Hotkeys and other small topics

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GiveWarAchance
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Hotkeys and other small topics

Post by GiveWarAchance »

Hello
I just bought the Blitz campaign so I am happily getting into it. :D The Poles are less happy of course.

I was reading the manual about supply (starts on page 54), and noticed you can click on the command points on bottom right of screen to see the supply info on map.
That frees up the space bar for whatever you want... the best key cause it is so big and easy to push.
I changed space bar to next unit cause I like to check that I used all my units every turn and space bar is fast for this.
I also changed end turn from control enter to just enter so it is more useful to end turns easily.
I'm just posting this in case these ideas are useful for other players.

Other things I was thinking:
Do you always fix blown bridges? Only engineers can do it right? Do blown bridges lower your supply?
Do people use Strategic bombers? I like the idea of strong bombers that mess with enemy supply. Does everyone else use only tactical bombers?
Did anyone have a good experience with strat bombers? How about the hybrid Me 110 fighter bombers vs Bf109s?
I love Stukas too so I wish I could fill the sky with beautiful German planes.
I am new to this German campaign so I have many thoughts about it.
Sorry for this mess.
Andy2012
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Re: Hotkeys and other small topics

Post by Andy2012 »

I only fix blown bridges when I want to be really fast or need to be. Really speeds up your artillery train moving behind your tanks. Only engineers can build or fix bridges and they do not lower your supply, unless it is a town on a river or specifically assigned a supply number. Pontoon bridges are about being fast.
I dont use strategic bombers. Expensive and you get so few air supply points. Fighters and Stukas are more useful. Never used the Me110, but mostly because I did not have enough air supply and so it became a low priority for me.
Enjoy Blitzkrieg. Paradogs Gamer has a walktrough on youtube. Worth watching if you are stuck.
bru888
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Re: Hotkeys and other small topics

Post by bru888 »

Good thoughts, GWAC. It's funny how things go sometimes. I've been playing this game for over a year now and I never thought of reassigning hotkeys. The only one that I regularly use is "Z" for ending a unit's turn (or "ZZ" for putting it to sleep, as I sometimes do when I'm near the end of a scenario and the unit is no longer in action). Obviously, I'm not changing that one; just looking at "ZZ" in print is making me sleepy! But I may look into some of the other hotkeys which, if made more convenient, may become handy.
Last edited by bru888 on Fri Feb 17, 2017 3:24 am, edited 1 time in total.
- Bru
jakemon
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Re: Hotkeys and other small topics

Post by jakemon »

I like the spacebar reassignment idea. It took me a while to find the sleep hot key and now use it a lot, along with (r)epair.

There weren't a lot of blown bridges in the Pacific campaigns, so there wasn't need to rebuild. Air command points always seem to be at a premium, so I find myself focusing on fighters and dive / torpedo bombers. When a couple of aux strat bombers made an appearance I usually tried to take out shore batteries.

In a similar small vein, a good number of the Pacific scenarios had islands with no air fields, no friendly air fields, no carriers- but a need for air support. It took me a while to figure out my air assets could still be deployed, and they could use the exit icons on the map edges to refuel. That actually turns out to be handier than the air fields. The squadrons end up back in the force pool, can repair and deploy in the same turn, and the redeployment can often occur on a distant hex.
GiveWarAchance
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Re: Hotkeys and other small topics

Post by GiveWarAchance »

jakemon, that's a good idea using exits for refueling planes and then redeploy. I didn't know about that trick.
Andy2012 wrote:I only fix blown bridges when I want to be really fast or need to be. Really speeds up your artillery train moving behind your tanks. Only engineers can build or fix bridges and they do not lower your supply, unless it is a town on a river or specifically assigned a supply number. Pontoon bridges are about being fast.
I dont use strategic bombers. Expensive and you get so few air supply points. Fighters and Stukas are more useful. Never used the Me110, but mostly because I did not have enough air supply and so it became a low priority for me.
Enjoy Blitzkrieg. Paradogs Gamer has a walktrough on youtube. Worth watching if you are stuck.
I wish there was a technology you could choose that boosted one of the three forces with extra command points (or just army or air force for in Europe). So for air force fans like me, we could chose extra air force command and then have the full range of planes include strat bombers and 110s.
Andy2012
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Re: Hotkeys and other small topics

