Sharper, brighter FOG II since ver. 1.3.9?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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AlexDetrojan
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Sharper, brighter FOG II since ver. 1.3.9?

Post by AlexDetrojan »

Has anyone noticed this? It appears that the animations seem sharper in texture and more vibrant in color. Developers, did you tweak these settings?
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rbodleyscott
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Re: Sharper, brighter FOG II since ver. 1.3.9?

Post by rbodleyscott »

Not as far as I am aware
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Geordietaf
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Re: Sharper, brighter FOG II since ver. 1.3.9?

Post by Geordietaf »

You may be right. Look at this screenie of the Scots-Irish foot
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rbodleyscott
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Re: Sharper, brighter FOG II since ver. 1.3.9?

Post by rbodleyscott »

Aargh, you are right, that picture makes my eyes bleed. (And shows your age)
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Geordietaf
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Re: Sharper, brighter FOG II since ver. 1.3.9?

Post by Geordietaf »

:D
SpeedyCM
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Re: Sharper, brighter FOG II since ver. 1.3.9?

Post by SpeedyCM »

Yeah those Scots-Irish have certainly been spruiked up a bit.

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TimDee58
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Re: Sharper, brighter FOG II since ver. 1.3.9?

Post by TimDee58 »

I dont recall Wolverhampton being Scots-Irish to be honest
SpeedyCM
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Re: Sharper, brighter FOG II since ver. 1.3.9?

Post by SpeedyCM »

From the antipodes Wolverhampton is close enough.
Patrick Ward
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Re: Sharper, brighter FOG II since ver. 1.3.9?

Post by Patrick Ward »

I did do some work to tighten the contrast and improve the look of the UI but I don't remember checking it in. The were changes made very early on due to a number of complaints. It seemed to stop the complaints but the results, on my monitor at least, are far worse.
There are a couple of extra CLUTs you can use, in the DATA/GFX folder. The line in CLUT.txt that says CLUT.tga can be renamed to one of the others in that folder. (.tga will still find the .dds files) but the results will vary depending on your monitor and settings.
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