blitzkreig dunkirk scenerio

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jmiller23
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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blitzkreig dunkirk scenerio

Post by jmiller23 »

how come my towed artillery cant pass through dense forest hex that has a hard ball road in it?
road
road
Screenshot 3.jpg (643.37 KiB) Viewed 3489 times
Horst
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Re: blitzkreig dunkirk scenerio

Post by Horst »

Another good example of terrible map design. It still looks pretty though! :wink:
Dense forest is only allowed for movement type foot, ski, rail, air, and surprisingly platform (AA-guns), no matter what road.
terminator
Field Marshal - Gustav
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Re: blitzkreig dunkirk scenerio

Post by terminator »

Same problem here on your picture :
dense forest.PNG
dense forest.PNG (317.75 KiB) Viewed 3486 times
Horst
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Re: blitzkreig dunkirk scenerio

Post by Horst »

A dirty road as small path through a dense forest would still make sense for only infantry to pass faster, but clearly not a paved one. I remember 06_CaseRed of the BK campaign that has also such dense-forest road-blocker on the left side somewhere.
Erik2
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Re: blitzkreig dunkirk scenerio

Post by Erik2 »

Roads are simply not working as roads through difficult terrain like dense forest, jungle or mountain.
I have complained about this since before the game was released :D
So the designers needs to replace dense forest/jungle with forest and mountain with difficult terrain to allow trucks etc to use the road...
jmiller23
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: blitzkreig dunkirk scenerio

Post by jmiller23 »

awesome thanks for the replies.
jmiller23
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: blitzkreig dunkirk scenerio

Post by jmiller23 »

another glich / Ghost i walk right through the bunker in the screenshot. i think it was supposed to be " self destructed " but didn't disappear after walking right over it and there is no attack value. its the British bunker value of 10 by the train bridge hex
bunker
bunker
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terminator
Field Marshal - Gustav
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Re: blitzkreig dunkirk scenerio

Post by terminator »

It is normal that if you walk through a destroyed bunker, the bunker does not disappear :

Before :
Destroyed(1).png
Destroyed(1).png (216.87 KiB) Viewed 3304 times
After :
Destroyed(2).png
Destroyed(2).png (173.7 KiB) Viewed 3304 times
It disappears only if you stop in the place where it is placed :
Destroyed(3).png
Destroyed(3).png (167 KiB) Viewed 3304 times
GabeKnight
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Re: blitzkreig dunkirk scenerio

Post by GabeKnight »

I'm pretty sure he means the other bunker:
Bunker.jpg
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terminator
Field Marshal - Gustav
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Re: blitzkreig dunkirk scenerio

Post by terminator »

In this case, I do not understand what @jmiller23 wants to say :?:
GabeKnight
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Re: blitzkreig dunkirk scenerio

Post by GabeKnight »

terminator wrote:In this case, I do not understand what @jmiller23 wants to say :?:
He shouldn't be able to walk through the bunker like shown on the screenshot. I think, I happened to run across something similar like this there myself once:
Bunker_explained.jpg
Bunker_explained.jpg (163.81 KiB) Viewed 3285 times
terminator
Field Marshal - Gustav
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Re: blitzkreig dunkirk scenerio

Post by terminator »

I think it is a trigger problem (Remove Unit -> Bunker) :
Bunker.png
Bunker.png (668.76 KiB) Viewed 3282 times
GabeKnight
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Re: blitzkreig dunkirk scenerio

Post by GabeKnight »

terminator wrote:I think it is a trigger problem (Remove Unit -> Bunker) :
Why? Looks okay to me. The "kill" should work (resulting wreckage). Turn start event seems okay, too.
terminator
Field Marshal - Gustav
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Re: blitzkreig dunkirk scenerio

Post by terminator »

I have never met this problem.It would be necessary to have a save of the game before.
jmiller23
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: blitzkreig dunkirk scenerio

Post by jmiller23 »

@ gabe knight your right on the money with what i was getting at it looks like an attackable bunker but i just walk right through it.

PS you guys are awesome at adding to the screen shots. i don't know how to do that
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