Potzblitz V25.0 OCT 18th 2024

A forum to discuss custom scenarios, campaigns and modding in general.

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Zombo
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Zombo »

About subs:

I have sent German subs to the Mediterranean, but they lose 80% f their strength in the journey

I'm ok with a little loss, but historically the Germans sent a number of subs to the Austrians and I don't think they would have bothered with such a loss rate...

This is an additional argument to reduce their vulnerability to long distance

Also, historically they obtained many successes pretty far into the Atlantic, but in the game once their endurance starts going down, and it goes down fast, they quite toothless

diplomacy:

how is the turn when a nation enters war determined? when does it appears on the diplo window ( with the x-y turns indication)? If Influence is played on that nation once the window is there, can it affect the nation still?
nehi
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by nehi »

Zombo wrote: I have sent German subs to the Mediterranean
such powergaming, naughty boy :lol:

byw, ive noted "sea mines" event, so thats prolly alright
Zombo
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Zombo »

such powergaming, naughty boy
No, Sir! Strictly historical!! :shock:

Bulgaria entered war while (if I remember well) it was showing 9-11 turns before entry (I used a lot of influence on it, but then the 9-11 thing was confusing as it was already at 100% pro-CP)

btw, maybe the "Cede Transylvania" event should be removed after Bulgaria enters war, so that you cannot bypass the penalty. Maybe.
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Robotron »

Zombo wrote:About subs:

I have sent German subs to the Mediterranean, but they lose 80% f their strength in the journey

I'm ok with a little loss, but historically the Germans sent a number of subs to the Austrians and I don't think they would have bothered with such a loss rate...

This is an additional argument to reduce their vulnerability to long distance
German subs were dismantled and transported by rail to Austrian ports. You can send PP from Germany to AH using the "Transfer" option so AH can build those subs.
Also, historically they obtained many successes pretty far into the Atlantic, but in the game once their endurance starts going down, and it goes down fast, they quite toothless
Once additional sub techs are unlocked the maximum value for endurance rises. Also don't send subs during winter or stormy weather as it depletes their endurance at a higher rate.

Zombo wrote: how is the turn when a nation enters war determined? when does it appears on the diplo window ( with the x-y turns indication)? If Influence is played on that nation once the window is there, can it affect the nation still?
Any nation will appear on the small diplo tab when it's about 25 turns away from joining the war. Of course influence will still affect those nations, why shouldn't it?
Bulgaria entered war while (if I remember well) it was showing 9-11 turns before entry (I used a lot of influence on it, but then the 9-11 thing was confusing as it was already at 100% pro-CP)
When a nation is 9 to 11 turns away from joining it's alignment was at about 2 (for CP) or 98 (for Entente). Any successful influence check is likely to instantly catapult such nations into the war.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Zombo
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Zombo »

Okay, thanks for the explanation!
Also, (just to be sure I fully understand ) the "double agent" event mentions "saving" diplo points. Apart from saving points because the current cost of an action is higher than what you have in the pool, is there another reason to "save"points?



btw, any success at implementing "advanced" intelligence options, such as looking at the enemy tech screen or production screens?
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Robotron »

Zombo wrote:is there another reason to "save"points?
Oh yes. Let me introduce you to "DENOUNCE" and "INSURGENCY".

DENOUNCE:

Consumes all your diplo point. The more the better the chances for success.

Every neutral nation will be checked with a D100 roll (except Italy, Arabia, Berber Tribesmen, Egypt and Red Finland and nations who have already surrendered)

If the roll is equal to or less than the amount of diplo points spent then a further D100 is rolled.

If you are CP then the roll must be higher than the nation's alignment.
If you are Entente then the roll must be lower than the nation's alignment.

If the roll is successful you will gain between 1 and √(number of diplo spent) INFLUENCE on that nation.
If the roll is failed you you will gain between 1 and √(number of diplo spent) INFLUENCE on that nation dived by 2.

A third D100 is rolled against the nations's alignment
If the roll is successful YOUR ENEMY will lose between 1 and √(number of diplo spent) INFLUENCE on that nation (if any)
If the roll is failed YOUR ENEMY will lose between 1 and √(number of diplo spent) INFLUENCE on that nation dived by 2 (if any).

Basically this is a souped-up version of the "Choose none" option on the event choice screen.
Decide yourself if it's useful.

INSURGENCY
Consumes all your diplo points. The more the better the chance for success.

% chance depends on the number of diplo points spent by yourself and the number of diplo points of the enemy alliance and the target nation's morale.
So it's best used on nations that are close to collapsing and low on morale.

You will be shown the % probability before spending points, so you can decide whether it's worth the risk.

Creates 1 collapse point (if applicable) for the target nation and up to (number of diplo spent divided by 10) points loss of morale.

Failure can result in counter-insurgency by the enemy, stabilizing the target nation instead.

Zombo wrote:btw, any success at implementing "advanced" intelligence options, such as looking at the enemy tech screen or production screens?
No, for the moment I'm taking a break from adding new stuff while waiting whether the mod runs stable.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
nehi
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by nehi »

Robotron wrote: INSURGENCY
Consumes all your diplo points. The more the better the chance for success.

% chance depends on the number of diplo points spent by yourself and the number of diplo points of the enemy alliance and the target nation's morale.
So it's best used on nations that are close to collapsing and low on morale.

You will be shown the % probability before spending points, so you can decide whether it's worth the risk.

Creates 1 collapse point (if applicable) for the target nation and up to (number of diplo spent divided by 10) points loss of morale.

