Erik's Multiplayer scenarios

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Brenmusik
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Re: Erik's Multiplayer Scenarios

Post by Brenmusik »

Empress v2.0

Have installed the latest version, but it still shows 1.3 in the lists.
Tried a hotseat and it is 1.3. What am I doing wrong?
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

I think I simply forgot to replace the zip.
Please download now.
bruce1944
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

Brenmusik are you still playing the mystery 4 player game. Did anyone reply to your question of whose playing??? :D
Brenmusik
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Re: Erik's Multiplayer Scenarios

Post by Brenmusik »

skyrider wrote:... are you still playing the mystery 4 player game. Did anyone reply to your question of whose playing??? :D
I think it is still running. Both 2v2 are waiting on "Fuchi". No reply to my question, but a turn has past.
Brenmusik
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Re: Erik's Multiplayer Scenarios

Post by Brenmusik »

Erik wrote: Please download now.
Works fine now. Are we starting again?
bruce1944
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

Brenmusik am I ( skyrider) still included as a player in the list of mystery game? :D
Brenmusik
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Re: Erik's Multiplayer Scenarios

Post by Brenmusik »

You are.
bruce1944
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

:D Well now that bothers me a little. Who is playing my turn and how did they get the right to do so ?
Erik2
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1v1 War in the Pacific link

Post by Erik2 »

https://dl.dropboxusercontent.com/u/168 ... acific.zip

The scenario info has not been moved from the announcement thread to the custom multi thread yet.
Brenmusik
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Re: Erik's Multiplayer Scenarios

Post by Brenmusik »

skyrider wrote: Well now that bothers me a little. Who is playing my turn and how did they get the right to do so ?
Perhaps you're just being missed out.
bruce1944
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

Screenshot 16 (2).jpg
Screenshot 16 (2).jpg (46.9 KiB) Viewed 3481 times
Does this appear to be the game ?
Brenmusik
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Re: Erik's Multiplayer Scenarios

Post by Brenmusik »

It is.
bruce1944
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

shows turn played on 13th...I however did not play the turn. Not at 5:13 AM nor any other time :?
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

Ghost In The Machine (if anyone remembers that).
bruce1944
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

The Police? 8)
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

Yep
Erik2
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1v1 Burma 1942-45 updated to v5.0

Post by Erik2 »

This is a major update.

Added lake terrain for major rivers that were not fordable. Kept the normal rivers for bridges. This should channel operations along roads and maybe point battles to river crossings.

Dynamic airfields! Only the airfields available at the start of the campaign use airfield terrain. The rest of the airfields arrive as construction groups with garrisons at certain turns, providing the player controls the location. This also means that airfields may be destroyed. The number of air units have been scaled back considerably, this was a land war after all. Note that players should let the construction groups alone building the airstrips. They should no be moved as there are objectives linked to the locations. (I can't link the objectives to the specific units since they are not placed on map at start.)

Reduced Allied (and to a lesser extent, Japanese) reinforcement resources and command points, basically leaving truck purchase out. Players tend to use everything on combat formations anyway.
Increased income to compensate somewhat.

Reduced number of gun boats. All gun boats for both sides now arrive as reinforcements.

Added Indian National Army to the Japanese roster (only 3 units).

All garrison units are now non-core, so you do not want to use them as canon-fodder since they can't be replaced.

Chindit units handled more properly arriving in air transport.

Download link:
https://dl.dropboxusercontent.com/u/168 ... 942-45.zip
Rhunas
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Re: Erik's Multiplayer Scenarios

Post by Rhunas »

Hello everyone!!!
Sorry for being absent in some scenarios, but which was not the reason for not to give execute be initiated.
Now with the release of the new expansion I've tried locally and have worked for me all.

Sorry for the inconvenience of getting into a game and not finish the problems presented.
Erik2
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Midway 1942 Free deploy

Post by Erik2 »

This should make for a more unpredictable battle.
I've put up a couple of challenges if anyone wants to test.

Download link:
https://dl.dropboxusercontent.com/u/168 ... deploy.zip
Erik2
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Re: Midway 1942 Free deploy

Post by Erik2 »

Erik wrote:This should make for a more unpredictable battle.
I've put up a couple of challenges if anyone wants to test.

Download link:
https://dl.dropboxusercontent.com/u/168 ... deploy.zip
Updated to v1.1 to fix Allied deployment.
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