Sanctus Reach Beta Update v1.0.8 feedback

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
Dizzy_slith
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Re: Sanctus Reach Beta Update v1.0.8 feedback

Post by Dizzy_slith »

zakblood_slith wrote:the drop pod no longer acts like another unit with no options now of it's own, which again is better, as it can't attack, or defend, so imo shouldn't have had any options before, so this way is much better, as you can now no longer select it, or use it after it's been used, so isn't no longer on the list of unit which haven't moved etc
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i still have no idea why it has two actions mind you each turn, as it can't so anything :?: :roll: :wink:
Are not droppods supposed to be armed with a storm bolter?
zakblood
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Re: Sanctus Reach Beta Update v1.0.8 feedback

Post by zakblood »

sorry no idea about the lore of anything else, that's for the developers, would make more sense if there were armed, as they have action points and can't move, so arming them would at least give them a ability to use and fight, but maybe not reaction maybe?

but then again that's for the developers to decide, i have no idea
zakblood
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Re: Sanctus Reach Beta Update v1.0.8 feedback

Post by zakblood »

still no ability to alter facing on deploy, so if you haven't got the turn, which imo also needs to be shown who goes first etc, without facing the correct way, you loose some reaction shots you could have had if deployed correctly
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Screen_00000000.jpg (683.18 KiB) Viewed 2220 times
just for an example
IainMcNeil
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Re: Sanctus Reach Beta Update v1.0.8 feedback

Post by IainMcNeil »

Thanks Zak! Can you find a repeatable case where reaction fire isn't working and send us a save?
Dizzy_slith
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Re: Sanctus Reach Beta Update v1.0.8 feedback

Post by Dizzy_slith »

zakblood_slith wrote:still no ability to alter facing on deploy, so if you haven't got the turn, which imo also needs to be shown who goes first etc, without facing the correct way, you loose some reaction shots you could have had if deployed correctly
Screen_00000000.jpg
just for an example
Fix plz
zakblood
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Re: Sanctus Reach Beta Update v1.0.8 feedback

Post by zakblood »

that's only on my wish list, no idea if it's on the developers plan or is even doable, just one of mine tbh, so it may or may not be possible, i'd just say this now, what ever i say or ask for is just that, mine own opinion on what i'd like to see or how i think it maybe should be, but as always, that's the developers call and others to wish for, as i'm only one :wink:
zakblood
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Re: Sanctus Reach Beta Update v1.0.8 feedback

Post by zakblood »

IainMcNeil wrote:Thanks Zak! Can you find a repeatable case where reaction fire isn't working and send us a save?
it's not a error as such with the design, just imo the closeness of the deploy area on some maps, as shown in another thread, if the deploy was less, i would have never spotted it i'd guess, as i always deploy high, if you deploy lower or back more as it was as designed then it works fine, so maybe just a issue with the deploy area, and not the overall design :idea:
GordonStraylight
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Re: Sanctus Reach Beta Update v1.0.8 feedback

Post by GordonStraylight »

Thanks Zak, we will take a look at the deployment zones as its causing a few problems.

Cheers,

Gordon.
bodkin
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Re: Sanctus Reach Beta Update v1.0.8 feedback

Post by bodkin »

Saved games in campaign have gone missing, can only see autosave and last new save, skirmish loaded with ork roster although restart fixed that.
pipfromslitherine
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Re: Sanctus Reach Beta Update v1.0.8 feedback

Post by pipfromslitherine »

There was a bug with saves in the beta. Fix incoming.

Cheers

Pip
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