scenario as an attachment so I can log it for someone to look at?
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terminator
- Field Marshal - Gustav

- Posts: 6115
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Editor issues
Unit Damage Done works for me :
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bru888
- Order of Battle Moderator

- Posts: 6214
- Joined: Sun Jan 10, 2016 5:39 pm
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Re: Editor issues
Erik, I think it's because you have the Killer being defined when you should have that information under Target. The Killer should be GB/Swordfish and the Target should be Italy/battleship.
- Bru
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terminator
- Field Marshal - Gustav

- Posts: 6115
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Editor issues
Correct Trigger :
Confusion between Killer and Target 
Re: Damage counter
edit NM, misunderstood you
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Editor issues
Yep, I think the same. Wrong trigger setup. No unit under "killer" (e.g. just the player's nation/team) and the target definition should be BBbru888 wrote:Erik, I think it's because you have the Killer being defined when you should have that information under Target. The Killer should be GB/Swordfish and the Target should be Italy/battleship.
Re: Editor issues
Thanks.
So Unit Definitions should be relabeled Killer Definitions.
Edit: But this also means you cannot leave the Killer blank, you must put something there.
At least the trigger didn't work when I had the target entered correctly, but no killer.
So Unit Definitions should be relabeled Killer Definitions.
Edit: But this also means you cannot leave the Killer blank, you must put something there.
At least the trigger didn't work when I had the target entered correctly, but no killer.
Re: Editor issues
It does say Killer definition at the top?
But yeah, I can see how this could be clearer as a trigger, I don't know the underworkings, but it might be better if Killer and Target were mirrored and had all the same options (nation/type/etc)?
But yeah, I can see how this could be clearer as a trigger, I don't know the underworkings, but it might be better if Killer and Target were mirrored and had all the same options (nation/type/etc)?
Editor issues
Cropping the rigfht side of some (large) maps does not work. Tried smaller crops (10 hexes) without luck.
Cropping bottom (20 hexes) or left side (10 hexes) works OK.
Cropping bottom (20 hexes) or left side (10 hexes) works OK.
Re: Editor issues
I do sometimes have similar probs, but sooner or later get it to work usually. Can you attach the map here?Erik2 wrote:Cropping the rigfht side of some (large) maps does not work. Tried smaller crops (10 hexes) without luck.
Cropping bottom (20 hexes) or left side (10 hexes) works OK.
(or do you prefer to mail it)
Re: Editor issues
You could launch in cam mode, and trigger the events manually that are supposed to display those pics. The happy nuking to the next scn...Erik2 wrote:Aha, I see.
Too bad you don't get to test the event graphics though.
