St. Nazaire.

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
stormbringer3
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 442
Joined: Thu Oct 27, 2011 7:00 pm
Location: Staunton, Va.

St. Nazaire.

Post by stormbringer3 »

I just finished this scenario. The Docks were not damaged and the Campbeltown didn't blow up. I destroyed all the British land forces. I received a marginal victory. However, I didn't destroy the Campbeltown. Do you need to destroy it for a decisive victory?
Thanks.
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1912
Joined: Thu Sep 13, 2012 7:42 am

Re: St. Nazaire.

Post by captainjack »

I think you have to avoid damage to some low strength structures as well - it's a while since I played. On a PC you can click the messages option to show the victory conditions, so you could reload last turn and check or just restart the DLC and see what it tells you.

If you have an exeprienced strategic bomber you should eb able to destroy the Campbelltown, but I don't think it helps. And even though I usually prefer strat bombers over tac bombers, I'd usually bring my best fighter and Rudel in a 110 as strat bombers gain experiencee quickly enough to buy them when needed.
huckc
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 533
Joined: Mon Apr 24, 2017 1:38 pm
Location: USA

Re: St. Nazaire.

Post by huckc »

I looked in the scenario file and it's not entirely clear there, but you need to keep all four of the docked submarines alive.
stormbringer3
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 442
Joined: Thu Oct 27, 2011 7:00 pm
Location: Staunton, Va.

Re: St. Nazaire.

Post by stormbringer3 »

Huckc you gave me the most likely answer. I lost one of the subs.
Thanks for your help.
proline
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 710
Joined: Sun Jul 27, 2014 12:03 am

Re: St. Nazaire.

Post by proline »

Campbeltown requires many attacks to kill, even from a strat bomber, and it is not necessary to achieve victory. Just block it so it can't blow itself up.
huckc
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 533
Joined: Mon Apr 24, 2017 1:38 pm
Location: USA

Re: St. Nazaire.

Post by huckc »

The Decisive Victory condition depends on a script tag that depends on the enemy ship reaching "Zone 33", which isn't a zone viewable in the editor from my limited knowledge (only goes up to 32).

The one thing that's obvious though is keeping all the docked submarines alive and not getting the dock explosion damage pop-up, presumably from letting the enemy ship get too far into the docks.
hugh2711
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 612
Joined: Fri Sep 27, 2013 8:45 pm

Re: St. Nazaire.

Post by hugh2711 »

The 'cambelltown' doesnt matter at all, its entirely about keeping the subs. It doesnt matter about the other structures/dumps iether.
Post Reply

Return to “Panzer Corps”