Tools->Validate scenarios.Intenso82 wrote: What exactly are the coordinates(X,Y)?
You change Move (increase +1) for almost All units (land and air) from default value at PzC.Intenso82 wrote:What is it about?Yrfin wrote:1. What do you mean, make increasing move all units and decreasing Fuel for Soviets ? I think it can be maded by other way (with script Unit Action).
You set low Fuel stats for Soviets.
Yes, its understandable. But PzC AI dont know about itIntenso82 wrote:Yes, it is normal. Firstly because of AI.Yrfin wrote:2. What happened with spot range for German ? Of coz i have discuss AI spot problem with McCuba, and I change spot 2 for all my AT/AA units. But your Panzers with spot 5 shocked me
And recon worked well.
5 hex = 75 km in each division were motorized reconnaissance force.
The patrols could drive 75 km in 1.5-2 hours and inform everything on the radio.
Do not forget that one turn is 4 days. This is even a little
Also in the divisions were reconnaissance squadrons, they could do it even faster.

So Im very doubt about increasing spot 3-5 for all AI unit. And Air recon with 5 spot looking overpowered, i think.
And whats wrong with T-26 (inf support tank), forced it to recon class with spot 2?
Tell me more about difference playing with default stats.Intenso82 wrote:Have you tried playing RAW mod with the default values of ordinary infantry? Well, how is it played?Yrfin wrote:3. Ideas with moto/mech infantry was intresting and nice icons, but it looks too unusually and i change it to ordinary movements.
I'll tell you that by changing the values you miss a lot in the game)
Still dont understand, what for reason you give GD 5 for All Truck ? In 1941 motorized Inf dont attack enemy from Truck/AFV in one movement.Intenso82 wrote: I removed the annoying restriction of PZC for motorized infantry - a vulnerable transport. And of course Germany is a country that was a pioneer in this field.
You change GD for 250/251 to 7-8, i think its good enough.
Yep, i dont think about PzC like history-learning game.Intenso82 wrote:Well this will never be a 100% historical reproduction.Yrfin wrote:Many question about location and numbers of Units, but ask you later with accurate numbers.
And I'll let myself deviate from the historical details) Consider this all a fantasy. Based on real events all coincidences are random
But accurate numbers of Units make Mod look like "professional" made
