Fall Weiss testers wanted

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Erik2
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Fall Weiss testers wanted

Post by Erik2 »

I have converted all the Poland scenarios from the Panzer Corps 1939 campaign. Before putting together a Fall Weiss-campaign I need some help testing the individual scenarios. This will free up time to work on converting the 1940-scenarios (Fall Gelb).
I'll post a link to the next scenario when I get some feedback on the previous one. No fancy reports, just some feedback on play-balance and any errors is sufficient. Please report back in this thread.

Scenario notes:
Although these are pretty straight conversions I have been expanded on the victory objectives to make them more interesting.
Some smaller changes were done to make the scenarios work in OOB. A couple of scenarios were branched (Danzig and Warsaw north/south versions), I have created 'composite' versions of those.
The unit mix is fixed in these single-player versions and the units are pre-deployed. This to avoid too many variables while testing.
The scenarios are fairly small, so you should be able to finish each fairly quickly.
Note that the test scenarios will probably be missing some graphics/chrome.
Generally, all custom scenarios (single- and multi-player) should be placed in your 'My Games -> Order of Battle - WW2 -> Scenarios' folder.
Edit: The Germans have a generous amount of resource income. This is to allow elite repairs and to give the player enough money to upgrade units fast. So please, upgrade to better tanks etc as soon as you can afford it. Then check if you still have a lot of resources left.

Poznan
https://dl.dropboxusercontent.com/u/16806697/Poznan.zip

Danzig Corridor
https://dl.dropboxusercontent.com/u/168 ... rridor.zip

Lodz
https://dl.dropboxusercontent.com/u/16806697/Lodz.zip

Piatek
https://dl.dropboxusercontent.com/u/16806697/Piatek.zip

Wyszogrod
https://dl.dropboxusercontent.com/u/168 ... zogrod.zip

Kampinoska Forest
https://dl.dropboxusercontent.com/u/168 ... Forest.zip

Modlin
https://dl.dropboxusercontent.com/u/16806697/Modlin.zip

Warsaw
https://dl.dropboxusercontent.com/u/16806697/Warsaw.zip

Brest
https://dl.dropboxusercontent.com/u/16806697/Brest.zip
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kondi754
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Re: Fall Weiss testers wanted

Post by kondi754 »

I will be happy to help you.
I extracted it to a folder: ...Order of Battle/Order of Battle - WW2_Data/Content/Scenarios... and the game doesn't recognize it.
So some instruction would be welcome. :)
Brenmusik
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Re: Fall Weiss testers wanted

Post by Brenmusik »

Poznan underway. No problem running it, sorry I can't help you 'K'
Shards
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Re: Fall Weiss testers wanted

Post by Shards »

kondi754 wrote:I will be happy to help you.
I extracted it to a folder: ...Order of Battle/Order of Battle - WW2_Data/Content/Scenarios... and the game doesn't recognize it.
So some instruction would be welcome. :)
HI Kondi,

It needs to go in your My Documents/My Games folder, not the game files folder. See the image at the bottom of Erik's post

Ta!
WarHomer
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Re: Fall Weiss testers wanted

Post by WarHomer »

This is awesome news.

I would love a PC grand campaign converted to OOB.

I would even pay!

Dont forget to post when its up and running correctly with carryover and own unit selection.
kondi754
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Re: Fall Weiss testers wanted

Post by kondi754 »

Shards wrote:
kondi754 wrote:I will be happy to help you.
I extracted it to a folder: ...Order of Battle/Order of Battle - WW2_Data/Content/Scenarios... and the game doesn't recognize it.
So some instruction would be welcome. :)
HI Kondi,

It needs to go in your My Documents/My Games folder, not the game files folder. See the image at the bottom of Erik's post

Ta!
ok, thanks for the hint :)
Alexander1
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Re: Fall Weiss testers wanted

Post by Alexander1 »

Eric, it is a great idea to convert PC campaigns to OOB. Just finished Poznan. Comments:

1) Air units lost efficiency while over enemy controlled territory. This does not happen in vanilla OOB.
2) Bomber could not fly and bomb land unit in the hex occupied by enemy fighter. In vanilla OOB the fighter would move to the side to let the bomber do its job.
3) In Overview window red Xs (as if the goal is failed) are shown next to primary goals instead of blue questions marks (still possible to complete).
4) Secondary objective "Destroy enemy units" did not work correctly - every enemy unit was destroyed, but nothing happened. Though I did not count how many were destroyed. Maybe someone preferred to stay in the woods.
5) The scenario seemed extraordinary easy. In vanilla PC they gave you some hard time on highest difficulty.

