Silk Road Campaigns Bug
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julianbarker
- Sergeant - Panzer IIC

- Posts: 185
- Joined: Sun Apr 13, 2014 8:10 am
Silk Road Campaigns Bug
Any sandbox campaign using the Persian 429 - 319 list exits on launch with a failed to load PERS_CAV_BOW_ARM_0.*(0) followed by a fatal error.
Re: Silk Road Campaigns Bug
Thanks for the report. Will investigate. Though these are supposed to be stock (Immortal Fire) units.
Have you tried setting up the same using the base game?
Have you tried setting up the same using the base game?
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rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Silk Road Campaigns Bug
I have, and it works OK.Have you tried setting up the same using the base game?
Richard Bodley Scott


Re: Silk Road Campaigns Bug
Update: The reason for this is that the release version of Immortal Fire uses a shortened name for the unit, Pers_Cav_Bw_Arm, instead of the original Pers_Cav_Bow_Arm which was used during the beta stage. The shortened name is necessary for the textures to appear.
Due to the length of time to upload huge mods, Richard and I agree to not update Silk Road until the next major iteration of the mod. Yes, I'm currently working to expand the timeline. Therefore, Persians cannot be played. Sorry about that.
But fixing it is very easy. Open Squads.csv from each Silk Road folder and change the name to Pers_Cav_Bw_Arm.
Due to the length of time to upload huge mods, Richard and I agree to not update Silk Road until the next major iteration of the mod. Yes, I'm currently working to expand the timeline. Therefore, Persians cannot be played. Sorry about that.
But fixing it is very easy. Open Squads.csv from each Silk Road folder and change the name to Pers_Cav_Bw_Arm.
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rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Silk Road Campaigns Bug
Note: This is the name in column S, not the name in column A. (Changing that will cause other problems).jomni wrote:Update: The reason for this is that the release version of Immortal Fire uses a shortened name for the unit, Pers_Cav_Bw_Arm, instead of the original Pers_Cav_Bow_Arm which was used during the beta stage. The shortened name is necessary for the textures to appear.
Due to the length of time to upload huge mods, Richard and I agree to not update Silk Road until the next major iteration of the mod. Yes, I'm currently working to expand the timeline. Therefore, Persians cannot be played. Sorry about that.
But fixing it is very easy. Open Squads.csv from each Silk Road folder and change the name to Pers_Cav_Bw_Arm.
You will find the Silk Road mod folders in:
/Documents/My Games/FieldOfGlory2/CAMPAIGNS (for the SP custom battles and sandbox campaign modules)
/Documents/My Games/FieldOfGlory2/MULTIPLAYER (for the MP custom battles module)
Richard Bodley Scott

