Andy2012 wrote:
Probably not then. Odd.
By the way, I now seem to have figured out 'Surface raiders'.
Just did the same thing I did in the original OoB:
1. Go for some cruisers, a lot of destroyers and 1-2 supply ships. Some recon planes. (Wish I had a fighter, but well..)
2. Avoid battleships like the plague. Too expensive, slow, prime target, no torpedoes, long-range guns useless.
3. Keep the supply ships in the back.
4. Make dashing attacks, preference for torpedoes. Retreat anything below 6 back to the supply ships.
5. Basically bounce back between enemy and supply ships doing torpedo attacks.
6. Be really careful about the AI attacking your repair zone. Even a 1 strength cruiser can easily destroy your supply ships in the red.
7. Oh yeah, know the mission by heart. Send two subs to the carrier in the southeast.
Havent played past 20 turns, but this seems to work like in the original OoB back then.
Problem is: This is neither fun nor uses any of the new mechanics.
Or am I doing this wrong?
I mean, I try not to be mean, but I basically play this like Kriegsmarine never happened and it works fine. However, mechanics that render the Bismarck useless kind of feel like fighting in Kursk without Tigers.

Okay, finished this now. 40 turns and glad it is over. BTW, that was my second playthrough of this mission and I kinda knew what was about to happen. And this is just the third mission and I feel already terribly annoyed. (And I always try to be a positive guy, I liked Blitzkrieg and most of WinterWar.)
My issues:
1. My submarines knocked out the carrier, but are useless against everything else. I mean, I brought two down. Both were trailing my main force and ran into some country class cruisers. Two attacks by two subs, 4 torpedoes, zero damage. And this is not a nimble destroyer.
2. The British in turn have a field day. I mean, even with my exploitative strategy using the torpedo dashes described above, I am limping into the exit squares by turn 40, being chased by two cruisers and a destroyer I possibly could not have taken on now. Especially not after they sunk my supply ship and a DD.
3. Speaking of supply ships, with the British being all over me, I need to retreat there regularly and repair. This drains experience from my troops and with the efficiency reduction makes them a prime target for the RN swarming everywhere. This is just frustrating. I think that was one of the most annoying things about naval combat in the original: No core unit progress, basically cannon fodder.
4. 10 Damage to planes with AA guns - useless objective. I mean, with all the damage I take and the repairs I need, I have not enough cash to deploy any of the slow, useless planes the KM has on offer at this point.
5. Merchant ships - there are just three around there, could not find the fourth. Any help?
Summed up, even with those wacky torpedo dashes, this is not any fun. Instead of a quick and decisive dash through enemy patrols like the Kriegsmarine did back then, you grind through waves upon waves of superior RN vessels. With the secondaries, you kind of force me to loiter here (sink 3 battleships, deploy in small groups etc). The basic idea is nice, but the mission design is just botched. (And I have a high tolerance for frustration.) You really need to rebalance this one and I wont begin tampering with the unit.csv file to make this better on my own. Sorry.
Oh yeah, I am not of those fanatics demanding historical accuracy before anything else, this is a game. But I always wondered while playing "wasnt this fun once? Why does this feel so slow and grinding?".