self bow

Post Reply
urkki63
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Mon Dec 26, 2016 2:27 pm

self bow

Post by urkki63 »

Hi all!

Would it be possible to create a weak self bow, range 50-60 paces? Perhaps modifying an existing weapon? Is there an online guide for dummies explaining how this type of modifications are done?

Regards,

Henry
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28295
Joined: Sun Dec 04, 2005 6:25 pm

Re: self bow

Post by rbodleyscott »

urkki63 wrote:Hi all!

Would it be possible to create a weak self bow, range 50-60 paces? Perhaps modifying an existing weapon? Is there an online guide for dummies explaining how this type of modifications are done?

Regards,

Henry
It will require modding the scripts.
Richard Bodley Scott

Image
urkki63
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Mon Dec 26, 2016 2:27 pm

Re: self bow

Post by urkki63 »

Can you elaborate a bit? If modding the scripts means coding in any shape or form then never mind the whole thing. Working on text files (and the like) is easy enough.

I'm trying to beef up my chariots a bit. They were much more useful in many earlier periods partly because of their superior weaponry. Fine for the Rise of Rome, though.

Henry
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28295
Joined: Sun Dec 04, 2005 6:25 pm

Re: self bow

Post by rbodleyscott »

urkki63 wrote:Can you elaborate a bit? If modding the scripts means coding in any shape or form then never mind the whole thing.
It means coding. Not particularly complex coding, but any coding is too complex if you have never done any.
Richard Bodley Scott

Image
urkki63
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Mon Dec 26, 2016 2:27 pm

Re: self bow

Post by urkki63 »

Well, I haven't so never mind the whole thing then. Will have to try something else. Perhaps I can make them self bow guys so demoralized to start with that they take to the hills at the first sight of superior weaponry..

Henry
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28295
Joined: Sun Dec 04, 2005 6:25 pm

Re: self bow

Post by rbodleyscott »

urkki63 wrote:Well, I haven't so never mind the whole thing then. Will have to try something else. Perhaps I can make them self bow guys so demoralized to start with that they take to the hills at the first sight of superior weaponry..

Henry
Or give them only 50% bow or less in the squads file.
Richard Bodley Scott

Image
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28295
Joined: Sun Dec 04, 2005 6:25 pm

Re: self bow

Post by rbodleyscott »

How about this. Copy the Squads.csv file from /Data in the main build to the main folder of your custom folder. (Not to a /Data subfolder)

Find the line with Levy_Psiloi (line 12)

Change the model used to an archer by changing the string in the AssetFileName column (column S) from "levy_psiloi" to "light_archers"

Then you will have some crappy skirmishers armed with 33% javelin, 33% sling and 33% bow, who will look and shoot arrows like archers, but at virtually no effect when at long range, and reduced effect except at point-blank range.
Richard Bodley Scott

Image
urkki63
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Mon Dec 26, 2016 2:27 pm

Re: self bow

Post by urkki63 »

Yes, that would probably work. Will try and let you know. Many missile units were arguably something like that anyway especially in Syria/Palestine where the humble sling is a popular weapon even today.

Would lowering "experience" effect shooting negatively? ¨Unit capabilities" lists both bow and longbow - is the longbow in use? The Middle Eastern composite bow (charioteers) was quite comparable to the Medieval longbow in effect if not in cost.

Producing a Central Asian/Middle Eastern Composite Bow required a highly skilled expert, costly materials and anything up to 10 years to make. It must have been prohibitively expensive to your average Nubian or Canaanite auxiliary bowman.

Cheers!

Henry
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28295
Joined: Sun Dec 04, 2005 6:25 pm

Re: self bow

Post by rbodleyscott »

urkki63 wrote:Yes, that would probably work. Will try and let you know. Many missile units were arguably something like that anyway especially in Syria/Palestine where the humble sling is a popular weapon even today.

Would lowering "experience" effect shooting negatively?


Yes, but not necessarily by as much as you want, and it would also lower the troop quality, and hence resilience..
¨Unit capabilities" lists both bow and longbow - is the longbow in use? The Middle Eastern composite bow (charioteers) was quite comparable to the Medieval longbow in effect if not in cost.
There is currently no code for longbows - we will put it in when we get to Medieval.
Richard Bodley Scott

Image
urkki63
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Mon Dec 26, 2016 2:27 pm

Re: self bow

Post by urkki63 »

Hi Richard!

The new archers are every bit as useless as I wanted, thanks. They did occasionally fight back though - presumably with their spears - if charged. Can I remove them? I'd prefer archers to use their bows and slings or alternatively just run.

The theory is (John Keegan, Robert Drews et al.) that the early charioteers simply parked their vehicles safely out of range of self bows/slings or moved around the terrified enemy at a slow steady trot constantly peppering them with arrows (range 100 m or so) like prehistoric machine guns. Unable to defend themselves in any sensible way, enemy infantry turned tail and fled. Hunting them down on fast moving chariots was then like a walk in the park. Very much like a sunny hunting expedition at home on the steppe. No hand to hand fighting at all.

Unfortunately, the chariots did quite a bit of charging today. Now horses are very smart animals. They would not charge headlong into a solid wall of people even if asked (unlike most people..) Is there anything I can do to reduce that?

Where are the columns (like S column)? Having trouble reading the Squad data info posted earlier. Was using WordPad.

Cheers!

Henry
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28295
Joined: Sun Dec 04, 2005 6:25 pm

Re: self bow

Post by rbodleyscott »

Duplicate
Richard Bodley Scott

Image
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28295
Joined: Sun Dec 04, 2005 6:25 pm

Re: self bow

Post by rbodleyscott »

urkki63 wrote:Hi Richard!

The new archers are every bit as useless as I wanted, thanks. They did occasionally fight back though - presumably with their spears - if charged. Can I remove them? I'd prefer archers to use their bows and slings or alternatively just run.
Sure, why not,
Unfortunately, the chariots did quite a bit of charging today. Now horses are very smart animals. They would not charge headlong into a solid wall of people even if asked (unlike most people..) Is there anything I can do to reduce that?
Probably not without coding.
Where are the columns (like S column)? Having trouble reading the Squad data info posted earlier. Was using WordPad.
You need to use a spreadsheet.
Richard Bodley Scott

Image
urkki63
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Mon Dec 26, 2016 2:27 pm

Re: self bow

Post by urkki63 »

rbodleyscott wrote:Duplicate
Duplicate..?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28295
Joined: Sun Dec 04, 2005 6:25 pm

Re: self bow

Post by rbodleyscott »

urkki63 wrote:
rbodleyscott wrote:Duplicate
Duplicate..?
Duplicate post. Hence text deleted.
Richard Bodley Scott

Image
Post Reply

Return to “Field of Glory II: Modding”