Post by Andy2012 »

GiveWarAchance wrote:jakemon, that's a good idea using exits for refueling planes and then redeploy. I didn't know about that trick.
Andy2012 wrote:I only fix blown bridges when I want to be really fast or need to be. Really speeds up your artillery train moving behind your tanks. Only engineers can build or fix bridges and they do not lower your supply, unless it is a town on a river or specifically assigned a supply number. Pontoon bridges are about being fast.
I dont use strategic bombers. Expensive and you get so few air supply points. Fighters and Stukas are more useful. Never used the Me110, but mostly because I did not have enough air supply and so it became a low priority for me.
Enjoy Blitzkrieg. Paradogs Gamer has a walktrough on youtube. Worth watching if you are stuck.
I wish there was a technology you could choose that boosted one of the three forces with extra command points (or just army or air force for in Europe). So for air force fans like me, we could chose extra air force command and then have the full range of planes include strat bombers and 110s.
Well, there's female factory labor and war economy. Gives you a boost to each supply. Never used it. Basic training, Auftragstaktik (must be yelled at the top of your lungs for full teutonic effect :mrgreen: ) and Waffen SS are most useful. Oh yeah, it is quite important that you finish the Ardennes scenario fast. The tank commander (Guderian) you get then is very useful, attack and shock effect for a large area.
I really hope they go back to the Wehrmacht after Kriegsmarine. Either East 42-43 (Demyansk to Rzhev to Stalingrad) or Afrikakorps. Blitzkrieg kind of leaves you hanging, even though it is still good.
GiveWarAchance
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Re: Hotkeys and other small topics

Post by GiveWarAchance »

Andy2012 wrote: Auftragstaktik (must be yelled at the top of your lungs for full teutonic effect :mrgreen: )
this is very funny

. Either East 42-43 (Demyansk to Rzhev to Stalingrad) or Afrikakorps. Blitzkrieg kind of leaves you hanging, even though it is still good.

I definitely like this idea. I hope they make a few more German campaigns to fill out the war either historical or a 'what if' victory campaign for Germany either would be good.
ya
Andy2012
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Re: Hotkeys and other small topics

Post by Andy2012 »

@gwac: Yeah, they will definitely do more German campaigns. Would be leaving a lot of money on the table if they just dropped the ball there. I'm really hoping they do some varied missions this time. Destroy xx units was pretty bad and led to bugs and complaints. With all the fighting retreats, fighting in isolated pockets and counterattacks to relieve them, there is ample material for good mission design. Lets hople they use it.
GiveWarAchance
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Re: Hotkeys and other small topics

Post by GiveWarAchance »

In the original Panzer General game, the player was awarded a bit of gold for each enemy unit smitten and if all enemies were destroyed they got an immediate major victory, but not in PanzerCorp where the player has to get rid of Russian units to ensure their own safety and to avoid having objectives retaken by the badguys but there was no reward.
Most probably there doesn't need to be an objective or reward for killing off enemy units. It has to be done anyways and I like to wipe out enemies just because they deserve it.

Have you played Blitzkrieg 2: Fall of the Reich? It had good mission designs although very difficult and the Germans were always on the backfoot facing hordes of angry Soviets like in one mission you have to hold off Soviet counterattacks from the east while you attack over a river in the south to takeover a train station so a trainload of wounded German soldiers could pass through. I had to replay the mission like 10 times maybe to finally win. I had to use Stukas to wear down the Russian defenses in the station area before I sent in the troops and tanks to clear it. OOB is a better game cause you don't have to worry about your army being massacred due to a bad decision like a meatgrinder attack without prepping the enemy positions, but could benefit from those kinds of mission designs. Some of the battles in that campaign were not big historical ones in famous areas, but unknown villages and places with fierce battles passing through them which is what made up most of the real war. There were large defensive battles too like in Narva where your infantry desperately hold the line in trenches while arty, AT guns and Nashorns wear down the angry rabid horde and you rush in reinforcement tanks & troops to parts of the line caving in.
Andy2012
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Re: Hotkeys and other small topics

