PzC Gold campaign Problem

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Bagaluth
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Fri Jul 21, 2017 7:19 pm

PzC Gold campaign Problem

Post by Bagaluth »

Well i just startet the Wehrmacht 1939 to 45 campaign.
First scenario victory conditions are OK. 5 turns early for a DV.
But beginning with Norway and in the Lowlands i have to be 9 turns early for a DV.
Is that a corrupted installation or is in PzC Gold the setting on Feldmarschall that way? :?:

It would be nice to get a answer.
THX
Hein
There is nothing worse than a won battle, except a lost one.
(Wellington after Waterloo)
turn4441
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 272
Joined: Sat Jan 11, 2014 1:55 pm

Re: PzC Gold campaign Problem

Post by turn4441 »

Your installation is ok. Those requirements are correct and are the same for any difficulty setting except the easiest, Sergeant, where you are allowed 5 more turns, and one of the three unlockable difficulties, Guderian, where you must complete your objectives within 5 fewer turns than what is normally allowed for a Decisive Victory in a particular scenario. The 'vanilla' campaign focuses more on quickly taking your objectives and has a turn limit to achieve a Decisive Victory in the majority of scenarios which varies and typically ranges from 5-10 fewer than the total number for the scenario. In the Grand Campaign, Allied Corps, Afrika Korps, and Soviet Corps, this type of turn limitation is rare and the Decisive Victory requirements usually just amount to capturing/holding a certain number of objectives with no 'early' turn requirement. Should you not like the turn limit, you can adjust it up or down up to 5 turns in the custom options screen when starting your campaign. By the way, in the next few scenarios, the turn limit for a DV is: France, 8; Sea Lion, 5; Barbarossa, 9; Rush to Moscow, 8.
turn4441
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 272
Joined: Sat Jan 11, 2014 1:55 pm

Re: PzC Gold campaign Problem

Post by turn4441 »

P.S. I meant that is the number of turns early you have to finish in the next few scenarios, not the turn you have to be done by.
Bagaluth
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Fri Jul 21, 2017 7:19 pm

Re: PzC Gold campaign Problem

Post by Bagaluth »

THX
that answers my questions.
BTW I don't have a problem with the limitations for a DV on FM level.
Well in the lowlands i had to tolerate more punishment for 2 of my core units to end the scenario in time.
But 2 times 3 losses for attacking early are acceptable to get a DV. :twisted:
greetings
Hein
There is nothing worse than a won battle, except a lost one.
(Wellington after Waterloo)
turn4441
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 272
Joined: Sat Jan 11, 2014 1:55 pm

Re: PzC Gold campaign Problem

Post by turn4441 »

Didn't mean to imply anything, just trying to give a thorough answer. Enjoy your campaign!
auda
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 42
Joined: Mon Mar 27, 2017 11:37 pm

Re: PzC Gold campaign Problem

Post by auda »

I played through Afrika Corps campaign several times and genuinely enjoyed it. Feeling confident enough I bought the GC campaigns for some more quality PC-time.
Boy, I was put back on the start with this one! The missions are so much more difficult, especially in Russia. I somehow managed to grind (although I wasn't very satisfied with my progress as I lost some core units in the process) to the '43 campaigns and I can say I haven't finished a single mission in time yet.
There is so many Russian tanks and planes everywhere! My troops are spent and apathetic. The High Command is displeased :)
Seeing some of you guys manage to complete it on Rommel difficulty is just astounding.
hugh2711
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 612
Joined: Fri Sep 27, 2013 8:45 pm

Re: PzC Gold campaign Problem

Post by hugh2711 »

auda: There are keys to doing well and making easy the later grand campaigns even with ridiculous amounts of russians. They are well documented in various threads.
1) use early easy campaigns to 'farm'; experience, prestige and most importantly heroes.
2) build up a strong airforce early and keep it alive.
3) use traps and killing fields at natural chokepoints.
4) keep ONLY tanks as SE units and disband all infantry se units.
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