Total AI Failure

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Horst
Brigadier-General - 15 cm Nblwf 41
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Total AI Failure

Post by Horst »

This brain bug really deserves its own topic. The AI should never ever land aircraft next to player units. In my example, it's even more extreme as I let the AI capture my airfield where my other units have their defensive positions next to it. Thanks for the easy aircraft kills, Mr. Brain Bug! :twisted:
I recommend two hexes distance free of enemy ground units around an airfield to declare it safe for the AI. An additional check if a hangar was attacked (e.g. by arty or bomber) could also help to declare the airfield unsafe to prevent such horrible mistakes.
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GabeKnight
Lieutenant-General - Karl-Gerat 040
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Re: Total AI Failure

Post by GabeKnight »

++1

Sometime I'd even deliberately avoid capturing enemy airfield-hexes to exploit this behaviour. It's wrong and should be changed. I'd recommend an even higher hex-range check (4-5) and some encirclement/supply-loss check.

But however the final implementation, I'd also suggest to change this AI behaviour.

Similar thread here
Andy2012
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Re: Total AI Failure

Post by Andy2012 »

GabeKnight wrote:++1

Sometime I'd even deliberately avoid capturing enemy airfield-hexes to exploit this behaviour. It's wrong and should be changed. I'd recommend an even higher hex-range check (4-5) and some encirclement/supply-loss check.

But however the final implementation, I'd also suggest to change this AI behaviour.

Similar thread here
Strangely, the AI is very apt when bombarding my planes' hangars when I land them too close to the front. Oh well...
Also, sometimes the AI impales itself on my wall of Stugs. Fun to watch.
GabeKnight
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Re: Total AI Failure

Post by GabeKnight »

Andy2012 wrote: Strangely, the AI is very apt when bombarding my planes' hangars when I land them too close to the front. Oh well...
That, on the other hand, I'm embracing. Player's mistakes should be punished on the spot... :wink:
terminator
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Re: Total AI Failure

Post by terminator »

To avoid this situation, I place airport at a certain distance of the objectives and rather in the edges of the map in my scenarios.

The plane chosen always the closest airfield :!: http://www.slitherine.com/forum/viewtop ... 72&t=79731
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