Mojko wrote:It really depends on your playstyle but when I said engineers are great cannon fodder, I meant that you should use them to do the first attack on a unit, not to get them beaten up for no good reason. Also, their defensive capabilities are no joke. 1 engineer, 1 Flak 88 and bunch of Romanian units were able to completely stop Soviet attack via Kotelnikovo route during Winterstorm. All other core units were able to be used to crush the northern Soviet attack and then march to Stalingrad almost unopposed.
By chance, I've played Winterstorm just today

- I actually met up with the 6th army on both fronts, north- and southbound. You're right, it was quite easy.
What I meant is this: If you have an inf. unit (especially the engineers have weak def. stats, therefore my example) supported by a strong AT unit, the enemy will attack nonetheless, probably with an arty strike first. Then all other AI units will move in and attack this one single infantry unit. After the first hit (maybe two), even with strong AT support, my infantry will be weak and the return-damage to the enemy will become far less to even none. And the infantry unit's low on HP and probably low on efficiency also and had to retreat. This won't happen with a tank front with AT support. The enemy's gonna approach and stop in front of you. Then you'll have the following turns to wear them down with arty or planes or whatever. Your tanks may get one HP damage if you're unlucky, but no efficiency loss, no retreat. And Blitzkrieg tactics can continue.
Mojko wrote:This one again depends on your play style, but if any units are attacking your Flak 88 you're doing something wrong. They are a support unit, they are not meant to be used directly in combat. Flak 88 has one of the highest CP to power ratio of all units in the game. This leaves you with much more CPs to actually use one other things, like my 6x 17K 18 artillery pieces and transports for my engineers. I also need to add that in lot of scenarios there are aux mobile AT guns available which I found adequate.
I've watched some of your Replays, so I know you like to deploy LOTS of infantry and like to build defensive positions, entrench and wait for the enemy to come. That's okay and a viable (and probably most cost efficient) tactic.
It's just not how I like to play. I don't have the patience for such slow gameplay. I like to act and not just react. Most of the times I take the offensive role even in defensive scenarios. I like my units mobile, so i can advance fast and react to changing enemy movements at the same time. Most of the time I never entrench any of my units. And with the 88's I'd ALWAYS have to have enough other units around to completely surround the 88, because as you said, you can't allow the 88 to be attacked directly or be used to attack. No, no, no. I like my StuGs, they can hold ground on their own, attack the enemy AND support the nearby units at the same time. My favourites.
Granted, I don't have much RP saved up most of the time, but why should I? I rather spend it on expensive units or upgrades. The income per turn is enough to repair on the field. And I can't take the money to my grave anyway (or with my exported core)
