Erik wrote:Yes, KM. I took the liberty to post this and hope my tester license is not revoked

I doubt it, since that screen shot only serves to whet the appetite!
It's a seemingly small matter, but the
animation is a crucial part of unit artwork and detail in this game. I looked at Panzer Corps; it had great unit artwork and detail but after having played OOB, I could not get over the movement aspect. It reminded me of those automated chess game replays, watching wooden pieces being moved on a chessboard. Perhaps, maybe surely, I am missing out on other fabulous game-playing aspects of Panzer Corps but watching its "animation" was a turn-off after OOB.
Speaking of gun-turning, it's been mentioned before but I will say it again: I love how tanks are animated as well. Just think about one aspect: The entire tank does not turn as one to face its enemy. Naturally, the
turret turns first, as would make sense. Then the tank itself turns so that it is presenting its frontal armor to incoming fire. I seem to remember that a tank's frontal armor was the thickest and the preference was to not present one's hindquarters (engine and fuel tank) to the enemy.
It would have been easier to not bother at all, as in Panzer Corps, or flip/rotate the tank in one motion. Instead, the designers made it into this realistic-looking maneuver.
This is just one more reason why "I am impressed with unit artwork and detail" in this game.