Post by Andy2012 »

GiveWarAchance wrote:In the original Panzer General game, the player was awarded a bit of gold for each enemy unit smitten and if all enemies were destroyed they got an immediate major victory, but not in PanzerCorp where the player has to get rid of Russian units to ensure their own safety and to avoid having objectives retaken by the badguys but there was no reward.
Most probably there doesn't need to be an objective or reward for killing off enemy units. It has to be done anyways and I like to wipe out enemies just because they deserve it.

Have you played Blitzkrieg 2: Fall of the Reich? It had good mission designs although very difficult and the Germans were always on the backfoot facing hordes of angry Soviets like in one mission you have to hold off Soviet counterattacks from the east while you attack over a river in the south to takeover a train station so a trainload of wounded German soldiers could pass through. I had to replay the mission like 10 times maybe to finally win. I had to use Stukas to wear down the Russian defenses in the station area before I sent in the troops and tanks to clear it. OOB is a better game cause you don't have to worry about your army being massacred due to a bad decision like a meatgrinder attack without prepping the enemy positions, but could benefit from those kinds of mission designs. Some of the battles in that campaign were not big historical ones in famous areas, but unknown villages and places with fierce battles passing through them which is what made up most of the real war. There were large defensive battles too like in Narva where your infantry desperately hold the line in trenches while arty, AT guns and Nashorns wear down the angry rabid horde and you rush in reinforcement tanks & troops to parts of the line caving in.
I was talking about some Blitzkrieg missions, which gave you cities to conquer and a set amount of units to kill to win. This led in some scenarios to the absurd situation where you were scouting the map to find the last unit to win while the counter was ticking down. Happened to me in Kiev, to others in Dunkirk, others in Greece. (Google the threads, worth reading.) I think it is mostly bad mission design. They have rewritten Kiev because it was so annoying to hunt units on the far end of the map. Dont get me wrong, Blitzkrieg is still fun and the best DLC yet.
(Thinking about it, after playing Blitzkrieg I kind of realized how much it OoB has improved over the last DLCs. This is a work in progress and the devs are slowly getting the hang of this.)

Havent played Blitzkrieg 2, but will check it out on youtube. Probably wont be able to play it in the foreseeable future. Job, girl, summer coming up. 8)
bru888
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Re: Hotkeys and other small topics

Post by bru888 »

Andy2012 wrote:Job, girl, summer coming up. 8)
What? Ahead of wargaming? Where are your priorities, man? :roll:
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GiveWarAchance
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Re: Hotkeys and other small topics

Post by GiveWarAchance »

bru888 wrote:
Andy2012 wrote:Job, girl, summer coming up. 8)
What? Ahead of wargaming? Where are your priorities, man? :roll:
Ya ridiculous. The only things that distract me from wargaming are strong earthquakes and being attacked by bears & wolves.
Andy2012
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Re: Hotkeys and other small topics

Post by Andy2012 »

GiveWarAchance wrote:
bru888 wrote:
Andy2012 wrote:Job, girl, summer coming up. 8)
What? Ahead of wargaming? Where are your priorities, man? :roll:
Ya ridiculous. The only things that distract me from wargaming are strong earthquakes and being attacked by bears & wolves.
She hits like an 88, gotta go afk once in a while. Nuff said. (kidding, guys) :mrgreen:
bru888
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Re: Hotkeys and other small topics

Post by bru888 »

Andy2012 wrote:She hits like an 88, gotta go afk once in a while. Nuff said. (kidding, guys) :mrgreen:
GiveWar, before you ask, "afk" = "away from keyboard" (thank you, Urban Dictionary!). :)
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