On that topic, does anyone know was Oleh Dir a true person, like Sepp Allerberger, Rudel etc.? I couldn't dig up anything on him. Oleh sounds like Oleg, which is a Slavic name, and Dir, what kind of a German surname is that? Strange. But the gifted, non random heroes are usually non-fictive, right?
But yeah, on most of my campaigns, primarily talking about GC East, Oleh Dir will either become the Sturmpionier-Abteilung of 1. Kavallerie-Division, or a Grenadier regiment of Grossdeutschland. I love the fact I can roleplay in this game and I always use proper unit designations. Of course, every time, I have some favourite divisions which always get elite replacements, etc. etc....
Any infantry with a + defense hero becomes Fallschirmjager or Kavallerie, later Kradschutzen. Movement heroes - Pioniere or Grenadiere, of course.
(P.S. And yes, I have a fetish for the 1. Kavallerie Division and yes, I use cavalry until '43, when they become Infantry '43 with hanomags...)
(P.P.S. Cavalry is misrepresented in the game with too low defense. In WW2, cavalry generally didn't charge on horseback the 19th century way - GENERALLY* - but fought as dragoons, which means they rode to battle on horses but fought dismounted. I.e. motorized infantry, only using biological horsepower for their transport. This was well-represented in the spiritual ancestor of Panzer Corps, Panzer General, where cavalry units used the mounted mode just like other units use trucks. I don't know why haven't the devs done that. Perhaps because everyone would just use cavalry because it would be better than infantry? Well, we didn't in Panzer General.
Fallschirmjager tend to die without support, but at least in Sea Lion that is solved by (generally) more available air transports - I use the DFS gliders for some sweet 75mm field guns to aid the paratroopers until armor links up. Very kind of the developers.
Kavallerie would die normally, but I really babysit them with constant escorting SiG33's/StuG's, closed terrain etc. My affinity for cavalry aside, they are really useful as flanking troops, in muddy conditions, when exploiting enemy line breaches, for surprise attacks, for linking up with paratroopers...
The Pioniere are so great with their entrenchment ignoring, I always use at least 3 units of them.
Regular infantry and Grenadiers are not plentiful in my army, but there are usually 3-6 of them combined. For when regular infantry work is required, and for realism as well. Of course, I roleplay that infantry are regiments and pioneers are battalions; it would be weird to have 4 regiments of infantry and 4 regiments of engineers.
* There were some documented cavalry charges, Italians on the Eastern front, Soviet Cossacks (but in snowstorms, fog etc. for cover), Poles and Germans in Fall Weiss (there was a charge on the first day of the war, ha-ha). Look it up if interested.
I love it when my artillery gets range heroes. Instant StuG conversion, as it fits perfectly in my armored spearhead tactics as defensive support which can also lend a hand the very same turn in attacks. (and no, I don't savescum every turn to get favourable heroes. I find it a) immoral, b) irritating the Machine Spirits, c) tedious. But mainly immoral. What you get is what you get. Even when I got, like, a 10th +1 spotting hero on my infantry units in one playthrough... Superior deutsche binoculars)
Tanks with initiative boni become Panthers. Sometimes, also, tanks with defense boni; while sometimes I just feel like ''superior deutsche steel'' and upgrade them to Tigers to get impenetrable walls of titanium and kevlar, lel.
All captured heavy tanks, and by God they are aplenty, are granted the title schwere Pz-Abteilung and eventually get Tigers, regardless of their heroes because they're schwere and they'll remain schwere, damn it. Except the KV1C and maybe KV1B: they're good enough and remain what they are.
Czech 38's are upgraded to Panzer IV's.
Panzer IV's tend to stay Panzer IV's, because they're gut enough and because of the long-term costs of cross-upgrading 3 times.
Panzer III's, if I have them at all,get upgraded to Panthers or Tigers if they survive, although the Ausfuhrung N is sweet.
Sometimes I don't even use the Panzer III's at all and, for AT purposes in '40-'41, substitute them with Panzerjaegere I's, PaK's, 88's, StuKa's, 110's - and that is not so bad, actually. That way all I have are 3-5 Panzer IV's which will serve to the end of the war in their same metal boxes, and captured tanks, which will get upgraded to Panthers or Tigers eventually. Saves prestige and builds up veterancy for the Panzer IV's, which eases their living in '43 and later.
Panzerjaegere I's usually get upgraded to StuG's, I tend to skip Marders entirely.
I currently have a +1 move, +1 initiative Panzerjaeger -> StuG -> Elefant. Splendid.
T34's and Somua 35's, well, they're good enough - disband or upgrade into something significantly better.
I got carried away and expanded the topic on non-infantry units, but oh well.