Erik's Multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
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- Lieutenant Colonel - Elite Panther D
- Posts: 1363
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Erik's Multiplayer Scenarios
Empress v2.0
Have installed the latest version, but it still shows 1.3 in the lists.
Tried a hotseat and it is 1.3. What am I doing wrong?
Have installed the latest version, but it still shows 1.3 in the lists.
Tried a hotseat and it is 1.3. What am I doing wrong?
Re: Erik's Multiplayer Scenarios
I think I simply forgot to replace the zip.
Please download now.
Please download now.
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- Sergeant Major - Armoured Train
- Posts: 592
- Joined: Tue Oct 04, 2011 12:06 am
- Location: North East Ohio
Re: Erik's Multiplayer Scenarios
Brenmusik are you still playing the mystery 4 player game. Did anyone reply to your question of whose playing??? 

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- Lieutenant Colonel - Elite Panther D
- Posts: 1363
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Erik's Multiplayer Scenarios
I think it is still running. Both 2v2 are waiting on "Fuchi". No reply to my question, but a turn has past.skyrider wrote:... are you still playing the mystery 4 player game. Did anyone reply to your question of whose playing???
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- Lieutenant Colonel - Elite Panther D
- Posts: 1363
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Erik's Multiplayer Scenarios
Works fine now. Are we starting again?Erik wrote: Please download now.
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- Sergeant Major - Armoured Train
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Re: Erik's Multiplayer Scenarios
Brenmusik am I ( skyrider) still included as a player in the list of mystery game? 

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- Lieutenant Colonel - Elite Panther D
- Posts: 1363
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Erik's Multiplayer Scenarios
You are.
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- Sergeant Major - Armoured Train
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- Joined: Tue Oct 04, 2011 12:06 am
- Location: North East Ohio
Re: Erik's Multiplayer Scenarios

1v1 War in the Pacific link
https://dl.dropboxusercontent.com/u/168 ... acific.zip
The scenario info has not been moved from the announcement thread to the custom multi thread yet.
The scenario info has not been moved from the announcement thread to the custom multi thread yet.
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- Lieutenant Colonel - Elite Panther D
- Posts: 1363
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Erik's Multiplayer Scenarios
Perhaps you're just being missed out.skyrider wrote: Well now that bothers me a little. Who is playing my turn and how did they get the right to do so ?
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- Sergeant Major - Armoured Train
- Posts: 592
- Joined: Tue Oct 04, 2011 12:06 am
- Location: North East Ohio
Re: Erik's Multiplayer Scenarios
Does this appear to be the game ?
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- Sergeant Major - Armoured Train
- Posts: 592
- Joined: Tue Oct 04, 2011 12:06 am
- Location: North East Ohio
Re: Erik's Multiplayer Scenarios
shows turn played on 13th...I however did not play the turn. Not at 5:13 AM nor any other time 

Re: Erik's Multiplayer Scenarios
Ghost In The Machine (if anyone remembers that).
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- Sergeant Major - Armoured Train
- Posts: 592
- Joined: Tue Oct 04, 2011 12:06 am
- Location: North East Ohio
Re: Erik's Multiplayer Scenarios
The Police? 

1v1 Burma 1942-45 updated to v5.0
This is a major update.
Added lake terrain for major rivers that were not fordable. Kept the normal rivers for bridges. This should channel operations along roads and maybe point battles to river crossings.
Dynamic airfields! Only the airfields available at the start of the campaign use airfield terrain. The rest of the airfields arrive as construction groups with garrisons at certain turns, providing the player controls the location. This also means that airfields may be destroyed. The number of air units have been scaled back considerably, this was a land war after all. Note that players should let the construction groups alone building the airstrips. They should no be moved as there are objectives linked to the locations. (I can't link the objectives to the specific units since they are not placed on map at start.)
Reduced Allied (and to a lesser extent, Japanese) reinforcement resources and command points, basically leaving truck purchase out. Players tend to use everything on combat formations anyway.
Increased income to compensate somewhat.
Reduced number of gun boats. All gun boats for both sides now arrive as reinforcements.
Added Indian National Army to the Japanese roster (only 3 units).
All garrison units are now non-core, so you do not want to use them as canon-fodder since they can't be replaced.
Chindit units handled more properly arriving in air transport.
Download link:
https://dl.dropboxusercontent.com/u/168 ... 942-45.zip
Added lake terrain for major rivers that were not fordable. Kept the normal rivers for bridges. This should channel operations along roads and maybe point battles to river crossings.
Dynamic airfields! Only the airfields available at the start of the campaign use airfield terrain. The rest of the airfields arrive as construction groups with garrisons at certain turns, providing the player controls the location. This also means that airfields may be destroyed. The number of air units have been scaled back considerably, this was a land war after all. Note that players should let the construction groups alone building the airstrips. They should no be moved as there are objectives linked to the locations. (I can't link the objectives to the specific units since they are not placed on map at start.)
Reduced Allied (and to a lesser extent, Japanese) reinforcement resources and command points, basically leaving truck purchase out. Players tend to use everything on combat formations anyway.
Increased income to compensate somewhat.
Reduced number of gun boats. All gun boats for both sides now arrive as reinforcements.
Added Indian National Army to the Japanese roster (only 3 units).
All garrison units are now non-core, so you do not want to use them as canon-fodder since they can't be replaced.
Chindit units handled more properly arriving in air transport.
Download link:
https://dl.dropboxusercontent.com/u/168 ... 942-45.zip
Re: Erik's Multiplayer Scenarios
Hello everyone!!!
Sorry for being absent in some scenarios, but which was not the reason for not to give execute be initiated.
Now with the release of the new expansion I've tried locally and have worked for me all.
Sorry for the inconvenience of getting into a game and not finish the problems presented.
Sorry for being absent in some scenarios, but which was not the reason for not to give execute be initiated.
Now with the release of the new expansion I've tried locally and have worked for me all.
Sorry for the inconvenience of getting into a game and not finish the problems presented.
Midway 1942 Free deploy
This should make for a more unpredictable battle.
I've put up a couple of challenges if anyone wants to test.
Download link:
https://dl.dropboxusercontent.com/u/168 ... deploy.zip
I've put up a couple of challenges if anyone wants to test.
Download link:
https://dl.dropboxusercontent.com/u/168 ... deploy.zip
Re: Midway 1942 Free deploy
Updated to v1.1 to fix Allied deployment.Erik wrote:This should make for a more unpredictable battle.
I've put up a couple of challenges if anyone wants to test.
Download link:
https://dl.dropboxusercontent.com/u/168 ... deploy.zip