Fall Weiss testers wanted

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Alexander1
Corporal - 5 cm Pak 38
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Re: Fall Weiss testers wanted

Post by Alexander1 »

Erik wrote:Alexander1

Lodz updated in first post.
All the changes made the scenario almost ready to go. Comments:
1. German airstrip did not appear after capture of Polish airfield located next to Tomaszow. It would help a little bit.
2. 20 turns is now sufficient to accomplish all goals: Lodz was ready for capture on turn 18, but I waited till trains were finished off on turn 20.
3. German prestige by turn 20 was 500+63. It's probably OK to carry to the next mission.
4. I would probably change Lodz bunkers to concrete ones - they look better and the idea is to force player to make the maneuver, not to make frontal attack.
5. Maybe there is no need to give 3 com points for Lodz - if city is taken the last one (which it should be).

Overall it now feels as good Blitzkrieg type scenario. Good job!
Alexander1
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Re: Fall Weiss testers wanted

Post by Alexander1 »

Erik,

No comments on Piatek.
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Alexander1 wrote:
Erik wrote:Alexander1

Lodz updated in first post.
All the changes made the scenario almost ready to go. Comments:
1. German airstrip did not appear after capture of Polish airfield located next to Tomaszow. It would help a little bit.
2. 20 turns is now sufficient to accomplish all goals: Lodz was ready for capture on turn 18, but I waited till trains were finished off on turn 20.
3. German prestige by turn 20 was 500+63. It's probably OK to carry to the next mission.
4. I would probably change Lodz bunkers to concrete ones - they look better and the idea is to force player to make the maneuver, not to make frontal attack.
5. Maybe there is no need to give 3 com points for Lodz - if city is taken the last one (which it should be).

Overall it now feels as good Blitzkrieg type scenario. Good job!
1) The trigger/event is correct, maybe there was a Polish unit within 2-hexes?
2) Added 'end of scenario' trigger to Lodz. That means the scenario will always play to the last turn even if all primary objectives are captured early.

Updated Lodz link
4) The concrete bunkers are back.
5), I'll leave it in for those players capturing Lodz earlier.
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Added download links to the rest of the scenarios in first post
Alexander1
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Re: Fall Weiss testers wanted

Post by Alexander1 »

Alexander1 wrote:
No comments on Piatek.
I should have added that there was a small Polish reserve that preferred to stay still in the center top of the map instead of performing final wave of attack. Maybe their behavior can be changed?
Alexander1
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Re: Fall Weiss testers wanted

Post by Alexander1 »

I have just finished Wyszogrod. One tank, one cavalry, one victory point (where two are located next to each other) were not finished. I guess it is possible to complete with victory instead of draw. However, I did not get 3 com points per victory point. It would have helped a lot! I recommend to remove the 2-hex clearance requirement as it was done on Lodz.
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Alexander1

I have removed the 2-hex requirement and updated the single scenario and the campaign..

The command point triggers look fine. Maybe the 2-hex thing prevented them?
WarHomer
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Re: Fall Weiss testers wanted

Post by WarHomer »

Regarding the note about massive prestige I do hope this is for testing purposes only and the game will be challenging?
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

WarHomer wrote:Regarding the note about massive prestige I do hope this is for testing purposes only and the game will be challenging?
Depends on the feedback :wink:
Usually in scenarios I provide 1 resource pr unit pr turn.
In these scenarios the Germans get 2 resources pr unit pr turn.
There are 3 reasons for this:
1) The Germans have fewver units on themap
2) The German player sometimes get additional Land or Air Command Points when meeting certain objectives. They need some surplus resources to actually purchase a new unit.
3) The extra resources are also meant for upgrading units, especially the panzers.

If there appears to be too many resources in certain scenarios, please report back and I'll dial the income down.

Re challenging. A couple scenarios (Danzig and Lodz I think) were initially reported as actually too difficult. The first scenario Poznan is easy by design.
KeinGeneral
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Re: Fall Weiss testers wanted

Post by KeinGeneral »

Hi Erik, I believe you can not tank Corps in OoB, because many special features like movement plus, attack plus, defense plus and so on just missing, what Panzerkorps so special made

Und in Deutsch

Hallo Erik, ich Glaube man kann Panzer Corps nicht in OoB tranferieren, da viele Besonderheiten wie Bewegung plus, Angriff plus, Verteidigung plus und so weiter eben fehlen, was Panzer Corps so besonders gemacht hat
If you find mistakes may keep them or send to Google, the Google there are errors
demyansk
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Re: Fall Weiss testers wanted

Post by demyansk »

I have to try this mod
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

I have added all '39 and '40 scenarios into one campaign.
I'm testing to see if I can sandwich an expanded Norway scenario in between.
WarHomer
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Re: Fall Weiss testers wanted

Post by WarHomer »

I for one would love a Norway mission or two in there.

As stated in the other thread I love slowly building my army and trying different compositions and I think OOB´s unit system opens up for more diversity than PC did. It would be a shame not to take advantage of this.

Also I like a challenge and not being able to always be able to buy just the best pieces of equipment.
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Whenever I get the branching to work, I'll add a Denmark scenario as well. I already made a single-player version.
The player would then choose between Denmark & Norway.
WarHomer
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Re: Fall Weiss testers wanted

Post by WarHomer »

Hehe, i´m Danish so that would be fun :D
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

WarHomer wrote:Hehe, i´m Danish so that would be fun :D
Vi er røde, vi er hvide....

Actually, I think my Denmark scenario is the only one ever made, Have never seen any game dealing with this subject, but maybe you Danes have an old board-game version or something :wink:

Here's a link to the single-player version.
It probably need a bit of polishing though.

https://dl.dropboxusercontent.com/u/168 ... 20v1.2.zip
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