Silk Road Campaigns Bug

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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julianbarker
Sergeant - Panzer IIC
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Silk Road Campaigns Bug

Post by julianbarker »

Any sandbox campaign using the Persian 429 - 319 list exits on launch with a failed to load PERS_CAV_BOW_ARM_0.*(0) followed by a fatal error.
jomni
Sengoku Jidai
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Re: Silk Road Campaigns Bug

Post by jomni »

Thanks for the report. Will investigate. Though these are supposed to be stock (Immortal Fire) units.
Have you tried setting up the same using the base game?
rbodleyscott
Field of Glory 2
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Re: Silk Road Campaigns Bug

Post by rbodleyscott »

Have you tried setting up the same using the base game?
I have, and it works OK.
Richard Bodley Scott

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jomni
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Re: Silk Road Campaigns Bug

Post by jomni »

Update: The reason for this is that the release version of Immortal Fire uses a shortened name for the unit, Pers_Cav_Bw_Arm, instead of the original Pers_Cav_Bow_Arm which was used during the beta stage. The shortened name is necessary for the textures to appear.

Due to the length of time to upload huge mods, Richard and I agree to not update Silk Road until the next major iteration of the mod. Yes, I'm currently working to expand the timeline. Therefore, Persians cannot be played. Sorry about that.
But fixing it is very easy. Open Squads.csv from each Silk Road folder and change the name to Pers_Cav_Bw_Arm.
rbodleyscott
Field of Glory 2
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Re: Silk Road Campaigns Bug

Post by rbodleyscott »

jomni wrote:Update: The reason for this is that the release version of Immortal Fire uses a shortened name for the unit, Pers_Cav_Bw_Arm, instead of the original Pers_Cav_Bow_Arm which was used during the beta stage. The shortened name is necessary for the textures to appear.

Due to the length of time to upload huge mods, Richard and I agree to not update Silk Road until the next major iteration of the mod. Yes, I'm currently working to expand the timeline. Therefore, Persians cannot be played. Sorry about that.
But fixing it is very easy. Open Squads.csv from each Silk Road folder and change the name to Pers_Cav_Bw_Arm.
Note: This is the name in column S, not the name in column A. (Changing that will cause other problems).

You will find the Silk Road mod folders in:

/Documents/My Games/FieldOfGlory2/CAMPAIGNS (for the SP custom battles and sandbox campaign modules)

/Documents/My Games/FieldOfGlory2/MULTIPLAYER (for the MP custom battles module)
Richard Bodley Scott

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