Still thinking wheter to reduce the -5 fuel penalty at all. The loss of the Ploiesti oil fields in late August 1944 proved to be decisive. The failure of the two last German offensives, the Ardennes and Spring Awakening, were both largely due to the lack of fuel, and interestingly, both were aimed at capturing at least some oil deposits or oil fields.P210 wrote:Couple of comments,
The fuel penalty is rough but justifiable. Little less than -5 per turn might be better. And I wish it would not go into negative side.
For example:
from "Failure Of German Logistics During The German Ardennes Offensive Of 1944"During the build-up for the (Ardennes) offensive, the OKW would restructure units from motorized to horse-drawn or bicycle or walking due to lack of fuel.
Which is a valid tactic in the mod as well. Somewhat paradoxically, if loosing the last oil field, motorized transports should be removed from infantry and artillery units to preserve their mobility to some extent. Movement of tanks should be minimized and rail transport should be used whenever possible:
In mid-August, weekly rail loading by the Reichsbahn was almost 900,000 cars. This is significant since many of the units and most of the supplies for the Ardennes Offensive would be moved by rail to the built-up area.
By the way the same book claims:
Which can also explain why the air units are not affected by the loss of the oil fields.In 1943, Germany's oil production was slightly more than six million tons: 25 percent form Germany, Austria, Poland, Alsace, and 25 percent from the eighteen synthetic oil production plants... these (synthetic) plants provided over 80 percent of the aviation fuel. Germany received the remaining 50 percent of oil from the Ploesti oil fields in Romania.
Yeah, so after some juggling, I managed to issue a (partial) AI zone to the city of Stalingrad. (By the way, the same zone is already being used for the Stalingrad counter offensive units to Kursk and for German unit positions to encircle Kiev. Hopefully, it will not cause unwanted side-effects.Brontoburguer wrote:When I meant Stalingrad it was not exactly because of the city importance per se, it was more because I think the main soviet oil supply line from the Caucasus came from the Volga, passing through that city. For the Germans, they would have just to set foot on one side of the river to cut that line, they actually didn't had to take that city. Yet, as you know, Hitler didn't saw things that way, so the battle developed the way it did, and it was quite a mistake of the Germans.
But since we're talking about a game, to make things simplier to the players, I think just taking the city of Stalingrad would better represent the movement of cutting those Soviet oil supplies I'm talking about. Of course the Soviet would have made use of some other route, like ships in the Caspian Sea, for example. But I personally don't think they would have the logistics to keep up a operation like this as it was before, with the trains and the barks.
So, yes, basically as described, in the next version the possible capture of Stalingrad will reduce the maximum number of new Soviet reinforcements, but not as much as the capture of both of the Caucasus oil fields. Some of the oil could have been transported in alternative routes, if not all:
https://en.wikipedia.org/wiki/Azerbaija ... rld_War_IIWiki:
Transportation of oil and oil products from Baku to petroleum storage depots and to oil refineries of various regions of the country was implemented through the sea and then by railway roads. In July of the same year navigation in the Volga was stopped because of entrance of German troops to Volgograd (Stalingrad). The main railway roads along which oil and oil products were sent from Baku to the front were blocked by German troops. German-fascist troops were at the gates of the Caucasus, they tended to Baku petroleum and Baku itself was under threat of war. As the direct road for oil transportation was blocked, a new way for transportation of oil products to Stalingrad had to be found. It was decided to send oil products through the only way through Krasnovodsk, and then through the railway road of Middle Asia and Kazakhstan to Stalingrad. But there was not enough amount of cisterns in the railway road of Middle Asia for transportation of oil. And then Baku administration of the sector had a risky solution for that: to send cisterns of oil products afloat by tugs to Krasnovodsk along the sea and then to transport then to railway road.
In September, 1942 a military situation was announced in the South Caucasus and situation in Baku became critical. Only 1,6 million tones of oil was sent instead of 6 million tones till the end of navigation. Special oil wells, into which were pumped hundred thousand tones of topped oil, were allocated.
- so even the advance of the Wehrmacht on Stalingrad in July 1942 triggered a makeshift solution of transporting the oil to the country in a less effective alternative route. Over time, if Stalingrad was to be held longer by the Germans, it could have become more and more effective. And the Western Allies could have sent more oil as well.
If you did everything correctly, you should be able to start a new campaign in the same way as if you would do with the unmodded game. Just click on NEW GAME in the main screen and choose whichever year you want to start the war. Especially for first time players, Poland 1939 is recommended.chesspanzer wrote:Hello McGuba,
I am a newcomer with PzC and after some time playing Allied Corps campaign and MP matches, now I am wondering about "Mods". I have followed your installation instructions but I am not sure what is expected to start a new game. Only way I have got to start is loading one of four saved game files and optionally restarting. By the by your Mod looks absolutely awesome!!![]()
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Could you help me with starting new scenario or campaign?
Greetings.