Thanks again for your initiative!
kondi754
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Re: Fall Weiss testers wanted

Post by kondi754 »

I also finished.
1. Polish units in the encirclement do not lose their efficiency, they are still "yellow" but should be "red".
2. 2 of Polish units to the south-east of Kalisz and 1 north-east of Konin should join the fight.
If not, when you fulfill primary Objectives cannot perform secondary. I had to wait to capture of Konin to eliminate all Polish units.
In addition to what I wrote, scn seems quite good as the first on the list.
Shards
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Re: Fall Weiss testers wanted

Post by Shards »

Kondi, for your first point, is it that you're bombarding them but they're not taking efficiency losses?
kondi754
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Re: Fall Weiss testers wanted

Post by kondi754 »

Shards wrote:Kondi, for your first point, is it that you're bombarding them but they're not taking efficiency losses?
Perhaps I badly expressed. I mean when the unit is cut off should be the "red" but I didn't pay attention that it is located in the city.
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Alexander1 wrote:Eric, it is a great idea to convert PC campaigns to OOB. Just finished Poznan. Comments:

1) Air units lost efficiency while over enemy controlled territory. This does not happen in vanilla OOB.
2) Bomber could not fly and bomb land unit in the hex occupied by enemy fighter. In vanilla OOB the fighter would move to the side to let the bomber do its job.
3) In Overview window red Xs (as if the goal is failed) are shown next to primary goals instead of blue questions marks (still possible to complete).
4) Secondary objective "Destroy enemy units" did not work correctly - every enemy unit was destroyed, but nothing happened. Though I did not count how many were destroyed. Maybe someone preferred to stay in the woods.
5) The scenario seemed extraordinary easy. In vanilla PC they gave you some hard time on highest difficulty.

Thanks again for your initiative!
1) This has nothing to do with the scenario itself. Must be something with the game engine if it is a persistent issue.
2) Ditto.
3) Depends on how objectives are set up, using a 'end scenario' trigger or not. If not used it means the scenario may end when all primary objectives are taken, so you'll lose the rest of the turns to fulfill sec objs.
4) Strange, it worked for me. Note the obj comment about having to kill all inf/cav/arm and AT units. Other units do not count. But it seems there are often issues with 'kill units' objectives. I'll take another look at it.
5) The first scenario in a campaign is generally the easiest one. I may reduce the number of German resources if other players report the same.

Thanks for reporting!
Brenmusik
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Re: Fall Weiss testers wanted

Post by Brenmusik »

Played through without Guderian, thought I'd give the Poles a chance ... they didn't have one. The Germans had enough troops but there were too few Polish units, especially their airforce. The bonus for capturing aerodromes was a nice touch, but the enemy was gone (can it be carried over in the campaign?). Finding the last few units brought the turn counter to twenty - if they'd attacked instead of sitting entrenched, it would have been more realistic. The resource points were generous, I ended with over 300. One last thing, the Polish cavalry unit set up in range of enemy artillery didn't do it any favours :wink:
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

kondi754 wrote:I also finished.
1. Polish units in the encirclement do not lose their efficiency, they are still "yellow" but should be "red".
2. 2 of Polish units to the south-east of Kalisz and 1 north-east of Konin should join the fight.
If not, when you fulfill primary Objectives cannot perform secondary. I had to wait to capture of Konin to eliminate all Polish units.
In addition to what I wrote, scn seems quite good as the first on the list.
1) There are 5 supply in every town/city hex. So they are able to supply 1-2 units.
2) The Polish unit in Kalisz itself is static. There's an arm and a cav unit in the neighbourhood. They are activated with different tasks when the Ger take the Rail Station.
I'll add end-of-scenario trigger s to all prim objs so you'll be able to chase Polish units after the primaries have been captured.

Thanks for reporting!
kondi754
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Re: Fall Weiss testers wanted

Post by kondi754 »

Erik wrote:
2) The Polish unit in Kalisz itself is static. There's an arm and a cav unit in the neighbourhood. They are activated with different tasks when the Ger take the Rail Station.
I took The Rail Station but these units remained inactive.
Thx

5) The first scenario in a campaign is generally the easiest one. I may reduce the number of German resources if other players report the same.

In fact, you may reduce the RPs per turn for German's side. :wink:
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Brenmusik wrote:Played through without Guderian, thought I'd give the Poles a chance ... they didn't have one. The Germans had enough troops but there were too few Polish units, especially their airforce. The bonus for capturing aerodromes was a nice touch, but the enemy was gone (can it be carried over in the campaign?). Finding the last few units brought the turn counter to twenty - if they'd attacked instead of sitting entrenched, it would have been more realistic. The resource points were generous, I ended with over 300. One last thing, the Polish cavalry unit set up in range of enemy artillery didn't do it any favours :wink:
The Polish air units now start in-air. Should help them a bit.
The only defenders staying put is the ones garrisoning the primary objectives. I added a couple more inf defenders to block German advance.
Halved resource income pr turn.
That Polish cavalry get blasted in PzC as well :D

Thanks for reporting!
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Poznan updated.
Link to Danzig Corridor added.
Please check first post.
Brenmusik
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Re: Fall Weiss testers wanted

Post by Brenmusik »

Poznan much improved, a few 'out of supply' early on (sneaky Poles :wink: ) and one Polish unit survived the last turn.
14 points per turn is just allowing to keep my troops at full strength. Their airforce didn't last any longer.
terminator
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Re: Fall Weiss testers wanted

Post by terminator »

A suggestion for the name of rivers of Poznan scenario :
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terminator
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Re: Fall Weiss testers wanted

Post by terminator »

This secondary objective do not work correctly :
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Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Termninator
I'll add flags/river names. Good idea. I'll also test if adding them without flags on all river hexes will display the river name in the little terrain window in the bottom panel.
The airstrip objectives did work for me, I'll recheck it.
Thanks for reporting!

Edit: Remember that the 3 airstrip locations must be free of Polish units in a 2-hex radius for the objective to be fulfilled.
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