Are not droppods supposed to be armed with a storm bolter?zakblood_slith wrote:the drop pod no longer acts like another unit with no options now of it's own, which again is better, as it can't attack, or defend, so imo shouldn't have had any options before, so this way is much better, as you can now no longer select it, or use it after it's been used, so isn't no longer on the list of unit which haven't moved etci still have no idea why it has two actions mind you each turn, as it can't so anything![]()
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Sanctus Reach Beta Update v1.0.8 feedback
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- Administrative Corporal - SdKfz 251/1
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Re: Sanctus Reach Beta Update v1.0.8 feedback
Re: Sanctus Reach Beta Update v1.0.8 feedback
sorry no idea about the lore of anything else, that's for the developers, would make more sense if there were armed, as they have action points and can't move, so arming them would at least give them a ability to use and fight, but maybe not reaction maybe?
but then again that's for the developers to decide, i have no idea
but then again that's for the developers to decide, i have no idea
Re: Sanctus Reach Beta Update v1.0.8 feedback
still no ability to alter facing on deploy, so if you haven't got the turn, which imo also needs to be shown who goes first etc, without facing the correct way, you loose some reaction shots you could have had if deployed correctly
just for an example-
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Re: Sanctus Reach Beta Update v1.0.8 feedback
Thanks Zak! Can you find a repeatable case where reaction fire isn't working and send us a save?
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- Administrative Corporal - SdKfz 251/1
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Re: Sanctus Reach Beta Update v1.0.8 feedback
Fix plzzakblood_slith wrote:still no ability to alter facing on deploy, so if you haven't got the turn, which imo also needs to be shown who goes first etc, without facing the correct way, you loose some reaction shots you could have had if deployed correctlyjust for an example
Re: Sanctus Reach Beta Update v1.0.8 feedback
that's only on my wish list, no idea if it's on the developers plan or is even doable, just one of mine tbh, so it may or may not be possible, i'd just say this now, what ever i say or ask for is just that, mine own opinion on what i'd like to see or how i think it maybe should be, but as always, that's the developers call and others to wish for, as i'm only one 

Re: Sanctus Reach Beta Update v1.0.8 feedback
it's not a error as such with the design, just imo the closeness of the deploy area on some maps, as shown in another thread, if the deploy was less, i would have never spotted it i'd guess, as i always deploy high, if you deploy lower or back more as it was as designed then it works fine, so maybe just a issue with the deploy area, and not the overall designIainMcNeil wrote:Thanks Zak! Can you find a repeatable case where reaction fire isn't working and send us a save?

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- Straylight
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Re: Sanctus Reach Beta Update v1.0.8 feedback
Thanks Zak, we will take a look at the deployment zones as its causing a few problems.
Cheers,
Gordon.
Cheers,
Gordon.
Re: Sanctus Reach Beta Update v1.0.8 feedback
Saved games in campaign have gone missing, can only see autosave and last new save, skirmish loaded with ork roster although restart fixed that.
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Re: Sanctus Reach Beta Update v1.0.8 feedback
There was a bug with saves in the beta. Fix incoming.
Cheers
Pip
Cheers
Pip
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