Failure can result in counter-insurgency by the enemy, stabilizing the target nation instead.
ive tried to use insurgency few times vs ai, any time it was over 100% it said something about secret police or whatever agency and most likely failed

thats on purpose?
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Robotron »

nehi wrote:thats on purpose?
Yes...errrrm...no. :oops:

Fixed for V4.79.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Zombo
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Zombo »

Nehi, your turn crashes as soon as I press replay

have you installed the latest 4.78?
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Zombo »

I like Destabilize more than Insurgency

Insurgency sounds more like trouble caused by the internal issues, Destabilize feels more like a foreign hostile action
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Robotron »

Zombo wrote:Nehi, your turn crashes as soon as I press replay

have you installed the latest 4.78?
Post the logfile please, if there's anything else to see besides "moving on".
What game turn?
Winter?
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Zombo
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Zombo »

turn 25, no winter

crashes as soon as the replay button is clicked
Attachments
ctgw.zip
(475 Bytes) Downloaded 89 times
Robotron
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Robotron »

Turn 25...that's November and therefore qualifies for a possible early winter. Okay, I've had enough of that random climate change, will turn it off in V.79 as it really seems to be the troublemaker in MP.

@Zombo: which side are you playing in that game?
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Zombo
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Zombo »

Turn 25 is still october, just in case that's relevant

I'm playing CP
nehi
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by nehi »

Zombo wrote:Turn 25 is still october, just in case that's relevant

I'm playing CP
and no winter at all, ive just taken metz in that turn, phenomenal success

in over like 20 turns while ive concentrated there incredible firepower for such times (3 arties) and destroyed one whole unit, this time second one when i used next 6 fighters + 2 arties on army with lowered efficiency from previous turns - damn good power gaming - and ground attacks of my 3 armies, they were able to destroy german unit which had eff 0 before these three ground attacks and 8/10 men

else i still couldnt do anything more anywhere... i picked up event abadan oil fields i guess (i hope it wasnt turn before) -> map changes instantly
(ottomans were closing to join, but baghad will be mine 8) )

portugal just joined my side

i guess it announced german food crisis caused by blockade and some successful intelligence action... what are posibilities? something like decipher/encode, there was a slightly bendered man over the table on a photo (checked photos, but im not sure which one it was...)

zombo, were u using diplo points in something like that?
Last edited by nehi on Sun Jul 09, 2017 6:09 pm, edited 2 times in total.
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by Robotron »

nehi wrote: i guess it announced german food crisis caused by blockade and some successful intelligence action... what are posibilities? something like decipher/encode, there was a slightly bendered man over the table on a photo (checked photos, but im not sure which one it was...)
Next time make sure to read the message box.
Possibilities are:

- army code broken
- naval code broken
- tech stealing
- sabotage
- spy events

The event pictures are randomized for each alliance and do not have any connection to the actual result.

ScriptFix V4.79
https://drive.google.com/open?id=0B0N7V ... FR3QmxCa28

If this does not help I'm out of clues for now. :?
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
nehi
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Re: POTZBLITZ V4.78 (beta), JUL 8th 10:50 PM MET

Post by nehi »

Robotron wrote:
nehi wrote: i guess it announced german food crisis caused by blockade and some successful intelligence action... what are posibilities? something like decipher/encode, there was a slightly bendered man over the table on a photo (checked photos, but im not sure which one it was...)
Next time be sure to read the message box.
Possibilities are:

- army code broken
- naval code broken
- tech stealing
- sabotage
- spy events

The event pictures are randomized for each alliance and do not have any connection to the actual result.

ScriptFix V4.79
https://drive.google.com/open?id=0B0N7V ... FR3QmxCa28

If this does not help I'm out of clues for now. :?
there wasnt any messabox, so far i remember i havent seen a single one messagebox in mp (when winter can proceed, now its this the main suspect, as it is/was conected to winter too)

of these, spy events, all others not, but im not even sure with spy events

likely event_SigintCP1.png

it was cp success vs entente...

revealing something, but i was eager to take metz, when my eyes are bloodlusted, i dont care about spies :lol:
Zombo
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Re: POTZBLITZ V4.79 (beta), JUL 9th

Post by Zombo »

Installed 4.79, game still crashes when clicking replay :(

need the logfile? I guess it's going to be the same as last time...

Damn, that must be frustrating. I wish I could help. I feels wrong not to be able to somehow reciprocate for all the effort you've put into this, which we're leeching for our enjoyment. Gosh, you don't even play MP!
Last edited by Zombo on Sun Jul 09, 2017 6:35 pm, edited 1 time in total.
nehi
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Re: POTZBLITZ V4.79 (beta), JUL 9th

Post by nehi »

Zombo wrote:Installed 4.79, game still crashes when clicking replay :(

need the logfile? I guess it's going to be the same as last time...
have u invested diplo points in any intelligence action? (except influence)

once it will be stable robo should taste mp 8)
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Re: POTZBLITZ V4.79 (beta), JUL 9th

Post by Robotron »

Zombo wrote:Installed 4.79, game still crashes when clicking replay :(

need the logfile? I guess it's going to be the same as last time...

Damn, that must be frustrating. I wish I could help. I feels wrong not to be able to somehow reciprocate for all the effort you've put into this, which we're leeching for our enjoyment. Gosh, you don't even play MP!
Please post the logfile.
You can also copypaste the text from the logfile into the reply box just like text so you don't have to upload the archive (saves some extra clicks). :)

@nehi: can you remember the actions you took in your last turn? Did you move fleets? If so, where? Did you run into any of Zombo's submarines (if any)?

@both: please elaborate about your state of game since I can't check the savegame. Where are the fronts, where are you fighting? I'm "blind" 8) , so I need to know the details.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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