Cavalry graphics

Moderators: Order of Battle Moderators, The Artistocrats

Post Reply
Admiral_Horthy
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 366
Joined: Fri Jun 01, 2018 6:43 pm
Location: Budapest, Moscow

Cavalry graphics

Post by Admiral_Horthy »

Guys I noticed weird things here...

First, all the cavalry units have their rifles on the ground, seemingly not linked to their parent object.
Screenshot 5.jpg
Screenshot 5.jpg (584.51 KiB) Viewed 1404 times
The second... I removed a rider from a cavalry unit, leaving a single horse, thus creating a cavalry scout similarly to the single soldier USMC scout. Both the unit and the animation failed here look. The soldier is missing the pose, and the anim failed to play in a never ending loop wobbling there and back.
Screenshot 1.jpg
Screenshot 1.jpg (402.31 KiB) Viewed 1404 times
Any ideas what can be done here?

Also, how can I reskin stock objects? Do I have to remake the soldier figure from scratch in 3DSmax ??
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: Cavalry graphics

Post by GabeKnight »

Admiral_Horthy wrote:First, all the cavalry units have their rifles on the ground, seemingly not linked to their parent object.
Well known and documented in multiple threads. But don't ask why it's still there. Cavalry units doesn't seem to be important enough for patching.
Admiral_Horthy wrote:The second... I removed a rider from a cavalry unit, leaving a single horse, thus creating a cavalry scout similarly to the single soldier USMC scout. Both the unit and the animation failed here look. The soldier is missing the pose, and the anim failed to play in a never ending loop wobbling there and back.
Did you adjust the effectsequences.txt file accordingly?
Admiral_Horthy
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 366
Joined: Fri Jun 01, 2018 6:43 pm
Location: Budapest, Moscow

Re: Cavalry graphics

Post by Admiral_Horthy »

Ahhh and that too. I didn't know... thanks a lot!!!!

I'd bet the first parameter is time sequence in seconds... what's the last two? Numbers of sequential order... maybe... and the second is figure number? 2 means the second figure will fire?
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: Cavalry graphics

Post by GabeKnight »

Admiral_Horthy wrote:Ahhh and that too. I didn't know... thanks a lot!!!!

I'd bet the first parameter is time sequence in seconds... what's the last two? Numbers of sequential order... maybe... and the second is figure number? 2 means the second figure will fire?
Yeah, sounds about right. Timing, model sequence, and model's weapon points.
I've written my findings about that here:
http://www.slitherine.com/forum/viewtop ... 12#p713712
http://www.slitherine.com/forum/viewtop ... 73#p717373
Admiral_Horthy
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 366
Joined: Fri Jun 01, 2018 6:43 pm
Location: Budapest, Moscow

Re: Cavalry graphics

Post by Admiral_Horthy »

All is fine - at least whatever could be fixed. Apparently, the rider anims are not compatible with riflemen models. I could reproduce the same bug using grenadier anim on a rifleman.

Here you can see a test unit in action...
Screenshot 4.jpg
Screenshot 4.jpg (410.23 KiB) Viewed 1328 times
Post Reply

Return to “Order of Battle : World War II - Scenario Design”